User prompt
call player.move in on tick
User prompt
rename player.update to player.move
User prompt
on arrow down tapped incease player y velocity
User prompt
rotate arrow down by PI/2 on spawn
User prompt
rotate arrow down by pi/2
User prompt
rotate arrow up by -PI72
User prompt
spread the arrow keys to where they dont overlap each other
User prompt
rotate arrow left by PI on spawn
User prompt
rotate Arrow Left graphics on spawn
User prompt
move arrow keys to bottom centre of visible area
User prompt
move arrow keys to bottom centre of game world
User prompt
move arrow key buttons to bottom centre of target window
User prompt
move arrow key buttons to bottom center of screen
User prompt
add ui layer with four arrow key buttons
User prompt
increase snowflake y velocity
User prompt
don't reset snowflakes' x position in move function
User prompt
snowflake move resets y but not x if y>2800
User prompt
snowflakes spawn at x position 0 to 1800
User prompt
snowflakes spawn at x position 0 to 1100
User prompt
place player at 330x300 on spawn
User prompt
center player on spawn
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'target')' in this line: 'if (self.y > LK.size.target.height) {' Line Number: 10
User prompt
snowflakes respawn when y > LK.size.target.height
User prompt
snowflakes respawn when y > LK.size.game.height
User prompt
Fix Bug: 'ReferenceError: worldHeight is not defined' in this line: 'if (self.y > worldHeight) {' Line Number: 10
var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.createAsset('snowflake', 'Snowflake', .5, .5); snowflakeGraphics.width = 10; snowflakeGraphics.height = 10; self.speed = Math.random() * 4 + 2; self.move = function () { self.y += self.speed; self.x += Math.sin(self.y / 100) * 5; if (self.y > 2800) { self.y = -10; } }; }); var FloorTile = Container.expand(function () { var self = Container.call(this); var floorTileGraphics = self.createAsset('floorTile', 'Floor Tile', .5, .5); floorTileGraphics.width = 200; floorTileGraphics.height = 200; }); var IceBlock = Container.expand(function () { console.log('IceBlock class initialized'); var self = Container.call(this); console.log('Container called'); var iceBlockGraphics = self.createAsset('iceBlock', 'Ice Block', .5, .5); console.log('IceBlock asset created'); self.destroyBlock = function () { console.log('Ice block destroyed:', self); self.destroy(); console.log('IceBlock destroyed'); }; }); var Player = Container.expand(function () { console.log('Player class initialized'); var self = Container.call(this); console.log('Container called'); var playerGraphics = self.createAsset('player', 'Player character', .5, .5); console.log('Player asset created'); self.shoot = function () {}; console.log('Shoot function added'); }); var Bullet = Container.expand(function () { console.log('Bullet class initialized'); var self = Container.call(this); console.log('Container called'); var bulletGraphics = self.createAsset('bullet', 'Bullet', .5, .5); console.log('Bullet asset created'); self.direction = { x: 0, y: 0 }; self.speed = 10; self.move = function () { self.x += self.direction.x * self.speed; self.y += self.direction.y * self.speed; }; }); var Enemy = Container.expand(function () { console.log('Enemy class initialized'); var self = Container.call(this); console.log('Container called'); var enemyGraphics = self.createAsset('enemy', 'Enemy character', .5, .5); console.log('Enemy asset created'); self.move = function () {}; console.log('Move function added'); }); var Game = Container.expand(function () { console.log('Game class initialized'); var self = Container.call(this); console.log('Container called'); var iceBlocks = []; var blockSize = 200; var worldWidth = blockSize * 11; var worldHeight = blockSize * 15; console.log('Game world size:', worldWidth, 'x', worldHeight); console.log('LK.stageContainer.height:', LK.stageContainer.height); for (var i = 0; i < worldWidth / blockSize; i++) { for (var j = 0; j < worldHeight / blockSize; j++) { if (i === 0 || i === worldWidth / blockSize - 1 || j === 0 || j === worldHeight / blockSize - 1) { var iceBlock = new IceBlock(); iceBlock.x = i * blockSize; iceBlock.y = j * blockSize; self.addChild(iceBlock); } else { var floorTile = new FloorTile(); floorTile.x = i * blockSize; floorTile.y = j * blockSize; self.addChild(floorTile); } } } var player = self.addChild(new Player()); var arrowUp = self.createAsset('arrowUp', 'Arrow Up', .5, .5); var arrowDown = self.createAsset('arrowDown', 'Arrow Down', .5, .5); var arrowLeft = self.createAsset('arrowLeft', 'Arrow Left', .5, .5); var arrowRight = self.createAsset('arrowRight', 'Arrow Right', .5, .5); arrowUp.x = LK.stageContainer.width / 2; arrowUp.y = LK.stageContainer.height - 300; arrowDown.x = LK.stageContainer.width / 2; arrowDown.y = LK.stageContainer.height - 100; arrowLeft.x = LK.stageContainer.width / 2 - 50; arrowLeft.y = LK.stageContainer.height - 200; arrowRight.x = LK.stageContainer.width / 2 + 50; arrowRight.y = LK.stageContainer.height - 200; LK.gui.addChild(arrowUp); LK.gui.addChild(arrowDown); LK.gui.addChild(arrowLeft); LK.gui.addChild(arrowRight); console.log('Player added'); var bullets = []; console.log('Bullets array created'); var enemies = []; console.log('Enemies array created'); var snowflakes = []; for (var i = 0; i < 10; i++) { var snowflake = new Snowflake(); snowflake.x = Math.random() * 1800; snowflake.y = Math.random() * LK.stageContainer.height; snowflakes.push(snowflake); self.addChild(snowflake); } player.x = 330; player.y = 300; console.log('Player positioned at 330x300'); LK.on('tick', function () { for (var i = 0; i < bullets.length; i++) { bullets[i].move(); } for (var i = 0; i < enemies.length; i++) { enemies[i].move(); } for (var i = 0; i < snowflakes.length; i++) { snowflakes[i].move(); } }); stage.on('down', function (obj) { var bullet = new Bullet(); console.log('Bullet created:', bullet); bullet.x = player.x; bullet.y = player.y; var pos = obj.event.getLocalPosition(self); var dx = pos.x - player.x; var dy = pos.y - player.y; var magnitude = Math.sqrt(dx * dx + dy * dy); bullet.direction.x = dx / magnitude; bullet.direction.y = dy / magnitude; bullets.push(bullet); self.addChild(bullet); player.x -= bullet.direction.x * 10; player.y -= bullet.direction.y * 10; var recoilFrames = 10; LK.on('tick', function recoilTick() { if (recoilFrames-- <= 0) { return; } player.x += bullet.direction.x; player.y += bullet.direction.y; }); }); });
===================================================================
--- original.js
+++ change.js
@@ -93,16 +93,16 @@
var arrowUp = self.createAsset('arrowUp', 'Arrow Up', .5, .5);
var arrowDown = self.createAsset('arrowDown', 'Arrow Down', .5, .5);
var arrowLeft = self.createAsset('arrowLeft', 'Arrow Left', .5, .5);
var arrowRight = self.createAsset('arrowRight', 'Arrow Right', .5, .5);
- arrowUp.x = 100;
- arrowUp.y = 100;
- arrowDown.x = 100;
- arrowDown.y = 200;
- arrowLeft.x = 50;
- arrowLeft.y = 150;
- arrowRight.x = 150;
- arrowRight.y = 150;
+ arrowUp.x = LK.stageContainer.width / 2;
+ arrowUp.y = LK.stageContainer.height - 300;
+ arrowDown.x = LK.stageContainer.width / 2;
+ arrowDown.y = LK.stageContainer.height - 100;
+ arrowLeft.x = LK.stageContainer.width / 2 - 50;
+ arrowLeft.y = LK.stageContainer.height - 200;
+ arrowRight.x = LK.stageContainer.width / 2 + 50;
+ arrowRight.y = LK.stageContainer.height - 200;
LK.gui.addChild(arrowUp);
LK.gui.addChild(arrowDown);
LK.gui.addChild(arrowLeft);
LK.gui.addChild(arrowRight);
a penguin engineer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rectangular ice wall section, top down view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
ice floor texture tile top down view Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
one cartoony snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white dot. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
button with arrow key pointing left. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a large round playbutton Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoony evil snowman character Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
icy treasure chest Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A snowcovered christmas tree decorated with snowballs.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.