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Make it so that the image "background" is in the background
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make it so that the max points is 500 to win, and you have 5 lives
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now make it so that the sound "background" plays until the end then restarts infinitly
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make it go just a little bit higher
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make the shapes go higher
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the images wont show up. Also pls add a life system. you have 3 lives. if you miss the memes 3 times you get a game over
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pls do it again,
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I'm going to add a few more images, then you can add them to the assets looks!
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Fruit Ninja for sure, only let's make it a Meme Ninja where you slice meme images. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Restart everything, please.
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Initial prompt
Hi Ava!
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var MemeObject = Container.expand(function () { var self = Container.call(this); // Array of meme asset IDs var memeAssets = ['meme1', 'meme2', 'meme3', 'meme4']; var randomMeme = memeAssets[Math.floor(Math.random() * memeAssets.length)]; var memeGraphics = self.attachAsset(randomMeme, { anchorX: 0.5, anchorY: 0.5 }); self.isSliced = false; self.velocityX = (Math.random() - 0.5) * 200; // Random horizontal velocity self.velocityY = Math.random() * 300 + 200; // Upward velocity self.gravity = 800; // Gravity pulling down self.rotationSpeed = (Math.random() - 0.5) * 0.1; // Random rotation self.update = function () { if (!self.isSliced) { // Apply physics self.velocityY += self.gravity * (1 / 60); // Assuming 60 FPS self.x += self.velocityX * (1 / 60); self.y += self.velocityY * (1 / 60); self.rotation += self.rotationSpeed; } }; self.slice = function () { if (!self.isSliced) { self.isSliced = true; LK.getSound('slice').play(); // Create slice effect - split into two pieces var leftPiece = self.attachAsset(randomMeme, { anchorX: 0.5, anchorY: 0.5, x: -50, alpha: 0.8 }); var rightPiece = self.attachAsset(randomMeme, { anchorX: 0.5, anchorY: 0.5, x: 50, alpha: 0.8 }); // Hide original memeGraphics.visible = false; // Animate pieces falling apart tween(leftPiece, { x: -200, y: 200, rotation: -1, alpha: 0 }, { duration: 1000, easing: tween.easeIn }); tween(rightPiece, { x: 200, y: 200, rotation: 1, alpha: 0 }, { duration: 1000, easing: tween.easeIn }); // Score increase LK.setScore(LK.getScore() + 10); scoreTxt.setText(LK.getScore()); } }; return self; }); var SliceTrail = Container.expand(function () { var self = Container.call(this); var trailGraphics = self.attachAsset('slice_trail', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); self.fadeOut = function () { tween(self, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); /**** * Initialize Game ****/ // Game variables // Assets will be defined here as needed var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game variables // Initialize meme image assets and game elements var memes = []; var sliceTrails = []; var isSlicing = false; var lastSliceX = 0; var lastSliceY = 0; // Set up score display var scoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 80; // Move down from very top // Spawn memes periodically var spawnTimer = LK.setInterval(function () { var newMeme = new MemeObject(); newMeme.x = Math.random() * (2048 - 400) + 200; // Random X position newMeme.y = 2732 + 100; // Start below screen newMeme.velocityY = -(Math.random() * 400 + 600); // Strong upward velocity memes.push(newMeme); game.addChild(newMeme); }, 1500); // Spawn every 1.5 seconds // Handle slicing input game.down = function (x, y, obj) { isSlicing = true; lastSliceX = x; lastSliceY = y; }; game.move = function (x, y, obj) { if (isSlicing) { // Create slice trail var trail = new SliceTrail(); trail.x = x; trail.y = y; sliceTrails.push(trail); game.addChild(trail); trail.fadeOut(); // Check for meme hits along the slice line for (var i = 0; i < memes.length; i++) { var meme = memes[i]; if (!meme.isSliced) { var dx = x - meme.x; var dy = y - meme.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 120) { // Hit radius meme.slice(); } } } lastSliceX = x; lastSliceY = y; } }; game.up = function (x, y, obj) { isSlicing = false; }; // Main game loop game.update = function () { // Update all memes for (var i = memes.length - 1; i >= 0; i--) { var meme = memes[i]; // Remove memes that are off screen if (meme.y > 2732 + 200 || meme.isSliced && meme.y > 2732 + 400) { if (!meme.isSliced) { // Missed meme - play miss sound LK.getSound('miss').play(); } meme.destroy(); memes.splice(i, 1); } } // Clean up old slice trails for (var j = sliceTrails.length - 1; j >= 0; j--) { var trail = sliceTrails[j]; if (trail.alpha <= 0) { sliceTrails.splice(j, 1); } } // Win condition if (LK.getScore() >= 100) { LK.showYouWin(); } };
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--- original.js
+++ change.js