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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'self.x = bowl.x + bowl.width / 2;' Line Number: 30
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all eggs should spawn at x 200 to 1800
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all butters should spawn at x 200 to 1800
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
Code edit (1 edits merged)
Please save this source code
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
Code edit (1 edits merged)
Please save this source code
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
User prompt
Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
User prompt
Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
User prompt
Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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Fix Bug: 'ReferenceError: sugars is not defined' in this line: 'var bowlIndex = sugars.indexOf(self);' Line Number: 27
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when player taps on the sugar all the sugars go to a difrent bowl each
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Fix Bug: 'ReferenceError: butters is not defined' in this line: 'butters.forEach(function (butter, index) {' Line Number: 39
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when player taps on the butter all the butters go to a difrent bowl each
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player should still be able to tap butter and sugar
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Fix Bug: 'TypeError: egg.containsPoint is not a function' in this line: 'if (egg.containsPoint(pos)) {' Line Number: 46
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when player taps egg all the eggs go in a difrent bowel each
var Bowl = Container.expand(function () {
var self = Container.call(this);
var bowlGraphics = self.createAsset('bowl', 'Bowl Graphics', 0, 1);
self.width = bowlGraphics.width;
self.x = 0;
self.y = 2732 - bowlGraphics.height;
});
var Egg = Container.expand(function () {
var self = Container.call(this);
var eggGraphics = self.createAsset('egg', 'Egg Graphics', .5, .5);
self.crack = function () {
var crackedEggGraphics = self.createAsset('cracked_egg', 'Cracked Egg Graphics', .5, .5);
self.removeChild(eggGraphics);
self.addChild(crackedEggGraphics);
};
});
var Sugar = Container.expand(function () {
var self = Container.call(this);
var sugarGraphics = self.createAsset('sugar', 'Sugar Graphics', .5, .5);
self.containsPoint = function (point) {
return point.x >= this.x - this.width / 2 && point.x <= this.x + this.width / 2 && point.y >= this.y - this.height / 2 && point.y <= this.y + this.height / 2;
};
self.pour = function (bowl) {
self.x = bowl.x + bowl.width / 2;
self.y = bowl.y - self.height / 2;
};
});
var Butter = Container.expand(function () {
var self = Container.call(this);
var butterGraphics = self.createAsset('butter', 'Butter Graphics', .5, .5);
self.containsPoint = function (point) {
return point.x >= this.x - this.width / 2 && point.x <= this.x + this.width / 2 && point.y >= this.y - this.height / 2 && point.y <= this.y + this.height / 2;
};
self.mix = function () {};
});
var Cookie = Container.expand(function () {
var self = Container.call(this);
var cookieGraphics = self.createAsset('cookie', 'Cookie Graphics', .5, .5);
self.bake = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
stage.on('down', function (obj) {
var pos = obj.event.getLocalPosition(self);
eggs.forEach(function (egg, index) {
if (egg.containsPoint(pos)) {
egg.crack();
egg.x = bowls[index % bowls.length].x + bowls[index % bowls.length].width / 2;
egg.y = bowls[index % bowls.length].y - egg.height / 2;
}
});
});
var bowls = [];
for (var i = 0; i < 8; i++) {
var bowl = new Bowl();
bowl.x = i * (bowl.width + 10);
bowls.push(bowl);
self.addChild(bowl);
}
var eggs = [];
var sugars = [];
var butters = [];
var cookies = [];
for (var i = 0; i < 8; i++) {
var egg = new Egg();
egg.x = Math.random() * 2048;
egg.y = Math.random() * (2732 - bowl.height - egg.height);
eggs.push(egg);
self.addChild(egg);
var sugar = new Sugar();
sugar.x = Math.random() * 2048;
sugar.y = Math.random() * (2732 - bowl.height - sugar.height);
sugars.push(sugar);
self.addChild(sugar);
}
for (var i = 0; i < 8; i++) {
var butter = new Butter();
butter.x = Math.random() * 2048;
butter.y = Math.random() * 2732;
butters.push(butter);
self.addChild(butter);
}
LK.on('tick', function () {});
Game.prototype.startGame = function () {};
stage.on('move', function (obj) {});
stage.on('up', function (obj) {});
});
egg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sugar in a bag. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a butter stik in its wrapper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pink kithen bowl. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pile of sugar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cracked egg white and yolk seeping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
soft butter stick. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious plain vanilla cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A delicious plain vanilla cookie, where three bites have been taken. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute kawaian bakery interior with strawberry tiles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute girl happily eating way too many vanilla cookies. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.