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May you replace Game Zones and Game Rules in the comment by: /* Game Zones: - The game is played on a 2048x2732 pixels screen. 0. let playersZoneWidth = 200; 1. let ScoreZone = {x: 0, y: 0, width: app.screen.width, height: 200}; 2. let OptionsZone = {x: 0, y: app.screen.height-200, width: app.screen.width, height: 200}; 3. let HumanZone = {x: 0, y: 200, width: playersZoneWidth, height: app.screen.height-OptionsZone.height-ScoreZone.height}; 4. let ComputerZone = {x: app.screen.width-playersZoneWidth, y: 200, width: playersZoneWidth, height: app.screen.height-OptionsZone.height-ScoreZone.height}; 5. let RoadZone = {x: playersZoneWidth, y: 200, width: app.screen.width-HumanZone.width-OrdiZone.width, height: app.screen.height-OptionsZone.height-ScoreZone.height}; Game settings: - At the start of the game, 10 rocks of three different sizes (small, medium, large) are randomly placed in the RoadZone. - The rocks have square 100x100 pixels sprites centered (anchor 0.5, 0.5). - The Rocks have a front and a back zone to simulate a contact area with the Buldos. - Each rock is on its own horizontal 100 pixels wide line. - There are two players: the human player and the computer. - Each player has two Buldos to move the rocks, a kind of bulldozer. - The human Buldos are called "buldoRocks" and the computer Buldos are called "buldoZers". - The buldoRocks have a 100x100 pixels sprite centered (anchor 0.5, 0.5). - The buldoZers have a 100x100 pixels sprite centered (anchor 0.5, 0.5). - The Buldos have a front and a back zone to simulate the pushing of the rocks. - At the start of the game, the buldoRocks are placed in the HumanZone and the buldoZers are placed in the ComputerZone (abscissa centered and ordinate equally spaced 1/3, 2/3). - The buldoRocks are facing right and the buldoZers are facing left. Game rules: - The buldoZers are controlled by the computer and will move randomly (or futher with AI) to push the rocks towards the HumanZone. - The buldoRocks are controlled by the human player and will move when the player clicks or taps to push the rocks towards the ComputerZone. - The human player selects a buldoRock by clicking or tapping on it, then selects a rock to push by clicking or tapping on it. - The Buldos may only move in lignes, horizontally or vertically, and may not move diagonally. - When a Buldo is selected to push a rock, the Buldo must move to the ordonnate of the rock - To move to the ordonnate of the rock, the Buldo will probably have to make a 90 degres rotation, then move vertically up or down to the ordonnate of the rock, then make a 90 degres rotation to face the rock. - When a rock is entirely into the HumanZone or the ComputerZone, it is out of the game (loss of visibility of its sprite or destruction of the object Rock). - When a Buldo has finished pushing a rock, it comes back to its camp (HumanZone or ComputerZone) horizontally and once in its camp, it turns at 180 degres to face the RoadZone. - A Buldo moving without pushing anything has a base speed V (to futher adjust). - When a bulldozer pushes a small rock, the combined speed is V/2. - When a bulldozer pushes a medium rock, the combined speed is V/4. - When a bulldozer pushes a large rock, the combined speed is V/8. - When two bulldozers push a rock together, one behind the other, the pushing speeds are doubled compared to the speed of a single bulldozer. - It is possible to push a rock that is being pushed by the opponent to block or slow down its movement. - If a second Buldo is added in this situation, the rock will be pushed in the direction where there are fewer Buldos. - The game ends when all rocks have been moved out of the RoadZone. - The winner is the one with the highest score, based on the number and size of rocks successfully moved to the opposing zone (small rock is 1 point, medium rock is 2 points, large rock is 3 points). - The goal for the human player is to move all the rocks to the ComputerZone while preventing the computer from doing the same. - There is no time limit in this game, and players must use their judgment to determine the best way to move rocks and use their Buldos to win the game. */
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May you replace in the comment the game Zones by : Game Zones: - The game is played on a 2048x2732 pixels screen. 0. let playersZoneWidth = 200; 1. let ScoreZone = {x: 0, y: 0, width: app.screen.width, height: 200}; 2. let OptionsZone = {x: 0, y: app.screen.height-200, width: app.screen.width, height: 200}; 3. let HumanZone = {x: 0, y: 200, width: playersZoneWidth, height: app.screen.height-OptionsZone.height-ScoreZone.height}; 4. let ComputerZone = {x: app.screen.width-playersZoneWidth, y: 200, width: playersZoneWidth, height: app.screen.height-OptionsZone.height-ScoreZone.height}; 5. let RoadZone = {x: playersZoneWidth, y: 200, width: app.screen.width-HumanZone.width-OrdiZone.width, height: app.screen.height-OptionsZone.height-ScoreZone.height};
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Hi,there should be no background color.
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The bulldorocks may be selected by mouse click. If one is selected the other are all unselected.
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Change the colors according : the human zone color is blue and the computer zone is red. The road zone is gray, the score zone is green and the option zone is white.
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May you change the score zone height and the option zone height from 200 to game.height*200/2732?
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May you change the width of the human zone and the computer zone from 200 to game.width/10?
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May you change the background color fro
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May you set the background color to black ?
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The screen is still black, is it possible to remove the backgroundColor?
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The screen is still black, maybe you should draw the game zones after the background.
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The screen is black, ajust the paramaters so we can see the game zones.
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game.addChild(HumanZone);
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var graphics = new Graphics();' Line Number: 174
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game.addChild(scoreZoneInstance)
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Peux-tu ajouter au jeu la zone humaine.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'clear')' in or related to this line: 'HumanZone.graphics.clear();' Line Number: 264
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La zone humaine doit être visible en permanence dans render loop.
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Peux-tu rendre visible la zone humaine, s'il te plaît ?
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Est-il possible de dessiner un rectangle bleu pour delimiter la zone humaine ?
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There is no bulldozer asset anymore , may create this asset?
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Please change the opacity in the makeZonesVisible function from 1 to 0.5.
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The same in the makeZonesVisible function please.
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Would you please change the opacity of the zones from 1 to 0.5?
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The BulldoRock have the same speed of the Bulldozer, and they will push the rocks the same way. Please add a speed base and rename the reference to the bulldozer in bulldorock.
===================================================================
--- original.js
+++ change.js
@@ -248,8 +248,10 @@
/****
* Game Code
****/
+var humanZoneInstance = new HumanZone();
+game.addChild(humanZoneInstance);
var scoreZoneInstance = new ScoreZone();
game.addChild(scoreZoneInstance);
LK.on('tick', function () {
// The graphics are already initialized and drawn in the HumanZone class constructor
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.