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Fix Bug: 'ReferenceError: easeOutElastic is not defined' in this line: 'var newPos = easeOutElastic(currentTime, start, delta, duration);' Line Number: 69
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the elastic tween should have both easein and easeout
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cookie flying should be an elastic tween
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each spawned cookie should fly to a random positionon top half of screen
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when player clicks on a bowl that has both sugar, egg, and butter, create a cookie
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Fix Bug: 'TypeError: self.unpack is not a function' in this line: 'self.unpack();' Line Number: 63
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Code edit (7 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'self.x = bowl.x + bowl.width / 2;' Line Number: 30
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all eggs should spawn at x 200 to 1800
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all butters should spawn at x 200 to 1800
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
===================================================================
--- original.js
+++ change.js
@@ -23,10 +23,13 @@
self.containsPoint = function (point) {
return point.x >= this.x - this.width / 2 && point.x <= this.x + this.width / 2 && point.y >= this.y - this.height / 2 && point.y <= this.y + this.height / 2;
};
self.pour = function (bowl) {
+ var pouredSugarGraphics = self.createAsset('poured_sugar', 'Poured Sugar Graphics', .5, .5);
+ self.removeChild(sugarGraphics);
+ self.addChild(pouredSugarGraphics);
self.x = bowl.x + bowl.width / 2;
- self.y = bowl.y - self.height / 2;
+ self.y = bowl.y;
};
});
var Butter = Container.expand(function () {
var self = Container.call(this);
@@ -62,41 +65,41 @@
});
sugars.forEach(function (sugar, index) {
if (sugar.containsPoint(pos)) {
var targetBowl = bowls[index % bowls.length];
+ sugar.pour();
sugar.x = targetBowl.x + targetBowl.width / 2;
sugar.y = targetBowl.y - sugar.height / 2;
}
});
});
var bowls = [];
var sugars = [];
- for (var i = 0; i < 8; i++) {
- var bowl = new Bowl();
- bowl.x = i * (bowl.width + 10);
- bowls.push(bowl);
- self.addChild(bowl);
- }
var eggs = [];
var butters = [];
var cookies = [];
for (var i = 0; i < 8; i++) {
var egg = new Egg();
egg.x = 200 + Math.random() * 1600;
- egg.y = Math.random() * (2732 - bowl.height - egg.height);
+ egg.y = 200 + Math.random() * 2032;
eggs.push(egg);
self.addChild(egg);
var sugar = new Sugar();
sugar.x = 200 + Math.random() * 1600;
- sugar.y = Math.random() * (2732 - bowl.height - sugar.height);
+ sugar.y = 200 + Math.random() * 2032;
sugars.push(sugar);
self.addChild(sugar);
var butter = new Butter();
butter.x = 200 + Math.random() * 1600;
- butter.y = Math.random() * 2732;
+ butter.y = 200 + Math.random() * 2032;
butters.push(butter);
self.addChild(butter);
+ var bowl = new Bowl();
+ bowl.x = i * (bowl.width + 10);
+ bowls.push(bowl);
+ self.addChild(bowl);
}
+ for (var i = 0; i < 8; i++) {}
LK.on('tick', function () {});
Game.prototype.startGame = function () {};
stage.on('move', function (obj) {});
stage.on('up', function (obj) {});
egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sugar in a bag. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a butter stik in its wrapper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pink kithen bowl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pile of sugar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cracked egg white and yolk seeping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
soft butter stick. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious plain vanilla cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious plain vanilla cookie, where three bites have been taken. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute kawaian bakery interior with strawberry tiles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute girl happily eating way too many vanilla cookies. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.