Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: rocher_pouf_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_pouf_sprite;' Line Number: 1010
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.wait is not a function' in or related to this line: 'LK.wait(4000, function () {' Line Number: 1009
Code edit (9 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rocher_pouf_sprite')' in or related to this line: 'rocher.sprite = self.rocher_pouf_sprite;' Line Number: 1003
Code edit (1 edits merged)
Please save this source code
Code edit (18 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
Code edit (1 edits merged)
Please save this source code
Code edit (7 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: rocher is undefined' in or related to this line: 'var sens = this.yBase < rocher.sprite.y ? 1 : -1; //Calcul du sens de deplacement verticale : 1=bas, -1=haut' Line Number: 735
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: rochersCibles is not defined' in or related to this line: 'scoreTest = rochersCibles.length;' Line Number: 750
Code edit (6 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: this.srite is undefined' in or related to this line: 'if (this.rochersCibles.length == 0 && this.srite.y != this.yBase) {' Line Number: 745
Code edit (8 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: yBase is not defined' in or related to this line: 'sens = this.sprite.y == yBase ? -sens : sens; //Si le Buldo par face a la route, il doit se tourner vers le rocher' Line Number: 737
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (6 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'scoreTest = this.pushers.length;' Line Number: 816
===================================================================
--- original.js
+++ change.js
@@ -226,8 +226,9 @@
var typeLigneVtoY = 3; //Type 3 = déplacement vertical vers une position Y
var typeLigneHtoR = 4; //Type 4 = déplacement horizontal vers un rocher
var scoreHumain = 0;
var scoreOrdi = 0;
+var yBase = 0; // Define yBase variable globally
var scoreTest = 0; // Define scoreTest variable
var ScoreZone = {
x: 0,
y: 0,
@@ -719,8 +720,10 @@
this.rocherDestination = rocher; //Le buldo a pour destination le sprite rocher cliqué
rocher.pushers.push(this); //On ajoute le Buldo a la liste des Buldos qui poussent le rocher
var sens = this.sprite.y < y ? 1 : -1; //Calcul du sens de rotation : 1=horaire, -1=antihoraire
sens = this.camp == humanCamp ? sens : -sens; //Test Si le Buldo est humain, il doit arriver horizontalement par la gauche (abscisse croissante), sinon par la droite (abscisse decroissante)
+ sens = this.sprite.y == yBase ? -sens : sens; //Si le Buldo par face a la route, il doit se tourner vers le rocher
+ scoreTest = this.sprite.y == this.yBase ? 1 : -1;
this.addMoveToStack(typeRotation, sens * 90, 0); //Rotation de 90 degres vers l'ordonnee du rocher
this.addMoveToStack(typeLigneVtoY, 0, y); //Deplacement vertical vers l'ordonnee du rocher
this.addMoveToStack(typeRotation, -sens * 90, 0); //Rotation de 90 degres vers le rocher
this.addMoveToStack(typeLigneHtoR, rocher, 0); //Deplacement vers le rocher jusqu'au contact s'il n'est pas detruit avant
@@ -933,9 +936,9 @@
}
//Mise à jour des scores
updateScoreHumain(scoreHumain);
updateScoreOrdi(scoreOrdi);
- //updateScoreTest(scoreTest);
+ updateScoreTest(scoreTest);
//Fin de partie
if (nbRochers <= 0) {
if (scoreHumain >= scoreOrdi) {
afficheVictoire(humanCamp);
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.