Code edit (10 edits merged)
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Code edit (3 edits merged)
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User prompt
bgmusic doesn't really loop
User prompt
Please fix the bug: 'Uncaught TypeError: bgMusic.isPlaying is not a function' in or related to this line: 'if (!bgMusic.isPlaying()) {' Line Number: 553
User prompt
loop the bgmusic sound while the game is playing.
Code edit (3 edits merged)
Please save this source code
User prompt
play the yousound1 when player clicks a good item.
User prompt
play the frogcroak sound when a frog is clicked
User prompt
play the mousesqueek sound when a mouse is clicked
User prompt
play the fishblub sound when a goldfish is clicked
User prompt
play the cakelayerdrop sound when a cakelayer drops
Code edit (1 edits merged)
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/**** * Classes ****/ var BlueberryButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('blueberryButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); // CakeLayer class var CakeLayer = Container.expand(function () { var self = Container.call(this); var layerGraphic = self.attachAsset('cakeLayer', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.startY = self.y; self.targetY = 0; self.tweenStartTime = LK.ticks; self.tweening = false; self.inPlace = false; self._move_migrated = function () { if (!self.tweening && !self.inPlace) { self.tweening = true; self.startY = self.y; self.targetY = game.height - 300 - currentCakeHeight - self.height / 2; self.tweenStartTime = LK.ticks; } var tweenDuration = 60; // Duration of the tween in ticks var timeElapsed = LK.ticks - self.tweenStartTime; if (timeElapsed < tweenDuration) { //self.y = easeOutElastic(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration); self.y = easeInExpo(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration); //self.y = easeOutElastic(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration); } else { self.y = self.targetY; self.tweening = false; self.inPlace = true; if (!self.shaken && typeof shakeScreen === 'function') { shakeScreen(300); self.shaken = true; showOptions(); LK.getSound('cakelayerDrop').play(); } //currentCakeHeight = currentCakeHeight + self.height; //console.log('currentCakeHeight is now:' + currentCakeHeight); } }; }); // Candle class var Candle = Container.expand(function () { var self = Container.call(this); var candleGraphic = self.attachAsset('candle', { anchorX: 0.5, anchorY: 0.5 }); self.targetY = 0; self.speed = 60; self.delay = 0; self.waited = 0; self._move_migrated = function () { if (self.waited < self.delay) { self.waited++; } else { if (self.y < self.targetY) { self.y += self.speed; } else { self.y = self.targetY; } } }; }); // Filling class var Filling = Container.expand(function (type) { var self = Container.call(this); var fillingGraphic = self.attachAsset(type === 'good' ? 'goodFilling' : 'badFilling', { anchorX: 0.5, anchorY: 0.5 }); self.type = type; self.speed = 5; self._move_migrated = function () { self.y += self.speed; }; }); var FishButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('fishButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); LK.getSound('fishBlub').play(); }); }); var FrogButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('frogButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); LK.getSound('frogCroak').play(); }); }); var MangoButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('mangoButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); var MouseButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('mouseButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); LK.getSound('mouseSqueek').play(); }); }); var NutellaButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('nutellaButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); var PineappleButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('pineappleButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); var RaspberryButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('raspberryButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); var StrawberryButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('strawberryButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); // Table class var Table = Container.expand(function () { var self = Container.call(this); var tableGraphic = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); }); // TopDecoration class var TopDecoration = Container.expand(function () { var self = Container.call(this); var decorationGraphic = self.attachAsset('topDecoration', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.startY = self.y; self.targetY = 0; self.tweenStartTime = LK.ticks; self.tweening = false; self.inPlace = false; self._move_migrated = function () { if (!self.tweening && !self.inPlace) { self.tweening = true; self.startY = self.y; self.targetY = game.height - 300 - currentCakeHeight - self.height / 2; self.tweenStartTime = LK.ticks; } var tweenDuration = 60; // Duration of the tween in ticks var timeElapsed = LK.ticks - self.tweenStartTime; if (timeElapsed < tweenDuration) { //self.y = easeOutElastic(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration); self.y = easeInExpo(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration); //self.y = easeOutElastic(timeElapsed, self.startY, self.targetY - self.startY, tweenDuration); } else { self.y = self.targetY; self.tweening = false; self.inPlace = true; if (!self.shaken && typeof shakeScreen === 'function') { shakeScreen(300); self.shaken = true; //showOptions(); } //currentCakeHeight = currentCakeHeight + self.height; //console.log('currentCakeHeight is now:' + currentCakeHeight); } }; }); var WhippedCreamButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('whippedCreamButton', { anchorX: 0.5, anchorY: 0.5 }); self.on('down', function (x, y, obj) { handleButtons(self); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Init game with sky blue background }); /**** * Game Code ****/ // TODO: // add instructions text at start, and require click/tap beofre beginnning. function shuffleArray(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } return array; } function showOptions() { goodFill.forEach(function (i) { i.y = 4000; }); badFill.forEach(function (i) { i.y = 4000; }); var t = []; for (i = 0; i < 10; i++) { var g = goodFill[Math.floor(Math.random() * goodFill.length)]; if (!t.includes(g) && t.length < 2) { t.push(g); } } console.log(t); var b = badFill[Math.floor(Math.random() * badFill.length)]; t.push(b); shuffleArray(t); t[0].x = game.width / 2 - 400; t[1].x = game.width / 2; t[2].x = game.width / 2 + 400; for (var j = 0; j < t.length; j++) { t[j].y = 2550; } } ; // Add background image function shakeScreen(intensity, shakes) { var shakeCount = 0; var maxShakes = shakes || 10; var shakeAmount = 10; var shakeInterval = LK.setInterval(function () { game.x += Math.random() * shakeAmount / 2 - shakeAmount / 4; game.y += Math.random() * shakeAmount - shakeAmount / 2; shakeCount++; if (shakeCount >= maxShakes) { LK.clearInterval(shakeInterval); game.x = 0; game.y = 0; } }, 5); } var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = game.width / 2; background.y = game.height / 2; // Initialize important asset arrays // Define the assets for the cake layers and fillings function easeInExpo(t, b, c, d) { //d *= 15; return t == 0 ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; } function easeOutElastic(t, b, c, d) { //d *= 15; var s = 1.70158; var p = 0; var a = c; if (t == 0) { return b; } if ((t /= d) == 1) { return b + c; } if (!p) { p = d * .3; } if (a < Math.abs(c)) { a = c; var s = p / 4; } else { var s = p / (2 * Math.PI) * Math.asin(c / a); } return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b; } var cakeLayers = []; var fillings = []; var candles = []; var currentCakeHeight = 0; var score = 0; var stars = []; // Define stars array to track star particles // Create a draggable cake base var cakeBase = game.addChild(new CakeLayer()); cakeBase.x = game.width / 2; cakeBase.y = game.height - cakeBase.height / 2; // Handle dragging the cake base var dragNode = null; game.on('down', function (x, y, obj) { dragNode = cakeBase; }); game.on('move', function (x, y, obj) { if (dragNode) { var pos = game.toLocal(obj.global); dragNode.x = pos.x; } }); game.on('up', function (x, y, obj) { dragNode = null; }); // Create and position the table at the bottom of the screen var table = game.addChild(new Table()); table.x = game.width / 2 - 35; table.y = game.height - table.height / 2 + 1320; table.scale.x = 3; table.scale.y = 2; // Add Mango button to the game var mangoButton = game.addChild(new MangoButton()); mangoButton.x = game.width / 2 + 800; mangoButton.y = game.height - 800; var frogButton = game.addChild(new FrogButton()); frogButton.x = game.width / 2 + 400; frogButton.y = game.height - 150; var fishButton = game.addChild(new FishButton()); fishButton.x = game.width / 2 + 800; fishButton.y = game.height - 1000; var mouseButton = game.addChild(new MouseButton()); mouseButton.x = game.width / 2 - 800; mouseButton.y = game.height - 800; var pineappleButton = game.addChild(new PineappleButton()); pineappleButton.x = game.width / 2; pineappleButton.y = game.height - 150; var whippedCreamButton = game.addChild(new WhippedCreamButton()); whippedCreamButton.x = game.width / 2 - 400; whippedCreamButton.y = game.height - 150; var nutellaButton = game.addChild(new NutellaButton()); nutellaButton.x = game.width / 2 - 800; nutellaButton.y = game.height - 150; var blueberryButton = game.addChild(new BlueberryButton()); blueberryButton.x = game.width / 2 + 800; blueberryButton.y = game.height - 150; var raspberryButton = game.addChild(new RaspberryButton()); raspberryButton.x = game.width / 2 - 800; raspberryButton.y = game.height - 150 - 400; var strawberryButton = game.addChild(new StrawberryButton()); strawberryButton.x = game.width / 2 + 800; strawberryButton.y = game.height - 150 - 400; var goodFill = [mangoButton, raspberryButton, nutellaButton, whippedCreamButton, pineappleButton, blueberryButton, strawberryButton]; var badFill = [mouseButton, fishButton, frogButton]; goodFill.forEach(function (i) { i.bonus = 1; i.y = 4000; }); badFill.forEach(function (i) { i.bonus = -1; i.y = 4000; }); function handleButtons(button) { //button.interactive = false; //button.zIndex = 1000; //game.children.length - 1; //button.y = game.height - currentCakeHeight - button.height / 2 - 400; //button.visible = false; button.y = 4000; //LK.setScore(LK.getScore() + button.bonus); score += button.bonus; scoreLabel.setText('' + score); if (button.bonus > 0) { var w = Math.random() < 0.33 ? 1 : Math.random() < 0.5 ? 2 : 3; LK.getSound('yumSound' + w).play(); for (var i = 0; i < 20; i++) { var star = LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5, x: scoreLabel.x, y: scoreLabel.y + 300 }); game.addChild(star); // Adjust initial velocities to make stars explode upwards star.vx = Math.random() * 32 - 16; // Horizontal velocity star.vy = -(Math.random() * 8 + 4); // Vertical velocity, initially upwards star.life = 240; // Extend life to allow for upward movement and fall star.gravity = 0.2; // Gravity effect on star star.alpha = 0.75; // Initial alpha for fade out effect stars.push(star); // Add star to stars array for tracking } } else { LK.effects.flashObject(scoreLabel, 0xff0000, 500); } // Add a copy of the clicked button to the latest cake layer if (cakeLayers.length > 0) { var latestCakeLayer = cakeLayers[cakeLayers.length - 1]; if (latestCakeLayer.inPlace) { var buttonCopy = new button.constructor(); buttonCopy.interactive = false; if (button.bonus > 0) { buttonCopy.x = latestCakeLayer.x + button.x - 1000; buttonCopy.y = latestCakeLayer.y - 150; } else { buttonCopy.x = button.x; buttonCopy.y = 2550; buttonCopy.vx = Math.random() < 0.5 ? 30 : -30; buttonCopy.vy = -40; buttonCopy.life = 240; buttonCopy.gravity = 1; stars.push(buttonCopy); } game.addChild(buttonCopy); } } } ; function showGameOverMessage() { console.log('showgameovermessage'); LK.getSound('bgMusic').play(); var msgLabel = new Text2('Congratulations!\nYou added ' + score + ' fillings to your cake\nAnd got ' + score + ' candles', { size: 100, fill: "#ffffff", align: "center", weight: 800, dropShadow: true, dropShadowColor: '#000000', dropShadowAngle: Math.PI / 6, dropShadowDistance: 5 }); msgLabel.x = game.width / 2; msgLabel.y = 1200; msgLabel.anchor.set(0.5, 0); game.addChild(msgLabel); } ; function showNoCandlesMessage() { console.log('shownocandlesmessage'); LK.getSound('music2').play(); var msgLabel = new Text2('You added the wrong fillings to your cake.\nPlease try again for a better result.', { size: 100, fill: "#ffffff", align: "center", weight: 800, dropShadow: true, dropShadowColor: '#000000', dropShadowAngle: Math.PI / 6, dropShadowDistance: 5 }); msgLabel.x = game.width / 2; msgLabel.y = 1200; msgLabel.anchor.set(0.5, 0); game.addChild(msgLabel); } ; var scoreLabel = new Text2('0', { size: 200, weight: 500, fill: "#ffffff", align: "center", strokeColor: "#000000", strokeThickness: 25 }); scoreLabel.x = game.width / 2; scoreLabel.y = 50; scoreLabel.anchor.set(0.5, 0); game.addChild(scoreLabel); var instLabel = new Text2('Add fillings to each layer of your cake.\nTap to start', { size: 100, weight: 500, fill: "#bbddff", align: "center", strokeColor: "#222222", strokeThickness: 25 }); instLabel.x = game.width / 2; instLabel.y = 2200; instLabel.anchor.set(0.5, 0); game.addChild(instLabel); LK.getSound('bgMusic').play(); var gameStarted = false; game.on('down', function () { if (!gameStarted) { gameStarted = true; instLabel.destroy(); } }); // Game tick event LK.on('tick', function () { if (gameStarted) { // Update stars in the game tick function for (var i = stars.length - 1; i >= 0; i--) { var star = stars[i]; star.vx *= 0.99; // Apply slight horizontal drag star.vy += star.gravity; // Apply gravity effect star.x += star.vx; star.y += star.vy; star.alpha -= 1 / star.life; // Fade out effect star.life--; if (star.life <= 0) { star.destroy(); stars.splice(i, 1); // Remove star from array once it's life ends } } // Move cake layers for (var i = cakeLayers.length - 1; i >= 0; i--) { cakeLayers[i]._move_migrated(); // Remove off-screen cake layers /*if (cakeLayers[i].y > game.height + cakeLayers[i].height) { cakeLayers[i].destroy(); cakeLayers.splice(i, 1); }*/ } for (var i = candles.length - 1; i >= 0; i--) { candles[i]._move_migrated(); } // Spawn cake layers and fillings if (LK.ticks % 180 === 0 && currentCakeHeight < 1200) { var newLayer = new CakeLayer(currentCakeHeight); newLayer.x = game.width / 2; newLayer.y = -newLayer.height / 2; cakeLayers.push(newLayer); game.addChild(newLayer); currentCakeHeight += currentCakeHeight == 0 ? 