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Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 240
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Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 259
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Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 278
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Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 278
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Fix Bug: 'ReferenceError: staticShape is not defined' in this line: 'staticShape.x = pos.x - staticShape.width / 2;' Line Number: 216
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Fix Bug: 'TypeError: self.staticShape.update is not a function' in this line: 'if (self.staticShape) self.staticShape.update();' Line Number: 229
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'update')' in this line: 'staticShape.update();' Line Number: 229
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Fix Bug: 'ReferenceError: staticShape is not defined' in this line: 'staticShape.update();' Line Number: 228
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Fix Bug: 'ReferenceError: staticShape is not defined' in this line: 'staticShape.update();' Line Number: 228
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Code edit (5 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '0')' in this line: 'levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');' Line Number: 207
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '1')' in this line: 'for (var i = 0; i < levels[currentLevel][1]; i++) {' Line Number: 198
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');' Line Number: 204
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (collisionsCount > self.levels[self.currentLevel][0]) {' Line Number: 188
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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===================================================================
--- original.js
+++ change.js
@@ -236,9 +236,8 @@
}
if (self.staticShape && self.staticShape.update) self.staticShape.update();
shapes.forEach(function (shape) {
shape.move();
- shape.update();
self.children.forEach(function (child) {
if (shape !== child && !shape.isCollided && child.isCollided && circlesCollide(shape, child)) {
shape.explode();
collisionsCount++;
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.