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make car spawn pattern yourself
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there is not enough space
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aracın geçmesi için gerekli boşlukları oluştur
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polish
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araçları yatay değil dikey diz
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The way the vehicles are formed is wrong. Let the vehicles be formed as follows: "3 on the left, 2 on the right, 2 vehicle gaps, then 2 more on another diagram, 4 vehicles on the right, then 1 vehicle gap, then 4 vehicles on the left." Mix these diagrams as an example and do it.
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Let there be a little more space
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It's close to what I wanted but it's still not perfect. For example, I made a move to the left but there is a vehicle on the left, so the vehicles should be formed accordingly.
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There should be a gap of at least 3 and at most 7 vehicles vertically between the vehicles.
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Let there be more vertical space between cars
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There should be wider spaces between some cars and narrower spaces between others, but the player should be able to fit in them
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Please fix the bug: 'Uncaught TypeError: tween.add is not a function' in or related to this line: 'tween.add(effect, {' Line Number: 174
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Tamam efekt ekleme arkasına
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(effect, {' Line Number: 174
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Please fix the bug: 'Uncaught TypeError: tween.create is not a function' in or related to this line: 'tween.create(effect, {' Line Number: 174
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Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'tween.to(effect, {' Line Number: 174
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There should be wider spaces between some cars and narrower spaces between others, but the player should be able to fit in them and an effect should be created behind them when they make a leap.
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In order for the player to make a better leap, there should be no vehicles where he jumps, adjust the formation of the vehicles accordingly.
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When you press right, move to the right quickly. When you press left, move to the left quickly.
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There should be more space between the vehicles so that the player can be in between them and the player should not stand in the middle but either to the right or to the left
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Let the players not go forward, let the vehicles come back
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Car goes of the screen fix this bug
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Make cars bigger they need to fit the road
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Car goes of the screen and the enemy cars so far aday
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Please fix the bug: 'TypeError: LK.isPressed is not a function' in or related to this line: 'if (game.leftPressed && playerCar.x > 512) {' Line Number: 74
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { level: 1, bestTime: 0 }); /**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player car does not move forward automatically anymore // Only horizontal movement is allowed, so no change to self.y here if (self.x < 0) { self.x = 2048; } else if (self.x > 2048) { self.x = 0; } }; return self; }); var EnemyCar = Container.expand(function () { var self = Container.call(this); var enemyCarGraphics = self.attachAsset('enemyCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Enemy cars move down the screen (already correct) self.y += self.speed; if (self.x < 0) { self.x = 2048; } else if (self.x > 2048) { self.x = 0; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var road = LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(road); var playerCar = game.addChild(new Car()); // Place player in left or right lane randomly, not center playerCar.x = Math.random() > 0.5 ? 512 : 1536; // 512 = left lane, 1536 = right lane playerCar.y = 2300; // Start near the bottom, adjusted for bigger car var enemyCars = []; function spawnEnemyCar() { // Determine which lane the player is currently in, and spawn enemy cars so that the other lane is always open var playerLane = playerCar.x < 1024 ? 'left' : 'right'; var enemyCar1, enemyCar2; // Randomly choose gap size: wide or narrow, but always enough for player to fit var carGap = Math.random() > 0.5 ? 