User prompt
Make it a 0000000000.000.000.00000.000.000.0.0.0.000000.0.34% chance you will get the Buffdogbow when you get a power up.
User prompt
power up it moves so fast the human eye only sees a dot. Make the dog have aimbot and instant kill when gets a power up. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it a 0000000000.000.000.00000.000.000.0.0.0.000000.0.34% chance you will get the Buffdogbow when you get a power up.
User prompt
Make it where when the dog gets a power up it goes a on fast it looks like and big brown dot. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where when the dog turns into a dog when moving so fast the dot is big and brown ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the cat power up last for 2 minutes ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where when the dog gets a power up it moves so fast the human eye only sees a dot. Make the dog have aimbot and instant kill when gets a power up. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the dog 92928922838822992% more faster when they get a power up. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where if the player is playing on dog team when they get a power up the dog becomes Buffdog and it goes so so fast and when it gets close to a cat it does ∞ damage ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where if the player is playing on dog team when they get a power up the dog becomes Buffdog and it goes so so fast and when it gets close to a cat it does ∞ damage ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where on the top right corner of the screen make a GUI that’s shows the other teams lives so if the player is playing on dog team it would say “cat lives:” but if the player is playing on cat team it would say “dog lives:”.
User prompt
Make it where on the top right corner of the screen make a GUI that’s shows the other teams lives so if the player is playing on dog team it would say “cat lives:” but if the player is playing on cat team it would say “dog lives:”.
User prompt
Make it where the power ups make the cats shoot Bulletofdeath so so so so super fast. Make it where when the cats shoot the Bulletofdeath instant kill the dogs.
User prompt
Make it where on the top right corner of the screen make a GUI that’s shows the other teams lives so if the player is playing on dog team it would say cat lives but if the player is playing on cat team it would say dog lives.
User prompt
Make it where on the top left corner of the screen there is a gui that says “your lives:” on the top right corner of the screen the is a gui that says “dog lives:”
User prompt
Make it where if the player is playing cat team it only spawns near the cats but if the player is on dog team it only spawns near the dogs.
User prompt
Make the power up only spawn at the team the person is playing as.
User prompt
Make it where the gui of how man dogs and cats there are is gone
User prompt
Make it where when you get the power up it gives the cat about so it shoots at where the enemy is.
User prompt
Make the Bulletofdeath the same size as catbullet.
User prompt
Fix all bugs
User prompt
Please fix the bug: 'TypeError: null is not an object (evaluating 'hitTarget.parent')' in or related to this line: 'if (hitTarget.parent) {' Line Number: 389
User prompt
Make it where the power ups make the cats shoot Bulletofdeath so so so so super fast. Make it where when the cats shoot the Bulletofdeath instant kill the dogs. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where the power ups make you shoot Bulletofdeath so so so so super fast. Please? Make the Bulletofdeath instant kill the dogs.
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BuffDog = Container.expand(function (team, x, y) { var self = Container.call(this); self.team = team; self.health = 3; self.lastShotTime = 0; self.shootCooldown = 1000; self.hasPowerUp = true; // BuffDog is always powered up self.speed = 120; // Ultra-fast speed making it appear as just a dot to human eye var petGraphics = self.attachAsset('Buffdog', { anchorX: 0.5, anchorY: 0.5, scaleX: 4.0, // Make it even bigger like a large brown dot that's highly visible scaleY: 4.0, // Make it even bigger like a large brown dot that's highly visible tint: 0x8B4513 // Big brown dot color for maximum visibility when moving fast }); // Add intense pulsing effect to emphasize the big brown dot appearance tween(petGraphics, { scaleX: 4.5, scaleY: 4.5, alpha: 0.9 }, { duration: 100, easing: tween.easeInOut, onFinish: function onFinish() { tween(petGraphics, { scaleX: 4.0, scaleY: 4.0, alpha: 1.0 }, { duration: 100, easing: tween.easeInOut }); } }); self.x = x; self.y = y; self.takeDamage = function () { self.health--; LK.effects.flashObject(self, 0xFF0000, 500); if (self.health <= 0) { self.destroy(); return true; // Pet is dead } return false; }; self.shoot = function (targetX, targetY) { var currentTime = Date.now(); if (currentTime - self.lastShotTime >= self.shootCooldown) { var bullet = new Bullet(self.team, self.x, self.y, targetX, targetY); game.addChild(bullet); bullets.push(bullet); self.lastShotTime = currentTime; LK.getSound('shoot').play(); } }; // BuffDog has aimbot - automatically targets and kills nearest enemy self.update = function () { if (gamePhase !== 'playing') return; var nearestTarget = null; var nearestDistance = Infinity; // Find nearest cat with aimbot precision for (var i = 0; i < enemyPets.length; i++) { var enemy = enemyPets[i]; if (enemy && enemy.parent && enemy.team === 'cat') { var dx = enemy.x - self.x; var dy = enemy.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < nearestDistance) { nearestDistance = distance; nearestTarget = enemy; } } } // Move towards nearest cat at extreme speed (dot-like movement) if (nearestTarget) { var dx = nearestTarget.x - self.x; var dy = nearestTarget.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Extreme speed movement making BuffDog appear as just a big brown dot self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Add additional movement blur for dot effect if (LK.ticks % 2 === 0) { self.x += dx / distance * (self.speed * 0.5); self.y += dy / distance * (self.speed * 0.5); } // Add motion blur effect to emphasize speed tween(petGraphics, { alpha: 0.6 }, { duration: 50, onFinish: function onFinish() { tween(petGraphics, { alpha: 1.0 }, { duration: 50 }); } }); } // Aimbot with instant kill - larger detection range if (distance < 150) { nearestTarget.health = 0; // Instant kill with aimbot precision LK.effects.flashObject(nearestTarget, 0xFFFF00, 800); var targetToDestroy = nearestTarget; tween(nearestTarget, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { if (targetToDestroy && targetToDestroy.parent) { targetToDestroy.destroy(); } } }); // Remove from enemy array for (var k = 0; k < enemyPets.length; k++) { if (enemyPets[k] === nearestTarget) { enemyPets.splice(k, 1); break; } } // Update score if (playerTeam === 'dog') { dogScore++; } updateScore(); updateLivesDisplay(); } // Auto-shoot with aimbot precision every few frames if (LK.ticks % 10 === 0 && nearestTarget) { self.shoot(nearestTarget.x, nearestTarget.y); } } }; return self; }); var Bullet = Container.expand(function (team, startX, startY, targetX, targetY) { var self = Container.call(this); self.team = team; self.speed = 8; var bulletGraphics = self.attachAsset(team === 'cat' ? 'catBullet' : 'dogBullet', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; // Calculate direction var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.velocityX = dx / distance * self.speed; self.velocityY = dy / distance * self.speed; } else { self.velocityX = 0; self.velocityY = 0; } self.update = function () { self.x += self.velocityX; self.y += self.velocityY; }; return self; }); var BulletOfDeath = Container.expand(function (team, startX, startY, targetX, targetY) { var self = Container.call(this); self.team = team; self.speed = 15; // Faster than normal bullets self.isBulletOfDeath = true; // Mark as special bullet var bulletGraphics = self.attachAsset('Bulletofdeath', { anchorX: 0.5, anchorY: 0.5, tint: 0xFFD700 // Golden tint for BulletOfDeath }); // Add pulsing glow effect tween(bulletGraphics, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeInOut, onFinish: function onFinish() { tween(bulletGraphics, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeInOut }); } }); self.x = startX; self.y = startY; // Calculate direction var dx = targetX - startX; var dy = targetY - startY; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { self.velocityX = dx / distance * self.speed; self.velocityY = dy / distance * self.speed; } else { self.velocityX = 0; self.velocityY = 0; } self.update = function () { self.x += self.velocityX; self.y += self.velocityY; }; return self; }); var Pet = Container.expand(function (team, x, y) { var self = Container.call(this); self.team = team; self.health = 3; self.lastShotTime = 0; self.shootCooldown = 1000; // 1 second between