Code edit (5 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading '0')' in this line: 'levelText.setText('Level ' + (currentLevel + 1) + ' - Explode ' + levels[currentLevel][0] + ' of ' + levels[currentLevel][1] + ' shapes');' Line Number: 207
Code edit (7 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading '1')' in this line: 'for (var i = 0; i < levels[currentLevel][1]; i++) {' Line Number: 198
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'levelText.setText('Level 1 - Explode ' + self.levels[self.currentLevel][0] + ' of ' + self.levels[self.currentLevel][0] + ' shapes');' Line Number: 204
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in this line: 'if (collisionsCount > self.levels[self.currentLevel][0]) {' Line Number: 188
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'expandedCount')' in this line: 'self.parent.expandedCount--;' Line Number: 136
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
Code edit (2 edits merged)
Please save this source code
User prompt
Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'expandedCount++;' Line Number: 205
User prompt
Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 197
User prompt
Fix Bug: 'ReferenceError: collisionsText is not defined' in this line: 'collisionsText.setText('Wow');' Line Number: 187
User prompt
Fix Bug: 'ReferenceError: expandedCount is not defined' in this line: 'if (expandedCount == 0) {' Line Number: 185
User prompt
define a global var expandedTestCount
Code edit (8 edits merged)
Please save this source code
User prompt
Fix Bug: 'Timeout.tick error: expandedCount is not defined' in this line: 'expandedCount--;' Line Number: 72
Code edit (1 edits merged)
Please save this source code
Code edit (3 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught TypeError: Shape.hsvToRgb is not a function' in this line: 'var bgColor = Shape.hsvToRgb(1, 1, 1);' Line Number: 156
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -65,8 +65,47 @@
case 'square':
shapeGraphics = LK.getAsset('square', 'Square Shape', 0.5, 0.5);
break;
}
+ self.hsvToRgb = function (h, s, v) {
+ var r, g, b;
+ var i = Math.floor(h * 6);
+ var f = h * 6 - i;
+ var p = v * (1 - s);
+ var q = v * (1 - f * s);
+ var t = v * (1 - (1 - f) * s);
+ switch (i % 6) {
+ case 0:
+ (r = v, g = t, b = p);
+ break;
+ case 1:
+ (r = q, g = v, b = p);
+ break;
+ case 2:
+ (r = p, g = v, b = t);
+ break;
+ case 3:
+ (r = p, g = q, b = v);
+ break;
+ case 4:
+ (r = t, g = p, b = v);
+ break;
+ case 5:
+ (r = v, g = p, b = q);
+ break;
+ }
+ return (r * 255 << 16) + (g * 255 << 8) + b * 255;
+ };
+ self.updateColor = function () {
+ var h = self.colorIndex / 32;
+ var s = 0.8;
+ var v = 0.8;
+ self.color = self.hsvToRgb(h, s, v);
+ shapeGraphics.tint = self.color;
+ self.colorIndex = (self.colorIndex + 1) % 32;
+ };
+ self.colorIndex = Math.floor(Math.random() * 32);
+ self.updateColor();
self.addChild(shapeGraphics);
var angle = Math.random() * Math.PI * 2;
var speed = 5;
self.vx = Math.cos(angle) * speed;
@@ -132,9 +171,9 @@
collisionText.x = 0;
collisionText.y = 250;
LK.gui.topCenter.addChild(levelText);
LK.gui.topCenter.addChild(collisionText);
- for (var i = 0; i < 5; i++) {
+ for (var i = 0; i < 15; i++) {
var shape = self.addChild(new Shape());
shape.x = Math.random() * (1024 - shape.width);
shape.y = Math.random() * (1366 - shape.height);
shapes.push(shape);
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.