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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
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use LK to increment score
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INcrement player score by 1 where it says '//TODO: Increment score.'
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'tint')' in or related to this line: 'if (this.starGraphics.tint == currentPalette[currentRightColor]) {' Line Number: 118
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Please fix the bug: 'Uncaught ReferenceError: Square is not defined' in or related to this line: 'var square = new Square(j);' Line Number: 187
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===================================================================
--- original.js
+++ change.js
@@ -1,8 +1,21 @@
/****
* Classes
****/
-// Assets are automatically created based on usage in the code.
+// Square class
+var Square = Container.expand(function () {
+ var self = Container.call(this);
+ var squareGraphics = self.attachAsset('square', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ tint: currentPalette[Math.floor(Math.random() * currentPalette.length)]
+ });
+ self.init = function (index) {
+ self.x = index * 24 + 12;
+ self.y = game.height - 24;
+ };
+ self.init();
+});
// Star class
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
@@ -18,9 +31,9 @@
self.init = function () {
//console.log(self.tint);
// Initialize star position closer to the center for a 3D effect
//self.z = Math.random() * 1900 + 100; // Adjusted Z position range to prevent very small values
- self.z = 500;
+ self.z = 5000;
self.x = (Math.random() - 0.5) * game.width * 2;
self.y = (Math.random() - 0.5) * game.height * 2;
self.vx = (self.x - centerX) / self.z;
self.vy = (self.y - centerY) / self.z;
@@ -170,14 +183,20 @@
tweenProgress++;
}
});
var stars = [];
-for (var i = 0; i < 12500; i++) {
+for (var i = 0; i < 100; i++) {
// Increase star count for denser starfield
var star = new Star();
stars.push(star);
game.addChild(star);
}
+var squares = [];
+for (var j = 0; j < currentPalette.length; j++) {
+ var square = new Square(j);
+ squares.push(square);
+ game.addChild(square);
+}
var score = 0;
// Score display
var scoreTxt = new Text2('0', {
size: 100,
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.