shots self.hasPowerUp = false; // Track if pet has power-up active var petGraphics = self.attachAsset(team, { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.takeDamage = function () { self.health--; LK.effects.flashObject(self, 0xFF0000, 500); if (self.health <= 0) { self.destroy(); return true; // Pet is dead } return false; }; self.shoot = function (targetX, targetY) { var currentTime = Date.now(); if (currentTime - self.lastShotTime >= self.shootCooldown) { var bullet; var finalTargetX = targetX; var finalTargetY = targetY; // If this is a powered-up cat, use smart targeting to find nearest enemy if (self.hasPowerUp && self.team === 'cat') { // Cats with powerup always shoot BulletOfDeath bullet = new BulletOfDeath(self.team, self.x, self.y, targetX, targetY); } else { bullet = new Bullet(self.team, self.x, self.y, targetX, targetY); } game.addChild(bullet); bullets.push(bullet); self.lastShotTime = currentTime; LK.getSound('shoot').play(); } }; return self; }); var PowerUp = Container.expand(function (x, y) { var self = Container.call(this); var powerupGraphics = self.attachAsset('powerup', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.type = 'speed'; // Could be expanded later // Gentle pulsing animation tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 1000, easing: tween.easeInOut }); } }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x90EE90 }); /**** * Game Code ****/ var gamePhase = 'teamSelect'; // 'teamSelect', 'playing', 'gameOver' var playerTeam = null; var playerPet = null; var enemyPets = []; var bullets = []; var powerups = []; var catScore = 0; var dogScore = 0; var targetScore = 25; var dragNode = null; var lastPowerupSpawn = 0; var powerupSpawnInterval = 10000; // 10 seconds // UI Elements var playerLivesText = new Text2('Your Lives: 3', { size: 40, fill: 0xFFFFFF }); playerLivesText.anchor.set(0, 0); playerLivesText.x = 120; // Avoid top-left platform menu playerLivesText.y = 50; var enemyLivesText = new Text2('Enemy Lives: 9', { size: 40, fill: 0xFFFFFF }); enemyLivesText.anchor.set(1, 0); enemyLivesText.x = 1948; // Top-right corner enemyLivesText.y = 50; var teamSelectText = new Text2('Choose Your Team!', { size: 80, fill: 0xFFFFFF }); teamSelectText.anchor.set(0.5, 0.5); teamSelectText.x = 1024; teamSelectText.y = 400; var catButton = LK.getAsset('cat', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); catButton.x = 700; catButton.y = 600; var dogButton = LK.getAsset('dog', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); dogButton.x = 1348; dogButton.y = 600; var catLabel = new Text2('CATS', { size: 60, fill: 0xFF6B35 }); catLabel.anchor.set(0.5, 0.5); catLabel.x = 700; catLabel.y = 750; var dogLabel = new Text2('DOGS', { size: 60, fill: 0x4A90E2 }); dogLabel.anchor.set(0.5, 0.5); dogLabel.x = 1348; dogLabel.y = 750; // Score display removed // Add team selection UI game.addChild(teamSelectText); game.addChild(catButton); game.addChild(dogButton); game.addChild(catLabel); game.addChild(dogLabel); function startGame(selectedTeam) { playerTeam = selectedTeam; gamePhase = 'playing'; // Remove team selection UI teamSelectText.destroy(); catButton.destroy(); dogButton.destroy(); catLabel.destroy(); dogLabel.destroy(); // Add lives GUI to overlay LK.gui.topLeft.addChild(playerLivesText); LK.gui.topRight.addChild(enemyLivesText); // Create player pet playerPet = new Pet(selectedTeam, 1024, 2000); game.addChild(playerPet); // Create enemy pets var enemyTeam = selectedTeam === 'cat' ? 'dog' : 'cat'; for (var i = 0; i < 3; i++) { var enemyX = 300 + i * 700; var enemyY = 500 + Math.random() * 300; var enemy = new Pet(enemyTeam, enemyX, enemyY); game.addChild(enemy); enemyPets.push(enemy); } lastPowerupSpawn = Date.now(); } function updateLivesDisplay() { if (playerLivesText && playerPet) { playerLivesText.setText('Your Lives: ' + playerPet.health); } // Count enemy team lives based on player's team var enemyTeamName = playerTeam === 'cat' ? 'dog' : 'cat'; var totalEnemyLives = 0; // Count enemy pets lives for (var i = 0; i < enemyPets.length; i++) { var enemy = enemyPets[i]; if (enemy && enemy.parent) { totalEnemyLives += enemy.health; } } if (enemyLivesText) { var displayText = (enemyTeamName === 'cat' ? 