User prompt
Please fix the bug: 'TypeError: LK.isPressed is not a function' in or related to this line: 'if (LK.isPressed('left') && playerCar.x > 512) {' Line Number: 74
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Player can move the car and the is need to be a road
User prompt
Şimdi 2 şeritli bir yol olucak bir taraftan araçlar gelicek bir taraftan gidicek bizde aralarında sürerek kimseye çarpmadan en yüksek skoru elde edeceğiz
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Yada vazgeçtim at bütün projeyi çöpe
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There will be enemy cars
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Its broken
Code edit (1 edits merged)
Please save this source code
User prompt
Speedway Sprint: Level Challenge
Initial prompt
We gonna make a racing game with levels
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { level: 1, bestTime: 0 }); /**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y -= self.speed; }; return self; }); var EnemyCar = Container.expand(function () { var self = Container.call(this); var enemyCarGraphics = self.attachAsset('enemyCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var playerCar = game.addChild(new Car()); playerCar.x = 1024; // Centered in the left lane playerCar.y = 2400; // Start near the bottom var enemyCars = []; function spawnEnemyCar() { var enemyCar = new EnemyCar(); enemyCar.x = Math.random() > 0.5 ? 512 : 1536; // Randomly choose a lane enemyCar.y = -100; // Start above the screen enemyCars.push(enemyCar); game.addChild(enemyCar); } game.update = function () { playerCar.update(); for (var i = enemyCars.length - 1; i >= 0; i--) { var enemyCar = enemyCars[i]; enemyCar.update(); if (enemyCar.y > 2832) { // If the enemy car goes off the screen enemyCar.destroy(); enemyCars.splice(i, 1); } if (playerCar.intersects(enemyCar)) { LK.showGameOver(); } } if (LK.ticks % 60 == 0) { // Spawn a new enemy car every second spawnEnemyCar(); } };
===================================================================
--- original.js
+++ change.js
@@ -7,9 +7,71 @@
bestTime: 0
});
/****
+* Classes
+****/
+var Car = Container.expand(function () {
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('playerCar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y -= self.speed;
+ };
+ return self;
+});
+var EnemyCar = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyCarGraphics = self.attachAsset('enemyCar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+var playerCar = game.addChild(new Car());
+playerCar.x = 1024; // Centered in the left lane
+playerCar.y = 2400; // Start near the bottom
+var enemyCars = [];
+function spawnEnemyCar() {
+ var enemyCar = new EnemyCar();
+ enemyCar.x = Math.random() > 0.5 ? 512 : 1536; // Randomly choose a lane
+ enemyCar.y = -100; // Start above the screen
+ enemyCars.push(enemyCar);
+ game.addChild(enemyCar);
+}
+game.update = function () {
+ playerCar.update();
+ for (var i = enemyCars.length - 1; i >= 0; i--) {
+ var enemyCar = enemyCars[i];
+ enemyCar.update();
+ if (enemyCar.y > 2832) {
+ // If the enemy car goes off the screen
+ enemyCar.destroy();
+ enemyCars.splice(i, 1);
+ }
+ if (playerCar.intersects(enemyCar)) {
+ LK.showGameOver();
+ }
+ }
+ if (LK.ticks % 60 == 0) {
+ // Spawn a new enemy car every second
+ spawnEnemyCar();
+ }
+};
\ No newline at end of file