900 : 500; // 900px = wide, 500px = narrow, both > car width var yBase = -330; if (playerLane === 'left') { // Player is in left lane, so spawn enemy car only in right lane at jumpable Y enemyCar1 = new EnemyCar(); enemyCar1.x = 1536; enemyCar1.y = yBase; enemyCars.push(enemyCar1); game.addChild(enemyCar1); // Optionally, spawn another enemy car in left lane but much further up, so player can jump to right safely enemyCar2 = new EnemyCar(); enemyCar2.x = 512; enemyCar2.y = yBase - carGap; // variable vertical gap enemyCars.push(enemyCar2); game.addChild(enemyCar2); } else { // Player is in right lane, so spawn enemy car only in left lane at jumpable Y enemyCar1 = new EnemyCar(); enemyCar1.x = 512; enemyCar1.y = yBase; enemyCars.push(enemyCar1); game.addChild(enemyCar1); // Optionally, spawn another enemy car in right lane but much further up, so player can jump to left safely enemyCar2 = new EnemyCar(); enemyCar2.x = 1536; enemyCar2.y = yBase - carGap; // variable vertical gap enemyCars.push(enemyCar2); game.addChild(enemyCar2); } } game.update = function () { // No gradual movement needed; handled instantly in game.down // Only update playerCar for horizontal movement, not forward movement playerCar.update(); for (var i = enemyCars.length - 1; i >= 0; i--) { var enemyCar = enemyCars[i]; enemyCar.update(); if (enemyCar.y > 2832) { // If the enemy car goes off the screen enemyCar.destroy(); enemyCars.splice(i, 1); } if (playerCar.intersects(enemyCar)) { LK.showGameOver(); } } if (LK.ticks % 120 == 0) { // Spawn new enemy cars every 2 seconds to keep more space between them spawnEnemyCar(); } }; var inputState = { leftPressed: false, rightPressed: false }; game.down = function (x, y, obj) { if (x < 1024) { inputState.leftPressed = true; // Leap effect: create a fading trail behind the car createLeapEffect(playerCar.x, playerCar.y); playerCar.x = 512; // Instantly move to left lane inputState.rightPressed = false; } else { inputState.rightPressed = true; // Leap effect: create a fading trail behind the car createLeapEffect(playerCar.x, playerCar.y); playerCar.x = 1536; // Instantly move to right lane inputState.leftPressed = false; } }; game.up = function (x, y, obj) { inputState.leftPressed = false; inputState.rightPressed = false; }; // Creates a leap effect behind the car at (x, y) function createLeapEffect(x, y) { // Use a semi-transparent white ellipse as the leap effect var effect = LK.getAsset('centerCircle', { anchorX: 0.5, anchorY: 0.5, x: x, y: y + 100, // slightly behind the car scaleX: 2.5, scaleY: 1.2, alpha: 0.5 }); game.addChild(effect); // Animate the effect to fade out and grow, then destroy tween.to(effect, { alpha: 0, scaleX: 4, scaleY: 2 }, 350, { onComplete: function onComplete() { effect.destroy(); } }); }
===================================================================
--- original.js
+++ change.js
@@ -72,32 +72,35 @@
function spawnEnemyCar() {
// Determine which lane the player is currently in, and spawn enemy cars so that the other lane is always open
var playerLane = playerCar.x < 1024 ? 'left' : 'right';
var enemyCar1, enemyCar2;
+ // Randomly choose gap size: wide or narrow, but always enough for player to fit
+ var carGap = Math.random() > 0.5 ? 900 : 500; // 900px = wide, 500px = narrow, both > car width
+ var yBase = -330;
if (playerLane === 'left') {
// Player is in left lane, so spawn enemy car only in right lane at jumpable Y
enemyCar1 = new EnemyCar();
enemyCar1.x = 1536;
- enemyCar1.y = -330;
+ enemyCar1.y = yBase;
enemyCars.push(enemyCar1);
game.addChild(enemyCar1);
// Optionally, spawn another enemy car in left lane but much further up, so player can jump to right safely
enemyCar2 = new EnemyCar();
enemyCar2.x = 512;
- enemyCar2.y = -330 - 800; // 800px vertical gap
+ enemyCar2.y = yBase - carGap; // variable vertical gap
enemyCars.push(enemyCar2);
game.addChild(enemyCar2);
} else {
// Player is in right lane, so spawn enemy car only in left lane at jumpable Y
enemyCar1 = new EnemyCar();
enemyCar1.x = 512;
- enemyCar1.y = -330;
+ enemyCar1.y = yBase;
enemyCars.push(enemyCar1);
game.addChild(enemyCar1);
// Optionally, spawn another enemy car in right lane but much further up, so player can jump to left safely
enemyCar2 = new EnemyCar();
enemyCar2.x = 1536;
- enemyCar2.y = -330 - 800; // 800px vertical gap
+ enemyCar2.y = yBase - carGap; // variable vertical gap
enemyCars.push(enemyCar2);
game.addChild(enemyCar2);
}
}
@@ -128,16 +131,45 @@
};
game.down = function (x, y, obj) {
if (x < 1024) {
inputState.leftPressed = true;
+ // Leap effect: create a fading trail behind the car
+ createLeapEffect(playerCar.x, playerCar.y);
playerCar.x = 512; // Instantly move to left lane
inputState.rightPressed = false;
} else {
inputState.rightPressed = true;
+ // Leap effect: create a fading trail behind the car
+ createLeapEffect(playerCar.x, playerCar.y);
playerCar.x = 1536; // Instantly move to right lane
inputState.leftPressed = false;
}
};
game.up = function (x, y, obj) {
inputState.leftPressed = false;
inputState.rightPressed = false;
-};
\ No newline at end of file
+};
+// Creates a leap effect behind the car at (x, y)
+function createLeapEffect(x, y) {
+ // Use a semi-transparent white ellipse as the leap effect
+ var effect = LK.getAsset('centerCircle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: x,
+ y: y + 100,
+ // slightly behind the car
+ scaleX: 2.5,
+ scaleY: 1.2,
+ alpha: 0.5
+ });
+ game.addChild(effect);
+ // Animate the effect to fade out and grow, then destroy
+ tween.to(effect, {
+ alpha: 0,
+ scaleX: 4,
+ scaleY: 2
+ }, 350, {
+ onComplete: function onComplete() {
+ effect.destroy();
+ }
+ });
+}
\ No newline at end of file