'Cat' : 'Dog') + ' Lives: ' + totalEnemyLives; enemyLivesText.setText(displayText); } } function updateScore() { if (catScore >= targetScore) { gamePhase = 'gameOver'; LK.showYouWin(); } else if (dogScore >= targetScore) { gamePhase = 'gameOver'; LK.showGameOver(); } } function findNearestTarget(pet) { var nearestTarget = null; var nearestDistance = Infinity; if (pet === playerPet) { // Player pet targets enemies for (var i = 0; i < enemyPets.length; i++) { var enemy = enemyPets[i]; if (enemy && enemy.parent) { var dx = enemy.x - pet.x; var dy = enemy.y - pet.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < nearestDistance) { nearestDistance = distance; nearestTarget = enemy; } } } } else { // Enemy pets target player if (playerPet && playerPet.parent) { nearestTarget = playerPet; } } return nearestTarget; } function spawnPowerup() { var currentTime = Date.now(); if (currentTime - lastPowerupSpawn >= powerupSpawnInterval && powerups.length < 2) { var x, y; if (playerTeam === 'cat') { // Spawn near player pet (cat) - bottom area of screen if (playerPet && playerPet.parent) { x = playerPet.x + (Math.random() - 0.5) * 400; // Within 200px left/right of player y = playerPet.y + (Math.random() - 0.5) * 300; // Within 150px up/down of player } else { // Fallback to bottom area if no player pet x = 500 + Math.random() * 1048; y = 1800 + Math.random() * 500; } } else if (playerTeam === 'dog') { // Spawn near enemy pets (also dogs in this case, but we need to spawn near player's allies) // Since player is dog team, we spawn near player pet if (playerPet && playerPet.parent) { x = playerPet.x + (Math.random() - 0.5) * 400; // Within 200px left/right of player y = playerPet.y + (Math.random() - 0.5) * 300; // Within 150px up/down of player } else { // Fallback to bottom area if no player pet x = 500 + Math.random() * 1048; y = 1800 + Math.random() * 500; } } // Ensure powerup stays within screen bounds x = Math.max(100, Math.min(1948, x)); y = Math.max(100, Math.min(2632, y)); var powerup = new PowerUp(x, y); game.addChild(powerup); powerups.push(powerup); lastPowerupSpawn = currentTime; } } // Event handlers catButton.down = function () { if (gamePhase === 'teamSelect') { startGame('cat'); } }; dogButton.down = function () { if (gamePhase === 'teamSelect') { startGame('dog'); } }; game.down = function (x, y, obj) { if (gamePhase === 'playing' && playerPet) { dragNode = playerPet; playerPet.x = x; playerPet.y = y; } }; game.move = function (x, y, obj) { if (gamePhase === 'playing' && dragNode === playerPet) { playerPet.x = Math.max(60, Math.min(1988, x)); playerPet.y = Math.max(60, Math.min(2672, y)); } }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { if (gamePhase !== 'playing') return; // Add enhanced trail effect for BuffDog to make big brown dot movement visible if (playerPet && playerPet.constructor === BuffDog) { // Create multiple flash effects for big brown dot trail LK.effects.flashObject(playerPet, 0x8B4513, 100); // Brown flash if (LK.ticks % 3 === 0) { LK.effects.flashObject(playerPet, 0xA0522D, 75); // Sandy brown flash } if (LK.ticks % 5 === 0) { LK.effects.flashObject(playerPet, 0xD2691E, 50); // Chocolate flash } } // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; // Check if bullet is off screen if (bullet.x < -50 || bullet.x > 2098 || bullet.y < -50 || bullet.y > 2782) { bullet.destroy(); bullets.splice(i, 1); continue; } // Check bullet collisions var hitTarget = null; if (bullet.team === playerTeam) { // Player bullet hitting enemies for (var j = 0; j < enemyPets.length; j++) { var enemy = enemyPets[j]; if (enemy && enemy.parent && bullet.intersects(enemy)) { hitTarget = enemy; if (playerTeam === 'cat') { catScore++; } else { dogScore++; } break; } } } else { // Enemy bullet hitting player if (playerPet && playerPet.parent && bullet.intersects(playerPet)) { hitTarget = playerPet; if (playerTeam === 'cat') { dogScore++; } else { catScore++; } } } if (hitTarget) { LK.getSound('hit').play(); var isDead = false; // Check if it's a BulletOfDeath hitting a dog - instant kill! if (bullet.isBulletOfDeath && hitTarget.team === 'dog') { hitTarget.health = 0; // Set health to 0 for instant kill isDead = true; // Special death effect for BulletOfDeath kills LK.effects.flashObject(hitTarget, 0xFFFF00, 800); // Golden flash for instant kill var targetToDestroy = hitTarget; // Store reference before tween tween(hitTarget, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { if (targetToDestroy && targetToDestroy.parent) { targetToDestroy.destroy(); } } }); } else { isDead = hitTarget.takeDamage(); } if (isDead) { if (hitTarget === playerPet) { // Respawn player after 2 seconds LK.setTimeout(function () { if (gamePhase === 'playing') { playerPet = new Pet(playerTeam, 1024, 2000); game.addChild(playerPet); } }, 2000); } else { // Remove from enemy array for (var k = 0; k < enemyPets.length; k++) { if (enemyPets[k] === hitTarget) { enemyPets.splice(k, 1); break; } } // Respawn enemy after 3 seconds LK.setTimeout(function () { if (gamePhase === 'playing') { var enemyTeam = playerTeam === 'cat' ? 