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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'targetX = this.rocherDestination.pushedByHuman.sprite.x; //La cible principale est le buldo allie poussant' Line Number: 685
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'targetX = this.rocherDestination.pushedByOrdi.sprite.x; //La cible principale est le Buldo ordi poussant' Line Number: 667
Code edit (4 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'targetX = this.rocherDestination.pushedByOrdi.sprite.x; //La cible principale est le Buldo ordi poussant' Line Number: 667
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'targetX = this.rocherDestination.pushedByOrdi.sprite.x; //La cible principale est le Buldo ordi poussant' Line Number: 673
Code edit (7 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'targetX = this.rocherDestination.pushedByOrdi.sprite.x; //La cible principale est le Buldo ordi poussant' Line Number: 673
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'dxHotLeftSpot')' in or related to this line: 'dxHotSpotR = this.rocherrocherDestinationPushed.dxHotLeftSpot; //Le point chaud est le point chaud du rocher' Line Number: 654
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'var xTarget = this.rocherDestination.sprite.x - this.camp * this.dxAvHotSpot + this.camp * this.rocherDestination.dxHotLeftSpot; //Abscisse x du point chaud AV du rocher' Line Number: 627
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Please fix the bug: 'ReferenceError: rocher is not defined' in or related to this line: 'this.setLigneHtoR(rocher);' Line Number: 526
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Code edit (21 edits merged)
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Please fix the bug: 'ReferenceError: OrdiZone is not defined' in or related to this line: 'var outRight = this.sprite.x + this.dxHotLeftSpot >= OrdiZone.x; //L'abscisse du point chaud de gauche est superieur a l'abscisse de la zone ordi' Line Number: 377
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Please fix the bug: 'ReferenceError: scoreOrdiText is not defined' in or related to this line: 'scoreOrdiText.text = mettreAJourScore(scoreOrdiText, scoreOrdi);' Line Number: 781
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Please fix the bug: 'ReferenceError: scoreHumainText is not defined' in or related to this line: 'scoreHumainText.text = mettreAJourScore(scoreHumainText, scoreHumain);' Line Number: 776
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Please fix the bug: 'Uncaught ReferenceError: buldorock_sprite is not defined' in or related to this line: 'buldos[i].sprite = buldorock_sprite;' Line Number: 681
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===================================================================
--- original.js
+++ change.js
@@ -542,10 +542,8 @@
}; //fin tourneMoi
this.setLigneHtoX = function (x) {
//Fonction d'initialisation du deplacement horizontal du Buldo
//Si la distance AD est inferieure a la distance HD, le point D est derriere le point A, le Buldo ne se deplace pas
- var AD = dist(this.sprite.x, 0, x, 0);
- var HD = dist(this.sprite.x + this.dxAvHotSpot, 0, x, 0);
this.isMovingH = true; //on indique que le Buldo est en mouvement
this.xDestination = x - this.camp * this.dxAvHotSpot; //le point d'ancrage doit s'arreter un peu avant x pour superposer le point chaud AV (rappel : dxAvHotSpot est negatif pour les buldoZer de l'ordi)
var sens = this.xDestination > this.sprite.x ? 1 : -1; //Calcul du sens du deplacement horizontal : 1=droite, -1=gauche
this.vitesseEnCours = sens * this.vitessePS; //on indique la vitesse de deplacement en cours en pixels par secondes
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.