Code edit (14 edits merged)
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Please fix the bug: 'timeout callback must be a function' in or related to this line: 'LK.setTimeout(60, showNoCandlesMessage);' Line Number: 573
Code edit (1 edits merged)
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Code edit (3 edits merged)
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after the topdecoration layer has been added, drop 10 candles down from the top of the screen and onto the topdecoration layer in an elliptical pattern.
Code edit (16 edits merged)
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Please fix the bug: 'ReferenceError: TopDecoration is not defined' in or related to this line: 'var newLayer = new TopDecoration(currentCakeHeight);' Line Number: 446
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where it says "scoreLabel.flash(red);" in the code, please make the scorelabel actualy flash in a red color
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Please fix the bug: 'ReferenceError: stars is not defined' in or related to this line: 'for (var i = stars.length - 1; i >= 0; i--) {' Line Number: 401
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add the stars to the stars array and update them from game tick function.
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the stars should explode upwards in all directions and then drop down while they fade out and disappear
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whenever score increases, create a particle explosion of stars around the scorelabel
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Code edit (7 edits merged)
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in the handleButtons function, add a copy of the button clicked to the latest cakelayer added.
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Please fix the bug: 'TypeError: button.parent.numChildren is not a function' in or related to this line: 'console.log('button.parent.children.length - 1: ' + button.parent.numChildren() - 1);' Line Number: 358
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show a scorelabel center top
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Fix Bug: 'Error: The supplied index is out of bounds' in or related to this line: 'button.parent.setChildIndex(button, button.parent.getChildIndex(latestCakeLayer) + 1);' Line Number: 356
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in handlebuttons, also move the pressed button to a layer above the latest cake layer.
===================================================================
--- original.js
+++ change.js
@@ -158,8 +158,40 @@
var decorationGraphic = self.attachAsset('topDecoration', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.speed = 3;
+ self.startY = self.y;
+ self.targetY = 0;
+ self.tweenStartTime = LK.ticks;
+ self.tweening = false;
+ self.inPlace = false;
+ self.move = function () {
+ if (!self.tweening && !self.inPlace) {
+ self.tweening = true;
+ self.startY = self.y;
+ self.targetY = game.height - 300 - currentCakeHeight - self.height / 2;
+ self.tweenStartTime = LK.ticks;
+ }
+ var tweenDuration = 60; // Duration of the tween in ticks
+ var timeElapsed = LK.ticks - self.tweenStartTime;
+ if (timeElapsed < tweenDuration) {
+ //self.y = easeOutElastic(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration);
+ self.y = easeInExpo(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration);
+ //self.y = easeOutElastic(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration);
+ } else {
+ self.y = self.targetY;
+ self.tweening = false;
+ self.inPlace = true;
+ if (!self.shaken && typeof shakeScreen === 'function') {
+ shakeScreen(300);
+ self.shaken = true;
+ //showOptions();
+ }
+ //currentCakeHeight = currentCakeHeight + self.height;
+ //console.log('currentCakeHeight is now:' + currentCakeHeight);
+ }
+ };
});
var WhippedCreamButton = Container.expand(function () {
var self = Container.call(this);
var buttonGraphic = self.attachAsset('whippedCreamButton', {
a dark wooden kitchen table with a serving plate.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bakery wall with shelves full of cakes, toppings, berries. Rich game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A swirl of delicious whipped cream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small pile of delicious blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A few delicious red raspberries, cleaned.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Lush, mature strawberries, cleaned and slices and ready for use in bakery or for decoration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little green frog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute little goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A golden star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pile of pieces of milk chocolate. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.