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Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
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Code edit (7 edits merged)
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Please fix the bug: 'TypeError: rocher is undefined' in or related to this line: 'var sens = this.yBase < rocher.sprite.y ? 1 : -1; //Calcul du sens de deplacement verticale : 1=bas, -1=haut' Line Number: 735
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Please fix the bug: 'ReferenceError: rochersCibles is not defined' in or related to this line: 'scoreTest = rochersCibles.length;' Line Number: 750
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Please fix the bug: 'TypeError: this.srite is undefined' in or related to this line: 'if (this.rochersCibles.length == 0 && this.srite.y != this.yBase) {' Line Number: 745
Code edit (8 edits merged)
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Please fix the bug: 'ReferenceError: yBase is not defined' in or related to this line: 'sens = this.sprite.y == yBase ? -sens : sens; //Si le Buldo par face a la route, il doit se tourner vers le rocher' Line Number: 737
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (6 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'scoreTest = this.pushers.length;' Line Number: 816
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Please fix the bug: 'ReferenceError: scoreTest is not defined' in or related to this line: 'updateScoreTest(scoreTest);' Line Number: 1028
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Code edit (18 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'this.vitesseEnCours = this.sprite.x < rocher.sprite.x ? this.vitessePS : -this.vitessePS; //on donne le sens du deplacement horizontal' Line Number: 765
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Please fix the bug: 'ReferenceError: rocher is not defined' in or related to this line: 'rocher[i].sortPushers();' Line Number: 1003
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===================================================================
--- original.js
+++ change.js
@@ -226,8 +226,9 @@
var typeLigneVtoY = 3; //Type 3 = déplacement vertical vers une position Y
var typeLigneHtoR = 4; //Type 4 = déplacement horizontal vers un rocher
var scoreHumain = 0;
var scoreOrdi = 0;
+var scoreTest = 0; // Define scoreTest variable
var ScoreZone = {
x: 0,
y: 0,
width: game.width,
@@ -829,8 +830,11 @@
// Fonction pour mettre à jour le score du camp ordinateur
function updateScoreOrdi(nouveauScore) {
scoreOrdiText.setText(nouveauScore);
} //fin updateScoreOrdi
+function updateScoreTest(nouveauScore) {
+ scoreTestText.setText(nouveauScore);
+} //fin updateScoreTest
// Fonction pour afficher la victoire d'une equipe en fonction de sa couleur
function afficheVictoire(camp) {
var victoireText = game.addChild(new Text2('WINNER!', {
size: 90,
@@ -974,9 +978,9 @@
scoreOrdiText.x += ComputerZone.width / 2; //Puis decalage a droite
// Positionnement au top centre d'un score fictif pour tests
var scoreFictifText = new Text2('0', {
size: 70,
- fill: "#000000",
+ fill: "#00ff00",
anchorX: 0.5,
anchorY: 0
});
LK.gui.top.addChild(scoreFictifText);
@@ -1007,8 +1011,9 @@
}
//Mise à jour des scores
updateScoreHumain(scoreHumain);
updateScoreOrdi(scoreOrdi);
+ updateScoreTest(scoreTest);
//Fin de partie
if (nbRochers <= 0) {
if (scoreHumain >= scoreOrdi) {
afficheVictoire(humanCamp);
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.