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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
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use LK to increment score
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INcrement player score by 1 where it says '//TODO: Increment score.'
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'tint')' in or related to this line: 'if (this.starGraphics.tint == currentPalette[currentRightColor]) {' Line Number: 118
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Please fix the bug: 'Uncaught ReferenceError: Square is not defined' in or related to this line: 'var square = new Square(j);' Line Number: 187
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===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,21 @@
/****
* Classes
****/
+var Selector = Container.expand(function () {
+ var self = Container.call(this);
+ var selectorGraphics = self.attachAsset('selector', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.init = function (index) {
+ var index = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
+ self.width = game.width / (currentPalette.length - 1) / 2;
+ self.height = self.width / 2;
+ self.x = self.width / 2 + index * self.width * 2;
+ self.y = game.height - self.height - 220;
+ };
+});
// Square class
var Square = Container.expand(function () {
var self = Container.call(this);
var squareGraphics = self.attachAsset('square', {
@@ -39,8 +53,9 @@
self.x = (Math.random() - 0.5) * game.width * 2;
self.y = (Math.random() - 0.5) * game.height * 2;
self.vx = (self.x - centerX) / self.z;
self.vy = (self.y - centerY) / self.z;
+ starGraphics.tint = currentPalette[Math.floor(Math.random() * (currentPalette.length - 1))];
};
self.init();
// Calculate velocity based on z position to simulate speed increase as stars move closer
// Initialize velocities considering the deltaTime for consistent movement across different frame rates
@@ -91,8 +106,15 @@
//scale = Math.max(self.z / 10000, 1);
self.scale.x = scale;
self.scale.y = scale;
};
+ self.on('down', function (obj) {
+ if (this.starGraphics && this.starGraphics.tint == currentPalette[currentRightColor]) {
+ console.log('right');
+ } else {
+ console.log('wrong');
+ }
+ });
});
/****
* Initialize Game
@@ -177,9 +199,9 @@
var pos = obj.event.getLocalPosition(game);
targetX = pos.x;
targetY = pos.y;
tweenProgress = 0;
- currentPalette = galacticGreen;
+ //currentPalette = galacticGreen;
});
LK.on('tick', function () {
if (tweenProgress < tweenDuration) {
centerX += (targetX - centerX) / (tweenDuration - tweenProgress);
@@ -200,8 +222,12 @@
square.init(j);
squares.push(square);
game.addChild(square);
}
+var selector = new Selector();
+selector.init(0);
+game.addChild(selector);
+var currentRightColor = 0;
var score = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 100,
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.