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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
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use LK to increment score
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INcrement player score by 1 where it says '//TODO: Increment score.'
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'tint')' in or related to this line: 'if (this.starGraphics.tint == currentPalette[currentRightColor]) {' Line Number: 118
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Please fix the bug: 'Uncaught ReferenceError: Square is not defined' in or related to this line: 'var square = new Square(j);' Line Number: 187
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===================================================================
--- original.js
+++ change.js
@@ -147,9 +147,9 @@
self.y = centerY + Math.cos(self.z / 10000) * self.vy * self.z;
} else {
self.y = centerY + self.vy * self.z;
}*/
- var moveType = allPalettesCounter % 4;
+ var moveType = 5; //allPalettesCounter % 4;
if (moveType == 0) {
self.x = centerX + self.vx * self.z;
self.y = centerY + self.vy * self.z;
} else if (moveType == 1) {
@@ -160,16 +160,21 @@
self.y = centerY + self.vy * self.z;
} else if (moveType == 3) {
self.x = centerX + Math.sin(self.z / 10000) * self.vx * self.z;
self.y = centerY + Math.cos(self.z / 10000) * self.vy * self.z;
+ } else {
+ self.x += Math.cos(LK.ticks % 100);
+ self.y -= 4;
}
- // Scale star based on z position to simulate 3D effect
- var scale = Math.min(1000 / (1000 + self.z), 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
- //scale = Math.max((1000 + self.z) / 1000, 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
- scale = self.z / 5000;
- //scale = Math.max(self.z / 10000, 1);
- self.scale.x = scale;
- self.scale.y = scale;
+ if (false) {
+ // Scale star based on z position to simulate 3D effect
+ var scale = Math.min(1000 / (1000 + self.z), 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
+ //scale = Math.max((1000 + self.z) / 1000, 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
+ scale = self.z / 5000;
+ //scale = Math.max(self.z / 10000, 1);
+ self.scale.x = scale;
+ self.scale.y = scale;
+ }
};
self.on('down', function (obj) {
// If player clicked the right color.
if (self.getChildAt(0).tint == currentPalette[currentRightColor]) {
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.