Code edit (21 edits merged)
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Please fix the bug: 'TypeError: this.textfield.getText is not a function' in or related to this line: 'if (parseInt(this.textfield.getText()) == count) {' Line Number: 33
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Code edit (15 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'i.textfield.setText("2");' Line Number: 82
Code edit (1 edits merged)
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buttontext should be a text2 object, not a grpahics object
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the button class should have a background graphic and a textfield.
Code edit (7 edits merged)
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make three buttons on center stage
Code edit (6 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: countText is not defined' in or related to this line: 'countText.x = 300;' Line Number: 33
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: LK.addChild is not a function' in or related to this line: 'LK.addChild(countText);' Line Number: 36
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center the counttext horizontally on screen
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center align the countText
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Please fix the bug: 'Uncaught ReferenceError: updateCount is not defined' in or related to this line: 'updateCount();' Line Number: 41
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Make a textfield senter top of stage.
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make a background graphic filling the whole screen
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Please fix the bug: 'Uncaught TypeError: textGraphics.setText is not a function' in or related to this line: 'textGraphics.setText(text);' Line Number: 26
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('countText', {' Line Number: 43
/**** * Classes ****/ var Button = Container.expand(function () { var self = Container.call(this); self.interactive = true; self.buttonMode = true; // Add a background graphic var background = self.attachAsset('buttonBackground', { anchorX: 0.5, anchorY: 0.5 }); // Add a textfield self.textfield = new Text2('1', { size: 300, fill: '#111111', align: 'center', anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.textfield); self.textfield.x = -80; self.textfield.y = -180; self.on('down', function () { console.log('Button pressed'); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x001100 // Init game with black background }); /**** * Game Code ****/ // Initialize game elements // Initialize a simple circle asset for counting visualization // Initialize a text asset for displaying the count number var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, alpha: 0.8 })); var instructionsText = new Text2('Tensions run high at the border\nCount to 10', { size: 100, fill: "#ffffff", align: 'center', anchorX: 0.5, anchorY: 0.0 }); instructionsText.x = 400; instructionsText.y = 100; game.addChild(instructionsText); // Initialize count variable var count = 1; // Function to update the count and display it // Add event listener to increment count on touch var button1 = game.addChild(new Button()); button1.x = 2048 / 2 - 500; button1.y = 2732 / 2; var button2 = game.addChild(new Button()); button2.x = 2048 / 2; button2.y = 2732 / 2; var button3 = game.addChild(new Button()); button3.x = 2048 / 2 + 500; button3.y = 2732 / 2; var buttonArr = [button1, button2, button3]; var randomNumbers = function randomNumbers() { for (var i in buttonArr) { var v = Math.ceil(Math.random() * 10); if (v == 10) { buttonArr[i].textfield.x = -180; } else { buttonArr[i].textfield.x = -80; } buttonArr[i].textfield.setText("" + v); } var right = buttonArr[Math.floor(Math.random() * 3)]; right.textfield.setText("" + count); }; randomNumbers(); // Main game tick function LK.on('tick', function () { // Game logic that needs to be executed every frame can be added here // For this simple counting game, there's no need to update anything per tick });
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--- original.js
+++ change.js
@@ -69,13 +69,20 @@
var button3 = game.addChild(new Button());
button3.x = 2048 / 2 + 500;
button3.y = 2732 / 2;
var buttonArr = [button1, button2, button3];
-var randomNumbers = function randomNumbers(mustContain) {
+var randomNumbers = function randomNumbers() {
for (var i in buttonArr) {
var v = Math.ceil(Math.random() * 10);
+ if (v == 10) {
+ buttonArr[i].textfield.x = -180;
+ } else {
+ buttonArr[i].textfield.x = -80;
+ }
buttonArr[i].textfield.setText("" + v);
}
+ var right = buttonArr[Math.floor(Math.random() * 3)];
+ right.textfield.setText("" + count);
};
randomNumbers();
// Main game tick function
LK.on('tick', function () {
A map of a fictional world, divided in the middle by a red dashed line, which is a country border. On each side of the border, a modern army is marched up and pointing weapons at the other side. Style should be detailed illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
A blank scrabble tile, direct top down view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful meadow in summer, seen in perspective from a low altitude plane.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fiery explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rectangular green button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.