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Fix Bug: 'ReferenceError: easeOutElastic is not defined' in this line: 'var newPos = easeOutElastic(currentTime, start, delta, duration);' Line Number: 69
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the elastic tween should have both easein and easeout
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cookie flying should be an elastic tween
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each spawned cookie should fly to a random positionon top half of screen
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when player clicks on a bowl that has both sugar, egg, and butter, create a cookie
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Fix Bug: 'TypeError: self.unpack is not a function' in this line: 'self.unpack();' Line Number: 63
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Code edit (7 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'self.x = bowl.x + bowl.width / 2;' Line Number: 30
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all eggs should spawn at x 200 to 1800
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all butters should spawn at x 200 to 1800
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
===================================================================
--- original.js
+++ change.js
@@ -50,9 +50,9 @@
eggs.forEach(function (egg, index) {
if (egg.containsPoint(pos)) {
egg.crack();
egg.x = bowls[index % bowls.length].x + bowls[index % bowls.length].width / 2;
- egg.y = bowls[index % bowls.length].y - egg.height / 2;
+ egg.y = bowls[index % bowls.length].y - egg.height - 50;
}
});
butters.forEach(function (butter, index) {
if (butter.containsPoint(pos)) {
@@ -65,9 +65,9 @@
if (sugar.containsPoint(pos)) {
var targetBowl = bowls[index % bowls.length];
sugar.pour();
sugar.x = targetBowl.x + targetBowl.width / 2;
- sugar.y = targetBowl.y - sugar.height / 2;
+ sugar.y = targetBowl.y - sugar.height;
}
});
});
var bowls = [];
@@ -75,27 +75,27 @@
var eggs = [];
var butters = [];
var cookies = [];
for (var i = 0; i < 8; i++) {
- var egg = new Egg();
- egg.x = 200 + Math.random() * 1600;
- egg.y = 200 + Math.random() * 2032;
- eggs.push(egg);
- self.addChild(egg);
- var sugar = new Sugar();
- sugar.x = 200 + Math.random() * 1600;
- sugar.y = 200 + Math.random() * 2032;
- sugars.push(sugar);
- self.addChild(sugar);
+ var bowl = new Bowl();
+ bowl.x = i * (bowl.width + 10);
+ bowls.push(bowl);
+ self.addChild(bowl);
var butter = new Butter();
butter.x = 200 + Math.random() * 1600;
butter.y = 200 + Math.random() * 2032;
butters.push(butter);
self.addChild(butter);
- var bowl = new Bowl();
- bowl.x = i * (bowl.width + 10);
- bowls.push(bowl);
- self.addChild(bowl);
+ var sugar = new Sugar();
+ sugar.x = 200 + Math.random() * 1600;
+ sugar.y = 200 + Math.random() * 2032;
+ sugars.push(sugar);
+ self.addChild(sugar);
+ var egg = new Egg();
+ egg.x = 200 + Math.random() * 1600;
+ egg.y = 200 + Math.random() * 2032;
+ eggs.push(egg);
+ self.addChild(egg);
}
for (var i = 0; i < 8; i++) {}
LK.on('tick', function () {});
Game.prototype.startGame = function () {};
egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sugar in a bag. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a butter stik in its wrapper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pink kithen bowl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pile of sugar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cracked egg white and yolk seeping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
soft butter stick. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious plain vanilla cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious plain vanilla cookie, where three bites have been taken. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute kawaian bakery interior with strawberry tiles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute girl happily eating way too many vanilla cookies. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.