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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'LK.gui.center.top.addChild(scoreTxt);' Line Number: 40
Code edit (1 edits merged)
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Starfield
/**** * Classes ****/ // Assets are automatically created based on usage in the code. // Character class var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Character update logic }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { self.y += 5; // Move obstacle downwards }; }); // Star class var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); self.move = function () { self.y += 3; // Move star downwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ var character = game.addChild(new Character()); character.x = 1024; // Center horizontally character.y = 2400; // Position near the bottom var obstacles = []; var stars = []; var score = 0; // Score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Drag character var dragNode = null; game.on('down', function (obj) { dragNode = character; }); game.on('move', function (obj) { if (dragNode) { var pos = obj.event.getLocalPosition(game); dragNode.x = pos.x; } }); game.on('up', function (obj) { dragNode = null; }); // Game tick LK.on('tick', function () { character.update(); // Spawn obstacles and stars if (LK.ticks % 120 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = 0; obstacles.push(newObstacle); game.addChild(newObstacle); } if (LK.ticks % 180 == 0) { var newStar = new Star(); newStar.x = Math.random() * 2048; newStar.y = 0; stars.push(newStar); game.addChild(newStar); } // Move obstacles and stars obstacles.forEach(function (obstacle, index) { obstacle.move(); if (character.intersects(obstacle)) { LK.showGameOver(); } }); stars.forEach(function (star, index) { star.move(); if (character.intersects(star)) { score += 10; scoreTxt.setText('Score: ' + score); star.destroy(); stars.splice(index, 1); } }); });
/****
* Classes
****/
// Assets are automatically created based on usage in the code.
// Character class
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Character update logic
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
self.y += 5; // Move obstacle downwards
};
});
// Star class
var Star = Container.expand(function () {
var self = Container.call(this);
var starGraphics = self.attachAsset('star', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
self.y += 3; // Move star downwards
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background
});
/****
* Game Code
****/
var character = game.addChild(new Character());
character.x = 1024; // Center horizontally
character.y = 2400; // Position near the bottom
var obstacles = [];
var stars = [];
var score = 0;
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Drag character
var dragNode = null;
game.on('down', function (obj) {
dragNode = character;
});
game.on('move', function (obj) {
if (dragNode) {
var pos = obj.event.getLocalPosition(game);
dragNode.x = pos.x;
}
});
game.on('up', function (obj) {
dragNode = null;
});
// Game tick
LK.on('tick', function () {
character.update();
// Spawn obstacles and stars
if (LK.ticks % 120 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = 0;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
if (LK.ticks % 180 == 0) {
var newStar = new Star();
newStar.x = Math.random() * 2048;
newStar.y = 0;
stars.push(newStar);
game.addChild(newStar);
}
// Move obstacles and stars
obstacles.forEach(function (obstacle, index) {
obstacle.move();
if (character.intersects(obstacle)) {
LK.showGameOver();
}
});
stars.forEach(function (star, index) {
star.move();
if (character.intersects(star)) {
score += 10;
scoreTxt.setText('Score: ' + score);
star.destroy();
stars.splice(index, 1);
}
});
});
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.