Code edit (18 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
please implement it that way
Code edit (5 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (12 edits merged)
Please save this source code
User prompt
use LK to increment score
User prompt
INcrement player score by 1 where it says '//TODO: Increment score.'
Code edit (1 edits merged)
Please save this source code
Code edit (23 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'tint')' in or related to this line: 'if (this.starGraphics.tint == currentPalette[currentRightColor]) {' Line Number: 118
Code edit (1 edits merged)
Please save this source code
Code edit (10 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: Square is not defined' in or related to this line: 'var square = new Square(j);' Line Number: 187
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -96,10 +96,18 @@
//self.speed = Math.min(50 + Math.random() * 20, 70); // Increase speed range for enhanced light-speed effect
//self.speed = Math.min(5 + Math.random() * 20, 30); // Increase speed range for enhanced light-speed effect
//self.speed = Math.min(40 + Math.random() * 40, 60);
}
- self.x = centerX + self.vx * self.z;
- self.y = centerY + self.vy * self.z;
+ if (allPalettesCounter % 2 == 1) {
+ self.x = centerX + Math.sin(self.z / 10000) * self.vx * self.z;
+ } else {
+ self.x = centerX + self.vx * self.z;
+ }
+ if (allPalettesCounter % 3 == 1) {
+ self.y = centerY + Math.cos(self.z / 10000) * self.vy * self.z;
+ } else {
+ self.y = centerY + self.vy * self.z;
+ }
// Scale star based on z position to simulate 3D effect
var scale = Math.min(1000 / (1000 + self.z), 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
//scale = Math.max((1000 + self.z) / 1000, 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
scale = self.z / 5000;
@@ -197,15 +205,19 @@
}();
var customColorsVibin = ["0xeffbf9", "0x0b152e", "0x194471", "0x1b7eb4", "0x11bbd9", "0x0f5434", "0x127d2c", "0x1a9f25", "0x60d12b", "0x162a2e", "0x2d4747", "0x3b6058", "0x577d6f", "0x13353b", "0x205858", "0x2d7d75", "0x57ab96", "0x67978c", "0x83b09c", "0xa9d5bb", "0xdbf2df", "0xbc5132", "0xd97840", "0xe29e3f", "0xfbca6b", "0xb03502", "0xcd6d07", "0xea9b06", "0xf2cc2c", "0x60212b", "0x8a331d", "0xb46d23", "0xd9a744", "0x64112a", "0x961b2d", "0xc02038", "0xf23a3a", "0x301d32", "0x6f1771", "0xbc1a8d", "0xf23e9a", "0x433933", "0x585047", "0x7d705c", "0x9b9172", "0x003a5c", "0x03668e", "0x0d8cb0", "0x18abc4", "0xd138a0", "0xea5699", "0xf78c9d", "0xfbb495", "0xa76372", "0xc98a9c", "0xe6acc1", "0xf2bed1", "0x16111d"];
var galacticGreen = ["0xe8f1a6", "0xcad670", "0xa3c255", "0x6fa341", "0x498f45", "0x387450", "0x2d5c56", "0x1f3741", "0x1e2029", "0x16161c"];
var berryNebula = ["0x6ceded", "0x6cb9c9", "0x6d85a5", "0x6e5181", "0x6f1d5c", "0x4f1446", "0x2e0a30", "0x0d001a"];
+var matriax8c = ["0xf0f0dc", "0x736464", "0xa0694b", "0xd24040", "0x00a0c8", "0x10c840", "0xfac800", "0x101820"];
+var vividMemory8 = ["0x381631", "0xe21c61", "0xe26159", "0xfea85f", "0xd8dcb4", "0x5eb6ad", "0x1b958d", "0x105390"];
+var superNova7 = ["0xffce9c", "0xcf7862", "0xa75252", "0x773a4d", "0x543246", "0x3d203b", "0x1a080e"];
var cyclope6 = ["0x30e1b9", "0x0eaf9b", "0x0b8a8f", "0x32535f", "0x631b34", "0x411d31"];
var hotSand = ["0xf26d1f", "0xe04217", "0xc02b18", "0x7c0300", "0x590000", "0x3a0000"];
+var pinkNeonSign6 = ["0xef87c3", "0xcc77af", "0x9e6695", "0x70567b", "0x51496b", "0x313d59"];
//var currentPalette = berryNebula;
//game.setBackgroundColor(currentPalette[currentPalette.length - 1]);
// Since game changes between palettes as we progress, we keep the different palettes in an array and have a counter for which one we're current using.
var allPalettesCounter = 0;
-var allPalettes = [hotSand, cyclope6, berryNebula, galacticGreen];
+var allPalettes = [vividMemory8, matriax8c, superNova7, pinkNeonSign6, hotSand, cyclope6, berryNebula, galacticGreen];
var currentPalette = allPalettes[allPalettesCounter];
game.setBackgroundColor(currentPalette[currentPalette.length - 1]);
// TODO: Add more palettes to game.
/*
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.