User prompt
Make the background pink.
User prompt
Make where if you flush a normalcat and you click on the toilet then then cat appears and tps to the toilet and then flings away. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where if you tap on your toilet and you flushed a normalcat the normal cat appears again and flys out of the screen and then disappears ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where if you flush a normalcat and click on the toilet the cat flys out of the screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it where if you tap the toilet when you flushed a normal cat in flings the cat out ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it if you flush a fox you get 50 points
User prompt
Make it where if you flush a normalcat you lose 100 points and make it where you have to make the normalcat infinitely fall it doesn’t make you lose the game.
User prompt
Make the bathroom the normal size it was before
User prompt
Make it where if plays sound flush every time you catch a fox in the toilet
User prompt
Make it where if you don’t flush a normalcat and lets it Infinitely fall you don’t lose and make it where you lose 50 points of you flush a normalcat.
User prompt
Make it where if you Collect a fox you gain 20 points. Make it where if you flush a normalcat you lose 10 points and a fox bursts out of your toilet and goes out the screen. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make normal cat not spawn of fox and make normal cat spawn away from fox
User prompt
Make the normal cat bigger
User prompt
Make normalcat spawn in a random radius of 5 like the fox
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: isBelowToilet' in or related to this line: 'fox.lastBelowToilet = isBelowToilet;' Line Number: 196
User prompt
Make the fox fall faster and make it where you only die if a fox goes out of frame and make it where the flush sound only plays when fox or Normalcat touches the toilet. Make it where the foxes fall under doesn’t spin when gets flushed.
User prompt
Make it where Normalcat has a 5.1% chance of falling with fox.
User prompt
Make a flushing sound
User prompt
Make it where the toilet follows your fingers.
User prompt
Make it where I drag the toilet left to right to catch the foxes.
User prompt
Make it where you have to drag the toilet left and right and make it where once the foxes touch the toilet they disappear and the toilet makes a flushing sound every time the fox disappears in the toilet. Make it where if the foxes fall under the toilet you lose. Make the background a bathroom. ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Fix bug
Code edit (1 edits merged)
Please save this source code
User prompt
Fix the bug
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ //Classes can only be defined here. You cannot create inline classes in the games code. var Fox = Container.expand(function () { var self = Container.call(this); //Create and attach asset. This is the same as calling var xxx = self.addChild(LK.getAsset(...)) var foxGraphics = self.attachAsset('fox', { anchorX: 0.5, anchorY: 0.5 }); //Set fox speed self.speed = 2; // Initial fox speed self.scoreValue = 1; // Points gained for scaring a fox self.lastY = 0; self.lastWasIntersecting = false; self.lastBelowToilet = false; //If this instance of bullet is attached, this method will be called every tick by the LK engine automatically. //To not manually call .updated methods. If you want to manually call a method every tick on a class, use a different name than update. //As .update is called from the LK engine directly, .update cannot have method arguments. self.update = function () { // Move the fox towards the toilet var angle = Math.atan2(toilet.y - self.y, toilet.x - self.x); self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; // Initialize lastY and lastWasIntersecting if they are not defined if (self.lastY === undefined) { self.lastY = self.y; } if (self.lastWasIntersecting === undefined) { self.lastWasIntersecting = self.intersects(toilet); } // Check if fox falls below the toilet var isBelowToilet = self.y > toilet.y && (self.x < toilet.x - toilet.width / 4 || self.x > toilet.x + toilet.width / 4); if (!self.lastBelowToilet && isBelowToilet) { // Fox fell below the toilet, game over LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } self.lastBelowToilet = isBelowToilet; }; return self; //You must return self if you want other classes to be able to inherit from this class }); /**** * Initialize Game ****/ // Import tween plugin var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Import tween plugin // Add bathroom background var background = LK.getAsset('bathroom', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(background); var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF //Optional (this is the default string) //font: "'GillSans-Bold',Impact,'Arial Black',Tahoma", //Optional (this is the default string) }); // Update and display the score in the game. scoreTxt.setText(LK.getScore()); // LK.getScore is initialized to zero at game start. // Center the score text horizontally, anchor point set at the middle of its top edge. scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text. // Define valid targets for positioning GUI elements: // gui.topLeft: Position at top-left corner (x=0, y=0). // gui.top: Position at top-center (x=width/2, y=0). // gui.topRight: Position at top-right corner (x=width, y=0). // gui.left: Position at middle-left (x=0, y=height/2). // gui.center: Position at center (x=width/2, y=height/2). // gui.right: Position at middle-right (x=width, y=height/2). // gui.bottomLeft: Position at bottom-left corner (x=0, y=height). // gui.bottom: Position at bottom-center (x=width/2, y=height). // gui.bottomRight: Position at bottom-right corner (x=width, y=height). // Add the score text to the GUI overlay. // The score text is attached to the top-center of the screen. // Use LK.gui for overlaying interface elements that should be on top of the game scene. // LK.gui does not have the same resolution as Game to allow for dynamically scaled GUI. Therefore take care to position elements relative to the core GUI targets. LK.gui.top.addChild(scoreTxt); // Create the toilet object and position it at the bottom center var toilet = LK.getAsset('toilet', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 - 50 // Position slightly above the bottom }); game.addChild(toilet); // Set up toilet dragging var isDraggingToilet = false; var minX = toilet.width / 2; var maxX = 2048 - toilet.width / 2; game.down = function (x, y, obj) { // Check if click is on toilet var localPos = toilet.toLocal({ x: x, y: y }); if (localPos.x >= -toilet.width / 2 && localPos.x <= toilet.width / 2 && localPos.y >= -toilet.height && localPos.y <= 0) { isDraggingToilet = true; } }; game.move = function (x, y, obj) { if (isDraggingToilet) { // Constrain toilet movement to horizontal only and within screen bounds toilet.x = Math.max(minX, Math.min(maxX, x)); } }; game.up = function (x, y, obj) { isDraggingToilet = false; }; //Keep track of similar elements using arrays in the main 'Game' class var foxes = []; // Timer to spawn foxes var foxSpawnTimer = LK.setInterval(function () { // Spawn a new fox from a random position at the top of the screen var newFox = new Fox(); newFox.x = Math.random() * 2048; newFox.y = -100; // Start above the screen foxes.push(newFox); game.addChild(newFox); }, 1000); // Spawn a fox every second // Ask LK engine to update game every game tick game.update = function () { // Always call move and tick methods from the main tick method in the 'Game' class. for (var i = foxes.length - 1; i >= 0; i--) { var fox = foxes[i]; // We always track last and current positions of properties which will trigger events. // This way, we can understand when the state changes (for example, going out the screen or intersecting when it was not last frame) // Check if fox reached the toilet based on state transition var currentIntersecting = fox.intersects(toilet); if (!fox.lastWasIntersecting && currentIntersecting) { // Fox reached the toilet - score points LK.setScore(LK.getScore() + fox.scoreValue); scoreTxt.setText(LK.getScore()); // Play flushing sound LK.getSound('flush').play(); // Create a swirl effect with tween tween(fox, { alpha: 0, rotation: fox.rotation + Math.PI * 4 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { fox.destroy(); } }); // Remove fox from array foxes.splice(i, 1); continue; } // Check if fox is below toilet var isBelowToilet = fox.y > toilet.y && (fox.x < toilet.x - toilet.width / 4 || fox.x > toilet.x + toilet.width / 4); if (!fox.lastBelowToilet && isBelowToilet) { // Fox fell below toilet (missed it) - game over LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); break; } // Update last known states fox.lastY = fox.y; fox.lastWasIntersecting = currentIntersecting; fox.lastBelowToilet = isBelowToilet; } // Increase difficulty over time if (LK.ticks % 600 === 0 && LK.ticks > 0) { // Every 10 seconds // Increase fox spawn rate by reducing the interval time LK.clearInterval(foxSpawnTimer); var spawnRate = Math.max(300, 1000 - Math.floor(LK.ticks / 600) * 100); // Minimum 300ms foxSpawnTimer = LK.setInterval(function () { var newFox = new Fox(); newFox.x = Math.random() * 2048; newFox.y = -100; newFox.speed = 2 + Math.floor(LK.ticks / 1200) * 0.5; // Increase speed over time foxes.push(newFox); game.addChild(newFox); }, spawnRate); } }; // Play music track with these musicOptions: /* * loop: (optional) a boolean which indicates if to loop the music track. Default is true and doesn't need to be passed if the track should be looping. * fade: (optional) an object {fade: start: Number Volume to fade from (0.0 to 1.0), end: Number Volume to fade to (0.0 to 1.0), duration: number in miliseconds to fade} } */ // LK.playMusic('bgmusic'); // Assuming you have a 'bgmusic' asset initialized
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,11 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
* Classes
****/
//Classes can only be defined here. You cannot create inline classes in the games code.
var Fox = Container.expand(function () {
@@ -11,21 +17,11 @@
});
//Set fox speed
self.speed = 2; // Initial fox speed
self.scoreValue = 1; // Points gained for scaring a fox
- //Event handler called when a press happens on element. This is automatically called on press if character is attached.
- //Do not call this from the game source code as well.
- self.down = function (x, y, obj) {
- LK.setScore(LK.getScore() + self.scoreValue);
- scoreTxt.setText(LK.getScore());
- self.destroy(); // Destroy the fox when clicked
- LK.getSound('scare').play(); // Play scare sound
- // Find the index of the destroyed fox in the foxes array and remove it
- var index = foxes.indexOf(self);
- if (index > -1) {
- foxes.splice(index, 1);
- }
- };
+ self.lastY = 0;
+ self.lastWasIntersecting = false;
+ self.lastBelowToilet = false;
//If this instance of bullet is attached, this method will be called every tick by the LK engine automatically.
//To not manually call .updated methods. If you want to manually call a method every tick on a class, use a different name than update.
