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Please fix the bug: 'TypeError: this.setLigneVtoY is not a function' in or related to this line: 'this.setLigneVtoY(y); //On effectue le deplacement vertical' Line Number: 469
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Please fix the bug: 'Uncaught TypeError: buldoRock1.sprite.setAnchor is not a function' in or related to this line: 'buldoRock1.sprite.setAnchor(0.5, 0.5);' Line Number: 603
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'buldos.forEach(function (buldoCheck) {' Line Number: 341
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'buldo.sprite.tint = 0xFFFFFF; //on enleve le filtre coloré' Line Number: 342
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Please fix the bug: 'Uncaught ReferenceError: checkMovesStack is not defined' in or related to this line: 'LK.on('tick', checkMovesStack(delta)); //Verification des mouvements en cours' Line Number: 578
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'bind')' in or related to this line: 'buldos[i].sprite.on('down', this.onClickBuldo.bind(buldos[i], buldos));' Line Number: 474
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Please fix the bug: 'Uncaught ReferenceError: onClickBuldo is not defined' in or related to this line: 'buldos[i].sprite.on('down', onClickBuldo(buldos));' Line Number: 474
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'onClickBuldo')' in or related to this line: 'self.onClickBuldo = function (buldos) {' Line Number: 388
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Please fix the bug: 'Uncaught ReferenceError: OrdiZone is not defined' in or related to this line: 'var buldoZer1 = new Buldo(OrdiZone.x + OrdiZone.width / 2, OrdiZone.y + OrdiZone.height / 3, ordiCamp);' Line Number: 425
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Please fix the bug: 'Uncaught ReferenceError: dxHotSpot is not defined' in or related to this line: 'this.dxAvHotSpot = dxHotSpot; //Offset du point chaud du sprite (point de contact avec le rocher) décalage par rapport au point d'ancrage' Line Number: 353
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'this.sprite.x = x;' Line Number: 336
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Please fix the bug: 'Uncaught ReferenceError: sprite is not defined' in or related to this line: 'this.sprite = sprite;' Line Number: 335
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===================================================================
--- original.js
+++ change.js
@@ -356,17 +356,14 @@
this.vitesseEnCours = 0.0; //vitesse de deplacement en cours en pixels par secondes en cours de deplacement
this.vitDxms = 0.0; //vitesse de deplacement horizontale en pixels par secondes
this.vitDyms = 0.0; //vitesse de deplacement verticale en pixels par secondes
this.isMoving = false; //Flag qui indique si le Buldo est en mouvement
- this.isMovingH = false; //Flag qui indique si le Buldo est en mouvement
this.isMovingH = false; //Flag qui indique si le Buldo est en mouvement horizontal
this.isMovingV = false; //Flag qui indique si le Buldo est en mouvement vertical
this.isMovingXY = false; //Flag qui indique si le Buldo est en mouvement vers un point x,y
this.isMovingHtoPush = false; //Flag qui indique si le Buldo est en mouvement horizontal pour pousser un rocher
this.xDestination = 0.0; //Abscisse x du point x,y destination
this.yDestination = 0.0; //Ordonnee y du point x,y destination
- this.distTotale = 0.0; //Distance totale a parcourir
- this.distRestante = 0.0; //Distance restante a parcourir en pixels
this.isPushing = false; //Flag qui indique si le Buldo est en train de pousser un rocher
this.rocherPushed = null; //Rocher pousse par le Buldo
this.isRotating = false; //Flag qui indique si le Buldo est en rotation
this.sprite.rotation = 0.0;
@@ -459,8 +456,13 @@
buldoZer1.xBase = buldoZer1.sprite.x;
buldoZer1.yBase = buldoZer1.sprite.y;
buldoZer2.xBase = buldoZer2.sprite.x;
buldoZer2.yBase = buldoZer2.sprite.y;
+ //On ajoute les evenements de clic sur les sprites Buldo
+ for (var i = 0; i < buldos.length; i++) {
+ buldos[i].sprite.on('down', onClickBuldo(buldos));
+ }
+ ; // Fonction de callback pour le clic gauche sur les sprites.
return buldos;
} //fin de createBuldos
var rochers = generateRandomRock(nbRochers); //création des rochers
var buldos = createBuldos(); //Creation des Buldos
\ No newline at end of file
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.