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make this line work: ballGraphics.texture = LK.getAsset('newDeathSpriteId', {}).texture;
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Fix Bug: 'TypeError: ballGraphics.setTextureFromAsset is not a function' in or related to this line: '_iterator.f();' Line Number: 429
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Fix Bug: 'TypeError: ballGraphics.setTexture is not a function' in or related to this line: '_iterator.f();' Line Number: 429
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in the deathanim function, ball sprite should change to another one.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: '_iterator.f();' Line Number: 466
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: '_iterator.f();' Line Number: 466
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Every time the player gets points, they should be multiplied by the variable (multiplier-1).
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Every time the player gets points, they should be multiplied by the variable (multiplier-1).
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'mulText.setText('x' + newVal.toString());' Line Number: 176
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Fix Bug: 'ReferenceError: valText is not defined' in or related to this line: 'valText.anchor.set(0.5, 0.5);' Line Number: 173
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scorelabels should fly off in a random upwards direction instead of just up.
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add all created scorelabels to the scoreLabels array on creation.
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'self.scoreLabel.update();' Line Number: 323
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'self.scoreLabel.update();' Line Number: 323
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call the scorelabel's update method in the on tick loop, or in ball update
===================================================================
--- original.js
+++ change.js
@@ -569,9 +569,9 @@
var moveLeftFrames = 0;
var moveRightFrames = 0;
var rowAmount = 13;
var maxDepth = 0;
-var multiplier = 1;
+var multiplier = 2;
// Create player score label
var playerScoreLabel = new PlayerScoreLabel();
LK.gui.top.addChild(playerScoreLabel);
var maxDepthLabel = new DepthLabel();
A happy blue elephant.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
erase.
Make the bird sit inside a birdcage.
Three green arrows pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A sad little bluebird sitting down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A happy little bluebird flying.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A happy little green bird flying.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lush jungle scenery with huge old trees covered in vines and overwrowth, blue sky and forested mountains in the background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A dark wooden message board with vines and jungle moss growing on top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A happy little blue elephant, looking scared, facing the viewer, legs flailing as it falls through the air.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious peanut.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
delete