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when game is won, replace the background graphic with the wonbackground.
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make a graphic filling the entire screen to show when game is won
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make an object called winGraphics.
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Please fix the bug: 'ReferenceError: textfield is not defined' in or related to this line: 'console.log('Button pressed:', textfield.text);' Line Number: 32
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Code edit (21 edits merged)
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Please fix the bug: 'TypeError: this.textfield.getText is not a function' in or related to this line: 'if (parseInt(this.textfield.getText()) == count) {' Line Number: 33
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'i.textfield.setText("2");' Line Number: 82
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buttontext should be a text2 object, not a grpahics object
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the button class should have a background graphic and a textfield.
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make three buttons on center stage
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Please fix the bug: 'Uncaught ReferenceError: countText is not defined' in or related to this line: 'countText.x = 300;' Line Number: 33
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Please fix the bug: 'Uncaught TypeError: LK.addChild is not a function' in or related to this line: 'LK.addChild(countText);' Line Number: 36
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center the counttext horizontally on screen
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x001100 // Init game with black background }); /**** * Game Code ****/ // Initialize a text asset for displaying the count number // Initialize a simple circle asset for counting visualization // Initialize game elements var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, alpha: 0.8 })); var countText = new Text2('Tensions run high at the border\nCount to 10', { size: 100, fill: "#ffffff", align: 'center', anchorX: 0.5, anchorY: 0.0, x: 2048 / 2, y: 0 }); countText.x = 2048 / 2; LK.gui.top.addChild(countText); // Initialize count variable var count = 0; // Function to update the count and display it // Add event listener to increment count on touch game.on('down', function () {}); // Initialize the count display function updateCount() { // Update the count text countText.text = 'Count: ' + count; } updateCount(); // Main game tick function LK.on('tick', function () { // Game logic that needs to be executed every frame can be added here // For this simple counting game, there's no need to update anything per tick });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x001100 // Init game with black background
});
/****
* Game Code
****/
// Initialize a text asset for displaying the count number
// Initialize a simple circle asset for counting visualization
// Initialize game elements
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
alpha: 0.8
}));
var countText = new Text2('Tensions run high at the border\nCount to 10', {
size: 100,
fill: "#ffffff",
align: 'center',
anchorX: 0.5,
anchorY: 0.0,
x: 2048 / 2,
y: 0
});
countText.x = 2048 / 2;
LK.gui.top.addChild(countText);
// Initialize count variable
var count = 0;
// Function to update the count and display it
// Add event listener to increment count on touch
game.on('down', function () {});
// Initialize the count display
function updateCount() {
// Update the count text
countText.text = 'Count: ' + count;
}
updateCount();
// Main game tick function
LK.on('tick', function () {
// Game logic that needs to be executed every frame can be added here
// For this simple counting game, there's no need to update anything per tick
});
A map of a fictional world, divided in the middle by a red dashed line, which is a country border. On each side of the border, a modern army is marched up and pointing weapons at the other side. Style should be detailed illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
A blank scrabble tile, direct top down view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful meadow in summer, seen in perspective from a low altitude plane.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fiery explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rectangular green button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.