Code edit (3 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 240
User prompt
Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 259
User prompt
Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 278
User prompt
Fix Bug: 'TypeError: shape.update is not a function' in this line: 'shape.update();' Line Number: 278
Code edit (9 edits merged)
Please save this source code
User prompt
Fix Bug: 'ReferenceError: staticShape is not defined' in this line: 'staticShape.x = pos.x - staticShape.width / 2;' Line Number: 216
User prompt
Fix Bug: 'TypeError: self.staticShape.update is not a function' in this line: 'if (self.staticShape) self.staticShape.update();' Line Number: 229
User prompt
Fix Bug: 'TypeError: Cannot read properties of null (reading 'update')' in this line: 'staticShape.update();' Line Number: 229
User prompt
Fix Bug: 'ReferenceError: staticShape is not defined' in this line: 'staticShape.update();' Line Number: 228
User prompt
Fix Bug: 'ReferenceError: staticShape is not defined' in this line: 'staticShape.update();' Line Number: 228
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading '0')' in this line: 'levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');' Line Number: 207
Code edit (7 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading '1')' in this line: 'for (var i = 0; i < levels[currentLevel][1]; i++) {' Line Number: 198
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');' Line Number: 204
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (collisionsCount > self.levels[self.currentLevel][0]) {' Line Number: 188
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
Code edit (2 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -186,15 +186,15 @@
shape.y = shape.height + Math.random() * (2732 - 2 * shape.height);
shapes.push(shape);
}
var isClicked = false;
- var staticShape = null;
+ self.staticShape = null;
stage.on('down', function (obj) {
if (!isClicked) {
isClicked = true;
var event = obj.event;
var pos = event.getLocalPosition(self);
- staticShape = self.addChild(new StaticShape());
+ self.staticShape = self.addChild(new StaticShape());
staticShape.x = pos.x - staticShape.width / 2;
staticShape.y = pos.y - staticShape.height / 2;
}
});
@@ -225,9 +225,9 @@
self.expandedCount = 1;
levelText.setText('Level ' + (currentLevel + 1) + ' - Get ' + levels[currentLevel][0] + ' out of ' + levels[currentLevel][1] + ' shapes');
return;
}
- staticShape.update();
+ if (self.staticShape) self.staticShape.update();
shapes.forEach(function (shape) {
shape.move();
self.children.forEach(function (child) {
if (shape !== child && !shape.isCollided && child.isCollided && circlesCollide(shape, child)) {
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.