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when stars move offscreen, respawn them with new random position and initial values
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please implement it then
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Please fix the bug: 'ReferenceError: scaleFactor is not defined' in or related to this line: 'star.vx = dx * star.speed * scaleFactor;' Line Number: 86
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stars should speed up as they approach screen edges
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use width and height instead of scalex and scale y for the stars
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maybe make all stars start at scale corresponding to their maxRadius
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ok, please implement the solution involving a distance ration calculation
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when stars move offscreen, they should respawn at a random position and have their initial values recalculated based on the new position
Code edit (6 edits merged)
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stars' vx and vy values should initially be set to reflect their offset from centerx and centery
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star movement should also take individual star's speed value into consideration
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stars should scale up perspectivewise as they approach the edges of the screen
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make the stars move along their dx and dy vector towards the edge of the screen
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write a function that sets the variables vx and vy for each star, each the x and y component of a vector going from the point described by centerX and centerY through the star's x and y position and towards the edges of the screen.
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'LK.gui.center.top.addChild(scoreTxt);' Line Number: 40
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Starfield
===================================================================
--- original.js
+++ change.js
@@ -1,109 +1,46 @@
-/****
+/****
* Classes
-****/
+****/
// Assets are automatically created based on usage in the code.
-// Character class
-var Character = Container.expand(function () {
- var self = Container.call(this);
- var characterGraphics = self.attachAsset('character', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Character update logic
- };
-});
-// Obstacle class
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.move = function () {
- self.y += 5; // Move obstacle downwards
- };
-});
// Star class
var Star = Container.expand(function () {
- var self = Container.call(this);
- var starGraphics = self.attachAsset('star', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.move = function () {
- self.y += 3; // Move star downwards
- };
+ var self = Container.call(this);
+ var starGraphics = self.attachAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.move = function () {
+ self.y += 3; // Move star downwards
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background
+ backgroundColor: 0x87CEEB // Light blue background
});
-/****
+/****
* Game Code
-****/
-var character = game.addChild(new Character());
-character.x = 1024; // Center horizontally
-character.y = 2400; // Position near the bottom
-var obstacles = [];
+****/
var stars = [];
var score = 0;
// Score display
var scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
+ size: 100,
+ fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Drag character
-var dragNode = null;
-game.on('down', function (obj) {
- dragNode = character;
-});
-game.on('move', function (obj) {
- if (dragNode) {
- var pos = obj.event.getLocalPosition(game);
- dragNode.x = pos.x;
- }
-});
-game.on('up', function (obj) {
- dragNode = null;
-});
// Game tick
LK.on('tick', function () {
- character.update();
- // Spawn obstacles and stars
- if (LK.ticks % 120 == 0) {
- var newObstacle = new Obstacle();
- newObstacle.x = Math.random() * 2048;
- newObstacle.y = 0;
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- }
- if (LK.ticks % 180 == 0) {
- var newStar = new Star();
- newStar.x = Math.random() * 2048;
- newStar.y = 0;
- stars.push(newStar);
- game.addChild(newStar);
- }
- // Move obstacles and stars
- obstacles.forEach(function (obstacle, index) {
- obstacle.move();
- if (character.intersects(obstacle)) {
- LK.showGameOver();
- }
- });
- stars.forEach(function (star, index) {
- star.move();
- if (character.intersects(star)) {
- score += 10;
- scoreTxt.setText('Score: ' + score);
- star.destroy();
- stars.splice(index, 1);
- }
- });
+ // Spawn obstacles and stars
+ stars.forEach(function (star, index) {
+ star.move();
+ if (false) {
+ star.destroy();
+ stars.splice(index, 1);
+ }
+ });
});
\ No newline at end of file
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.