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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '0')' in this line: 'levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');' Line Number: 207
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '1')' in this line: 'for (var i = 0; i < levels[currentLevel][1]; i++) {' Line Number: 198
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');' Line Number: 204
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (collisionsCount > self.levels[self.currentLevel][0]) {' Line Number: 188
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 197
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Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 187
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'if (expandedCount == 0) {' Line Number: 185
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define a global var expandedTestCount
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Fix Bug: 'Timeout.tick error: expandedCount is not defined' in this line: 'expandedCount--;' Line Number: 72
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Fix Bug: 'Uncaught TypeError: Shape.hsvToRgb is not a function' in this line: 'var bgColor = Shape.hsvToRgb(1, 1, 1);' Line Number: 156
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Code edit (2 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -184,28 +184,29 @@
}
});
LK.on('tick', function () {
if (self.expandedCount == 0) {
- if (collisionsCount > levels[currentLevel][0]) {
- collisionText.setText('Level Complete');
+ if (collisionsCount >= levels[currentLevel][0]) {
+ collisionText.setText('Level Completed - Welcome to the next');
currentLevel++;
- shapes.forEach(function (child) {
- child.destroy();
- });
- shapes = [];
- for (var i = 0; i < levels[currentLevel][0]; i++) {
- var shape = self.addChild(new Shape());
- shape.x = shape.width + Math.random() * (2048 - 2 * shape.width);
- shape.y = shape.height + Math.random() * (2732 - 2 * shape.height);
- shapes.push(shape);
- }
- isClicked = false;
- self.collisionsCount = 0;
- self.expandedCount = 1;
- levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');
} else {
collisionText.setText('Try again');
}
+ shapes.forEach(function (child) {
+ child.destroy();
+ });
+ shapes = [];
+ for (var i = 0; i < (levels[currentLevel] ? levels[currentLevel][1] : 0); i++) {
+ var shape = self.addChild(new Shape());
+ shape.x = shape.width + Math.random() * (2048 - 2 * shape.width);
+ shape.y = shape.height + Math.random() * (2732 - 2 * shape.height);
+ shapes.push(shape);
+ }
+ isClicked = false;
+ collisionsCount = 0;
+ self.expandedCount = 1;
+ levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');
+ return;
}
shapes.forEach(function (shape) {
shape.move();
self.children.forEach(function (child) {
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.