1 : 150; } else if (LK.ticks % 180 === 0 && currentCakeHeight > 1200 && currentCakeHeight < 1300) { //remove buttons for fillings goodFill.forEach(function (i) { i.y = 4000; }); badFill.forEach(function (i) { i.y = 4000; }); //create the final top layer of the cake var newLayer = new TopDecoration(currentCakeHeight); newLayer.x = game.width / 2; newLayer.y = -newLayer.height / 2; cakeLayers.push(newLayer); game.addChild(newLayer); currentCakeHeight += 150; if (score > 0) { // Drop candles in an elliptical pattern on the top decoration layer, after a delay. var ellipseCenterX = game.width / 2; var ellipseCenterY = newLayer.y + 1000; var ellipseRadiusX = newLayer.width / 2.5; // Ellipse width var ellipseRadiusY = 50; // Ellipse height, smaller for a flatter ellipse for (var i = 0; i < score; i++) { var angle = i / score * 2 * Math.PI; // Distribute candles evenly in a circle var angle = i / score * 2 * Math.PI - 0.1; // Distribute candles evenly in a circle //var angle = i / score * 2 * Math.PI % Math.PI / 0.2783; // Distribute candles evenly in a circle var candle = new Candle(); candle.x = ellipseCenterX + ellipseRadiusX * Math.cos(angle); candle.targetY = ellipseCenterY + ellipseRadiusY * Math.sin(angle) - candle.height / 2; // Adjust for candle height candle.y = -1000; candle.delay = 60 + 15 * i; game.addChild(candle); candles.push(candle); } LK.setTimeout(showGameOverMessage, 60 + 15 * score + 10); LK.setTimeout(LK.showGameOver, 7060 + 15 * score + 10); } else { //no candles LK.setTimeout(showNoCandlesMessage, 60); LK.setTimeout(LK.showGameOver, 9560); } } } });
===================================================================
--- original.js
+++ change.js
@@ -239,10 +239,10 @@
/****
* Game Code
****/
-// add instructions text at start, and require click/tap beofre beginnning.
// TODO:
+// add instructions text at start, and require click/tap beofre beginnning.
function shuffleArray(array) {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
@@ -452,8 +452,9 @@
}
;
function showGameOverMessage() {
console.log('showgameovermessage');
+ LK.getSound('bgMusic').play();
var msgLabel = new Text2('Congratulations!\nYou added ' + score + ' fillings to your cake\nAnd got ' + score + ' candles', {
size: 100,
fill: "#ffffff",
align: "center",
@@ -470,8 +471,9 @@
}
;
function showNoCandlesMessage() {
console.log('shownocandlesmessage');
+ LK.getSound('music2').play();
var msgLabel = new Text2('You added the wrong fillings to your cake.\nPlease try again for a better result.', {
size: 100,
fill: "#ffffff",
align: "center",
@@ -510,18 +512,16 @@
instLabel.x = game.width / 2;
instLabel.y = 2200;
instLabel.anchor.set(0.5, 0);
game.addChild(instLabel);
+LK.getSound('bgMusic').play();
var gameStarted = false;
game.on('down', function () {
if (!gameStarted) {
gameStarted = true;
instLabel.destroy();
}
});
-// Loop bgMusic sound
-var bgMusic = LK.getSound('bgMusic');
-bgMusic.play();
// Game tick event
LK.on('tick', function () {
if (gameStarted) {
// Update stars in the game tick function
@@ -595,9 +595,9 @@
LK.setTimeout(LK.showGameOver, 7060 + 15 * score + 10);
} else {
//no candles
LK.setTimeout(showNoCandlesMessage, 60);
- LK.setTimeout(LK.showGameOver, 7060);
+ LK.setTimeout(LK.showGameOver, 9560);
}
}
}
});
\ No newline at end of file
a dark wooden kitchen table with a serving plate.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bakery wall with shelves full of cakes, toppings, berries. Rich game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A swirl of delicious whipped cream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small pile of delicious blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A few delicious red raspberries, cleaned.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Lush, mature strawberries, cleaned and slices and ready for use in bakery or for decoration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little green frog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cute little goldfish. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A golden star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pile of pieces of milk chocolate. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.