Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (6 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'scoreTest = this.pushers.length;' Line Number: 816
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Please fix the bug: 'ReferenceError: scoreTest is not defined' in or related to this line: 'updateScoreTest(scoreTest);' Line Number: 1028
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Code edit (18 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'this.vitesseEnCours = this.sprite.x < rocher.sprite.x ? this.vitessePS : -this.vitessePS; //on donne le sens du deplacement horizontal' Line Number: 765
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Please fix the bug: 'ReferenceError: rocher is not defined' in or related to this line: 'rocher[i].sortPushers();' Line Number: 1003
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Code edit (10 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'this.vitesseEnCours = this.sprite.x < rocher.sprite.x ? this.vitessePS : -this.vitessePS; //on donne le sens du deplacement horizontal' Line Number: 634
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Code edit (7 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'this.sprite.x = x;' Line Number: 439
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Code edit (21 edits merged)
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Migrate to the latest version of LK
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Please fix the bug: 'ReferenceError: rochers is not defined' in or related to this line: 'for (var i = 0; i < rochers.length; i++) {' Line Number: 956
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Please fix the bug: 'ReferenceError: scoreZone is not defined' in or related to this line: 'victoireText.y = scoreZone.height;' Line Number: 798
===================================================================
--- original.js
+++ change.js
@@ -798,9 +798,9 @@
x = this.camp == humanCamp ? x + rocher.dxHotLeftSpot : x + rocher.dxHotRightSpot;
y = rocher.sprite.y;
this.rocherDestination = rocher; //Le buldo a pour destination le sprite rocher cliqué
rocher.pushers.push(this); //On ajoute le Buldo a la liste des Buldos qui poussent le rocher
- scoreTest = this.pushers ? this.pushers.length : 0;
+ scoreTest = rocher.pushers ? rocher.pushers.length : 0;
var sens = this.sprite.y < y ? 1 : -1; //Test Calcul du sens de deplacement horizontale : 1=droite, -1=gauche
sens = this.camp == humanCamp ? sens : -sens; //Test Si le Buldo est humain, il doit arriver horizontalement par la gauche (abscisse croissante), sinon par la droite (abscisse decroissante)
this.addMoveToStack(typeRotation, sens * 90, 0); //Test rotation Buldo
this.addMoveToStack(typeLigneVtoY, 0, y); //Test mouvement Buldo
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.