//As .update is called from the LK engine directly, .update cannot have method arguments.
self.update = function () {
@@ -39,22 +35,40 @@
}
if (self.lastWasIntersecting === undefined) {
self.lastWasIntersecting = self.intersects(toilet);
}
+ // Check if fox falls below the toilet
+ var isBelowToilet = self.y > toilet.y && (self.x < toilet.x - toilet.width / 4 || self.x > toilet.x + toilet.width / 4);
+ if (!self.lastBelowToilet && isBelowToilet) {
+ // Fox fell below the toilet, game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ self.lastBelowToilet = isBelowToilet;
};
return self; //You must return self if you want other classes to be able to inherit from this class
});
/****
* Initialize Game
****/
+// Import tween plugin
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
+// Import tween plugin
+// Add bathroom background
+var background = LK.getAsset('bathroom', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+});
+game.addChild(background);
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF //Optional (this is the default string)
//font: "'GillSans-Bold',Impact,'Arial Black',Tahoma", //Optional (this is the default string)
@@ -82,11 +96,34 @@
var toilet = LK.getAsset('toilet', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 2,
- y: 2732
+ y: 2732 - 50 // Position slightly above the bottom
});
game.addChild(toilet);
+// Set up toilet dragging
+var isDraggingToilet = false;
+var minX = toilet.width / 2;
+var maxX = 2048 - toilet.width / 2;
+game.down = function (x, y, obj) {
+ // Check if click is on toilet
+ var localPos = toilet.toLocal({
+ x: x,
+ y: y
+ });
+ if (localPos.x >= -toilet.width / 2 && localPos.x <= toilet.width / 2 && localPos.y >= -toilet.height && localPos.y <= 0) {
+ isDraggingToilet = true;
+ }
+};
+game.move = function (x, y, obj) {
+ if (isDraggingToilet) {
+ // Constrain toilet movement to horizontal only and within screen bounds
+ toilet.x = Math.max(minX, Math.min(maxX, x));
+ }
+};
+game.up = function (x, y, obj) {
+ isDraggingToilet = false;
+};
//Keep track of similar elements using arrays in the main 'Game' class
var foxes = [];
// Timer to spawn foxes
var foxSpawnTimer = LK.setInterval(function () {
@@ -106,19 +143,56 @@
// This way, we can understand when the state changes (for example, going out the screen or intersecting when it was not last frame)
// Check if fox reached the toilet based on state transition
var currentIntersecting = fox.intersects(toilet);
if (!fox.lastWasIntersecting && currentIntersecting) {
- // Fox reached the toilet, game over
- LK.effects.flashScreen(0xff0000, 1000); // Flash screen red for 1 second
- LK.showGameOver(); // Show game over
- fox.destroy();
+ // Fox reached the toilet - score points
+ LK.setScore(LK.getScore() + fox.scoreValue);
+ scoreTxt.setText(LK.getScore());
+ // Play flushing sound
+ LK.getSound('flush').play();
+ // Create a swirl effect with tween
+ tween(fox, {
+ alpha: 0,
+ rotation: fox.rotation + Math.PI * 4
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ fox.destroy();
+ }
+ });
+ // Remove fox from array
foxes.splice(i, 1);
continue;
}
+ // Check if fox is below toilet
+ var isBelowToilet = fox.y > toilet.y && (fox.x < toilet.x - toilet.width / 4 || fox.x > toilet.x + toilet.width / 4);
+ if (!fox.lastBelowToilet && isBelowToilet) {
+ // Fox fell below toilet (missed it) - game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ break;
+ }
// Update last known states
- fox.lastY = fox.y; // This is not strictly needed for the intersection, but good practice
+ fox.lastY = fox.y;
fox.lastWasIntersecting = currentIntersecting;
+ fox.lastBelowToilet = isBelowToilet;
}
+ // Increase difficulty over time
+ if (LK.ticks % 600 === 0 && LK.ticks > 0) {
+ // Every 10 seconds
+ // Increase fox spawn rate by reducing the interval time
+ LK.clearInterval(foxSpawnTimer);
+ var spawnRate = Math.max(300, 1000 - Math.floor(LK.ticks / 600) * 100); // Minimum 300ms
+ foxSpawnTimer = LK.setInterval(function () {
+ var newFox = new Fox();
+ newFox.x = Math.random() * 2048;
+ newFox.y = -100;
+ newFox.speed = 2 + Math.floor(LK.ticks / 1200) * 0.5; // Increase speed over time
+ foxes.push(newFox);
+ game.addChild(newFox);
+ }, spawnRate);
+ }
};
// Play music track with these musicOptions:
/*
* loop: (optional) a boolean which indicates if to loop the music track. Default is true and doesn't need to be passed if the track should be looping.
A bathroom with a pink toilet. In-Game asset. 2d. High contrast. No shadows
Make a toilet with a small bit of water leaking of the side. In-Game asset. 2d. High contrast. No shadows. Realistic
Make a realistic fox that is sooooo cute. In-Game asset. 2d. High contrast. No shadows. Realistic
Add a Minecraft emerald sword.