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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '0')' in this line: 'levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');' Line Number: 207
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading '1')' in this line: 'for (var i = 0; i < levels[currentLevel][1]; i++) {' Line Number: 198
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');' Line Number: 204
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (collisionsCount > self.levels[self.currentLevel][0]) {' Line Number: 188
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
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Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 197
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Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 187
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Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'if (expandedCount == 0) {' Line Number: 185
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define a global var expandedTestCount
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Fix Bug: 'Timeout.tick error: expandedCount is not defined' in this line: 'expandedCount--;' Line Number: 72
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Fix Bug: 'Uncaught TypeError: Shape.hsvToRgb is not a function' in this line: 'var bgColor = Shape.hsvToRgb(1, 1, 1);' Line Number: 156
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Code edit (2 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -39,8 +39,9 @@
} else {
return false;
}
};
+var expandedCount = 1;
var StaticShape = Container.expand(function () {
var self = Container.call(this);
var shapeType = 'circle';
var color = '#' + (Math.random() * 0xFFFFFF << 0).toString(16).padStart(6, '0');
@@ -115,8 +116,9 @@
self.explode();
}
};
self.explode = function () {
+ expandedCount++;
self.isCollided = true;
var scaleUp = function () {
if (self.scale.x < 4) {
self.scale.x += 0.04;
@@ -131,8 +133,9 @@
self.scale.x -= 0.4;
self.scale.y -= 0.4;
LK.setTimeout(scaleDown, 2);
} else {
+ expandedCount--;
self.destroy();
}
};
LK.setTimeout(scaleUp, 33);
@@ -140,9 +143,8 @@
});
var Game = Container.expand(function () {
var self = Container.call(this);
LK.stageContainer.setBackgroundColor('0xCCCCFF');
- var expandedCount = 1;
var shapes = [];
var levelText = new Text2('Level 1 - Explode 1 of 5 shapes', {
size: 80,
fill: "#ffffff",
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.