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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'instructionsText.set.fill = "#000044";' Line Number: 50
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when game is won, replace the background graphic with the wonbackground.
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make a graphic filling the entire screen to show when game is won
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make an object called winGraphics.
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Please fix the bug: 'ReferenceError: textfield is not defined' in or related to this line: 'console.log('Button pressed:', textfield.text);' Line Number: 32
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Please fix the bug: 'TypeError: this.textfield.getText is not a function' in or related to this line: 'if (parseInt(this.textfield.getText()) == count) {' Line Number: 33
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'i.textfield.setText("2");' Line Number: 82
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buttontext should be a text2 object, not a grpahics object
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the button class should have a background graphic and a textfield.
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make three buttons on center stage
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Please fix the bug: 'Uncaught ReferenceError: countText is not defined' in or related to this line: 'countText.x = 300;' Line Number: 33
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/**** * Classes ****/ var Button = Container.expand(function () { var self = Container.call(this); self.interactive = true; self.buttonMode = true; self.on('down', function () { console.log('Button pressed'); }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x001100 // Init game with black background }); /**** * Game Code ****/ // Initialize a text asset for displaying the count number // Initialize a simple circle asset for counting visualization // Initialize game elements var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, alpha: 0.8 })); var instructionsText = new Text2('Tensions run high at the border\nCount to 10', { size: 100, fill: "#ffffff", align: 'center', anchorX: 0.5, anchorY: 0.0 }); instructionsText.x = 400; instructionsText.y = 100; game.addChild(instructionsText); // Initialize count variable var count = 0; // Function to update the count and display it // Add event listener to increment count on touch var button1 = game.addChild(new Button()); button1.x = 2048 / 2 - 200; button1.y = 2732 / 2; var button2 = game.addChild(new Button()); button2.x = 2048 / 2; button2.y = 2732 / 2; var button3 = game.addChild(new Button()); button3.x = 2048 / 2 + 200; button3.y = 2732 / 2; // Main game tick function LK.on('tick', function () { // Game logic that needs to be executed every frame can be added here // For this simple counting game, there's no need to update anything per tick });
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A map of a fictional world, divided in the middle by a red dashed line, which is a country border. On each side of the border, a modern army is marched up and pointing weapons at the other side. Style should be detailed illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
A blank scrabble tile, direct top down view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful meadow in summer, seen in perspective from a low altitude plane.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fiery explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rectangular green button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.