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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '0')' in this line: 'levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');' Line Number: 207
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '1')' in this line: 'for (var i = 0; i < levels[currentLevel][1]; i++) {' Line Number: 198
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');' Line Number: 204
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (collisionsCount > self.levels[self.currentLevel][0]) {' Line Number: 188
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 197
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Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 187
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'if (expandedCount == 0) {' Line Number: 185
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define a global var expandedTestCount
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Fix Bug: 'Timeout.tick error: expandedCount is not defined' in this line: 'expandedCount--;' Line Number: 72
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Fix Bug: 'Uncaught TypeError: Shape.hsvToRgb is not a function' in this line: 'var bgColor = Shape.hsvToRgb(1, 1, 1);' Line Number: 156
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Code edit (2 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -143,8 +143,10 @@
var Game = Container.expand(function () {
var self = Container.call(this);
self.expandedCount = 1;
LK.stageContainer.setBackgroundColor('0xCCCCFF');
+ var currentLevel = 0;
+ var levels = [[1, 5], [3, 7], [6, 9], [8, 12], [10, 15], [15, 20]];
var shapes = [];
var levelText = new Text2('Level 1 - Explode 1 of 5 shapes', {
size: 80,
fill: "#ffffff",
@@ -182,9 +184,28 @@
}
});
LK.on('tick', function () {
if (self.expandedCount == 0) {
- collisionText.setText('Wow');
+ if (collisionsCount > levels[currentLevel][0]) {
+ collisionText.setText('Level Complete');
+ currentLevel++;
+ shapes.forEach(function (child) {
+ child.destroy();
+ });
+ shapes = [];
+ for (var i = 0; i < levels[currentLevel][0]; i++) {
+ var shape = self.addChild(new Shape());
+ shape.x = shape.width + Math.random() * (2048 - 2 * shape.width);
+ shape.y = shape.height + Math.random() * (2732 - 2 * shape.height);
+ shapes.push(shape);
+ }
+ isClicked = false;
+ self.collisionsCount = 0;
+ self.expandedCount = 0;
+ levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');
+ } else {
+ collisionText.setText('Try again');
+ }
}
shapes.forEach(function (shape) {
shape.move();
self.children.forEach(function (child) {
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.