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Please fix the bug: 'ReferenceError: rochers is not defined' in or related to this line: 'for (var i = 0; i < rochers.length; i++) {' Line Number: 956
Code edit (7 edits merged)
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Please fix the bug: 'ReferenceError: scoreZone is not defined' in or related to this line: 'victoireText.y = scoreZone.height;' Line Number: 798
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Code edit (12 edits merged)
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Please fix the bug: 'TypeError: LK.getText is not a function' in or related to this line: 'var victoireText = game.addChild(LK.getText('Victoire', {' Line Number: 792
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (8 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: OrdiZone is not defined' in or related to this line: 'scoreOrdiText.x = OrdiZone.x + HumanZone.width / 2;' Line Number: 933
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Please fix the bug: 'Uncaught TypeError: LK.Text2 is not a constructor' in or related to this line: 'var scoreHumainText = new LK.Text2('Score Humain: 0', {' Line Number: 912
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Please fix the bug: 'ReferenceError: updateScoreHumainText is not defined' in or related to this line: 'updateScoreHumainText.text = mettreAJourScore(scoreHumain);' Line Number: 960
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Please fix the bug: 'Uncaught TypeError: LK.Text2 is not a constructor' in or related to this line: 'var scoreOrdiText = new LK.Text2('Score Ordi: 0', {' Line Number: 919
Code edit (9 edits merged)
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Please fix the bug: 'Uncaught TypeError: LK.Text2 is not a constructor' in or related to this line: 'var scoreHumainText = new LK.Text2('Score Humain: 0', {' Line Number: 911
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'pushedByOrdi')' in or related to this line: 'if (this.camp == humanCamp && this.rocherDestination.pushedByHuman != this) {' Line Number: 655
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'pushedByOrdi')' in or related to this line: 'if (this.camp == humanCamp && this.rocherDestination.pushedByHuman != this) {' Line Number: 655
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'pushedByHuman')' in or related to this line: 'if (this.rocherPushed.pushedByHuman == null && this.rocherPushed.pushedByOrdi == null) {' Line Number: 641
===================================================================
--- original.js
+++ change.js
@@ -774,16 +774,16 @@
scoreOrdiText.setText(nouveauScore);
} //fin updateScoreOrdi
// Fonction pour afficher la victoire d'une equipe en fonction de sa couleur
function afficheVictoire(camp) {
- var victoireText = game.addChild(new Text2('Victoire', {
- x: game.width / 2,
- y: game.height / 2,
- fontSize: 50,
- fontFamily: 'Arial',
- fill: camp == humanCamp ? 'blue' : 'red',
- align: 'center'
+ var victoireText = game.addChild(new Text2('TEAM WINS !', {
+ size: 100,
+ fill: camp == humanCamp ? 'blue' : 'red'
}));
+ LK.gui.center.addChild(victoireText);
+ victoireText.x -= 400;
+ victoireText.y -= 400;
+ victoireText.size = 150;
} //fin afficheVictoire
function generateRandomRock(nombreRochers) {
//Calcul de positions aléatoire pour les rochers dans la zone de route
var zoneMiniy = RoadZone.y;
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.