'dog' : 'cat'; var enemyX = 300 + Math.random() * 1448; var enemyY = 300 + Math.random() * 800; var newEnemy = new Pet(enemyTeam, enemyX, enemyY); game.addChild(newEnemy); enemyPets.push(newEnemy); } }, 3000); } } bullet.destroy(); bullets.splice(i, 1); updateScore(); updateLivesDisplay(); continue; } } // Auto-shooting for all pets if (playerPet && playerPet.parent) { var target = findNearestTarget(playerPet); if (target) { playerPet.shoot(target.x, target.y); } } for (var i = 0; i < enemyPets.length; i++) { var enemy = enemyPets[i]; if (enemy && enemy.parent) { var target = findNearestTarget(enemy); if (target) { enemy.shoot(target.x, target.y); } } } // Check powerup collisions - both cats and dogs can use powerups for (var i = powerups.length - 1; i >= 0; i--) { var powerup = powerups[i]; if (playerPet && playerPet.parent && powerup.intersects(playerPet)) { LK.getSound('powerup').play(); if (playerPet.team === 'cat') { // Cat power-up behavior (existing) playerPet.shootCooldown = 16; // Super fast shooting - 60 bullets per second! playerPet.hasPowerUp = true; // Enable BulletOfDeath mode // Add visual effect to show cat is powered up tween(playerPet, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut }); // Reset after 2 minutes (120 seconds) for extended mayhem LK.setTimeout(function () { if (playerPet && playerPet.parent) { playerPet.shootCooldown = 1000; playerPet.hasPowerUp = false; // Disable BulletOfDeath mode // Return cat to normal size tween(playerPet, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); } }, 120000); } else if (playerPet.team === 'dog') { // Dog power-up behavior - extremely rare chance to transform into BuffDog for ultimate speed and aimbot var buffDogChance = 0.0000000000000000000000000034; // 0000000000.000.000.00000.000.000.0.0.0.000000.0.34% chance to become BuffDog with aimbot and instant kill if (Math.random() < buffDogChance) { // Transform into BuffDog (extremely rare) var buffDogX = playerPet.x; var buffDogY = playerPet.y; var buffDogHealth = playerPet.health; // Remove old dog playerPet.destroy(); // Create BuffDog playerPet = new BuffDog('dog', buffDogX, buffDogY); playerPet.health = buffDogHealth; game.addChild(playerPet); // Add visual transformation effect tween(playerPet, { scaleX: 1.5, scaleY: 1.5 }, { duration: 300, easing: tween.easeOut }); // Revert back to normal dog after 10 seconds LK.setTimeout(function () { if (playerPet && playerPet.parent) { var normalDogX = playerPet.x; var normalDogY = playerPet.y; var normalDogHealth = playerPet.health; // Remove BuffDog playerPet.destroy(); // Create normal dog playerPet = new Pet('dog', normalDogX, normalDogY); playerPet.health = normalDogHealth; game.addChild(playerPet); } }, 10000); } else { // Normal dog power-up - faster shooting playerPet.shootCooldown = 200; // Faster shooting for normal dog playerPet.hasPowerUp = true; // Add visual effect to show dog is powered up tween(playerPet, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); // Reset after 8 seconds LK.setTimeout(function () { if (playerPet && playerPet.parent) { playerPet.shootCooldown = 1000; playerPet.hasPowerUp = false; // Return dog to normal size tween(playerPet, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); } }, 8000); } } powerup.destroy(); powerups.splice(i, 1); } } // Spawn powerups occasionally spawnPowerup(); };
===================================================================
--- original.js
+++ change.js
@@ -676,10 +676,10 @@
});
}
}, 120000);
} else if (playerPet.team === 'dog') {
- // Dog power-up behavior - guaranteed chance to transform into BuffDog for ultimate speed and aimbot
- var buffDogChance = 1.0; // 100% chance to become BuffDog with aimbot and instant kill
+ // Dog power-up behavior - extremely rare chance to transform into BuffDog for ultimate speed and aimbot
+ var buffDogChance = 0.0000000000000000000000000034; // 0000000000.000.000.00000.000.000.0.0.0.000000.0.34% chance to become BuffDog with aimbot and instant kill
if (Math.random() < buffDogChance) {
// Transform into BuffDog (extremely rare)
var buffDogX = playerPet.x;
var buffDogY = playerPet.y;