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Please fix the bug: 'timeout callback must be a function' in or related to this line: 'LK.setTimeout(60, showNoCandlesMessage);' Line Number: 573
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after the topdecoration layer has been added, drop 10 candles down from the top of the screen and onto the topdecoration layer in an elliptical pattern.
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Please fix the bug: 'ReferenceError: TopDecoration is not defined' in or related to this line: 'var newLayer = new TopDecoration(currentCakeHeight);' Line Number: 446
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where it says "scoreLabel.flash(red);" in the code, please make the scorelabel actualy flash in a red color
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Please fix the bug: 'ReferenceError: stars is not defined' in or related to this line: 'for (var i = stars.length - 1; i >= 0; i--) {' Line Number: 401
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add the stars to the stars array and update them from game tick function.
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the stars should explode upwards in all directions and then drop down while they fade out and disappear
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whenever score increases, create a particle explosion of stars around the scorelabel
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in the handleButtons function, add a copy of the button clicked to the latest cakelayer added.
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Please fix the bug: 'TypeError: button.parent.numChildren is not a function' in or related to this line: 'console.log('button.parent.children.length - 1: ' + button.parent.numChildren() - 1);' Line Number: 358
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show a scorelabel center top
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Fix Bug: 'Error: The supplied index is out of bounds' in or related to this line: 'button.parent.setChildIndex(button, button.parent.getChildIndex(latestCakeLayer) + 1);' Line Number: 356
===================================================================
--- original.js
+++ change.js
@@ -172,21 +172,8 @@
/****
* Game Code
****/
-var scoreLabel = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff",
- align: "center"
-});
-scoreLabel.x = game.width / 2;
-scoreLabel.y = 50;
-scoreLabel.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreLabel);
-// Update score label in the game tick event
-LK.on('tick', function () {
- scoreLabel.setText('Score: ' + LK.getScore());
-});
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
@@ -352,10 +339,20 @@
}
}
}
;
+var scoreLabel = new Text2('Score: 0', {
+ size: 100,
+ fill: "#ffffff",
+ align: "center"
+});
+scoreLabel.x = game.width / 2;
+scoreLabel.y = 50;
+scoreLabel.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreLabel);
// Game tick event
LK.on('tick', function () {
+ scoreLabel.setText('Score: ' + LK.getScore());
// Move cake layers
for (var i = cakeLayers.length - 1; i >= 0; i--) {
cakeLayers[i].move();
// Remove off-screen cake layers
a dark wooden kitchen table with a serving plate.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bakery wall with shelves full of cakes, toppings, berries. Rich game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A swirl of delicious whipped cream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small pile of delicious blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A few delicious red raspberries, cleaned.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Lush, mature strawberries, cleaned and slices and ready for use in bakery or for decoration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little green frog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute little goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A golden star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pile of pieces of milk chocolate. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.