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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'scoreTest = this.pushers.length;' Line Number: 816
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Please fix the bug: 'ReferenceError: scoreTest is not defined' in or related to this line: 'updateScoreTest(scoreTest);' Line Number: 1028
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Code edit (18 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'this.vitesseEnCours = this.sprite.x < rocher.sprite.x ? this.vitessePS : -this.vitessePS; //on donne le sens du deplacement horizontal' Line Number: 765
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Please fix the bug: 'ReferenceError: rocher is not defined' in or related to this line: 'rocher[i].sortPushers();' Line Number: 1003
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Code edit (10 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'this.vitesseEnCours = this.sprite.x < rocher.sprite.x ? this.vitessePS : -this.vitessePS; //on donne le sens du deplacement horizontal' Line Number: 634
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Code edit (7 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'this.sprite.x = x;' Line Number: 439
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Code edit (21 edits merged)
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Migrate to the latest version of LK
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Code edit (5 edits merged)
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Please fix the bug: 'ReferenceError: rochers is not defined' in or related to this line: 'for (var i = 0; i < rochers.length; i++) {' Line Number: 956
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Please fix the bug: 'ReferenceError: scoreZone is not defined' in or related to this line: 'victoireText.y = scoreZone.height;' Line Number: 798
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Code edit (12 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -254,8 +254,9 @@
y: ScoreZone.height,
width: game.width - HumanZone.width - ComputerZone.width,
height: game.height - OptionsZone.height - ScoreZone.height
};
+//CLASS ROCHER
var Rocher = /*#__PURE__*/_createClass(function Rocher() {
var tailleRocher = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : petitRocher;
var x = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : RoadZone.width / 2;
var y = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : RoadZone.height / 2;
@@ -400,8 +401,9 @@
this.onOutRocher(); //Si le rocher sort de la zone route, on le detruit (invisible)
}
}; //fin checkPushed
}); //fin class Rocher
+//CLASS BULDO
var Buldo = /*#__PURE__*/_createClass2(function Buldo(x, y, camp) {
_classCallCheck2(this, Buldo);
var self = this; // Ensure 'self' is defined to refer to the Buldo instance
this.name = "buldo";
@@ -903,9 +905,9 @@
; // Fonction de callback pour le clic gauche sur les sprites.
return buldos;
} //fin de createBuldos
var buldos = createBuldos(); //Creation des Buldos
-var rochers = generateRandomRock(0); //création des rochers
+var rochers = generateRandomRock(nbRochers); //création des rochers
// Création de l'objet de texte pour le score du camp humain
var scoreHumainText = new Text2('0', {
size: 70,
fill: "#0000ff",
@@ -952,9 +954,9 @@
//Mise à jour des scores
updateScoreHumain(scoreHumain);
updateScoreOrdi(scoreOrdi);
//Fin de partie
- if (nbRochers <= 8) {
+ if (nbRochers <= 0) {
if (scoreHumain >= scoreOrdi) {
afficheVictoire(humanCamp);
} else {
afficheVictoire(ordiCamp);
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.