Code edit (21 edits merged)
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Please fix the bug: 'TypeError: this.textfield.getText is not a function' in or related to this line: 'if (parseInt(this.textfield.getText()) == count) {' Line Number: 33
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Code edit (15 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'i.textfield.setText("2");' Line Number: 82
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Code edit (1 edits merged)
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buttontext should be a text2 object, not a grpahics object
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the button class should have a background graphic and a textfield.
Code edit (7 edits merged)
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make three buttons on center stage
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Please fix the bug: 'Uncaught ReferenceError: countText is not defined' in or related to this line: 'countText.x = 300;' Line Number: 33
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: LK.addChild is not a function' in or related to this line: 'LK.addChild(countText);' Line Number: 36
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center the counttext horizontally on screen
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center align the countText
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Please fix the bug: 'Uncaught ReferenceError: updateCount is not defined' in or related to this line: 'updateCount();' Line Number: 41
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Make a textfield senter top of stage.
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make a background graphic filling the whole screen
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Please fix the bug: 'Uncaught TypeError: textGraphics.setText is not a function' in or related to this line: 'textGraphics.setText(text);' Line Number: 26
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('countText', {' Line Number: 43
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x001100 // Init game with black background }); /**** * Game Code ****/ // Initialize a text asset for displaying the count number // Initialize a simple circle asset for counting visualization // Initialize game elements var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, alpha: 0.8 })); var countText = new Text2('Tensions run high at the border\nCount to 10', { size: 100, fill: "#ffffff", anchorX: 0.5, anchorY: 0.0, x: 2048 / 2, y: 0 }); LK.gui.top.addChild(countText); // Initialize count variable var count = 0; // Function to update the count and display it // Add event listener to increment count on touch game.on('down', function () {}); // Initialize the count display function updateCount() { // Update the count text countText.text = 'Count: ' + count; } updateCount(); // Main game tick function LK.on('tick', function () { // Game logic that needs to be executed every frame can be added here // For this simple counting game, there's no need to update anything per tick });
===================================================================
--- original.js
+++ change.js
@@ -1,28 +1,5 @@
/****
-* Classes
-****/
-// Class for the Count Circle
-var CountCircle = Container.expand(function () {
- var self = Container.call(this);
- var circleGraphics = self.attachAsset('countCircle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
-// Class for the Count Text
-var CountText = Container.expand(function () {
- var self = Container.call(this);
- var textGraphics = self.attachAsset('countText', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.setText = function (text) {
- textGraphics.text = text;
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x001100 // Init game with black background
@@ -40,36 +17,27 @@
x: 2048 / 2,
y: 2732 / 2,
alpha: 0.8
}));
-var countText = new Text2('0', {
+var countText = new Text2('Tensions run high at the border\nCount to 10', {
size: 100,
fill: "#ffffff",
anchorX: 0.5,
anchorY: 0.0,
x: 2048 / 2,
- y: 100
+ y: 0
});
LK.gui.top.addChild(countText);
-var countCircle = game.addChild(new CountCircle());
-var countText = game.addChild(new CountText());
-// Position the count circle and text in the center of the screen
-countCircle.x = 2048 / 2;
-countCircle.y = 2732 / 2;
-countText.x = 2048 / 2;
-countText.y = 2732 / 2;
// Initialize count variable
var count = 0;
// Function to update the count and display it
-function updateCount() {
- count = count % 10 + 1; // Ensure count loops from 1 to 10
- countText.setText(count.toString()); // Update the displayed count
-}
// Add event listener to increment count on touch
-game.on('down', function () {
- updateCount();
-});
+game.on('down', function () {});
// Initialize the count display
+function updateCount() {
+ // Update the count text
+ countText.text = 'Count: ' + count;
+}
updateCount();
// Main game tick function
LK.on('tick', function () {
// Game logic that needs to be executed every frame can be added here
A map of a fictional world, divided in the middle by a red dashed line, which is a country border. On each side of the border, a modern army is marched up and pointing weapons at the other side. Style should be detailed illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
A blank scrabble tile, direct top down view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful meadow in summer, seen in perspective from a low altitude plane.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fiery explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rectangular green button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.