User prompt
Please fix the bug: 'Uncaught ReferenceError: updateCount is not defined' in or related to this line: 'updateCount();' Line Number: 41
Code edit (7 edits merged)
Please save this source code
User prompt
Make a textfield senter top of stage.
Code edit (1 edits merged)
Please save this source code
User prompt
make a background graphic filling the whole screen
User prompt
Please fix the bug: 'Uncaught TypeError: textGraphics.setText is not a function' in or related to this line: 'textGraphics.setText(text);' Line Number: 26
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'text')' in or related to this line: 'LK.init.text('countText', {' Line Number: 43
Initial prompt
Count to 10
/****
* Classes
****/
// Class for the Count Circle
var CountCircle = Container.expand(function () {
var self = Container.call(this);
var circleGraphics = self.attachAsset('countCircle', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Class for the Count Text
var CountText = Container.expand(function () {
var self = Container.call(this);
var textGraphics = self.attachAsset('countText', {
anchorX: 0.5,
anchorY: 0.5
});
self.setText = function (text) {
textGraphics.text = text;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize a text asset for displaying the count number
// Initialize a simple circle asset for counting visualization
// Initialize game elements
var countText = new Text2('0', {
size: 100,
fill: "#ffffff"
});
var countCircle = game.addChild(new CountCircle());
var countText = game.addChild(new CountText());
// Position the count circle and text in the center of the screen
countCircle.x = 2048 / 2;
countCircle.y = 2732 / 2;
countText.x = 2048 / 2;
countText.y = 2732 / 2;
// Initialize count variable
var count = 0;
// Function to update the count and display it
function updateCount() {
count = count % 10 + 1; // Ensure count loops from 1 to 10
countText.setText(count.toString()); // Update the displayed count
}
// Add event listener to increment count on touch
game.on('down', function () {
updateCount();
});
// Initialize the count display
updateCount();
// Main game tick function
LK.on('tick', function () {
// Game logic that needs to be executed every frame can be added here
// For this simple counting game, there's no need to update anything per tick
}); ===================================================================
--- original.js
+++ change.js
@@ -16,9 +16,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.setText = function (text) {
- textGraphics.setText(text);
+ textGraphics.text = text;
};
});
/****
A map of a fictional world, divided in the middle by a red dashed line, which is a country border. On each side of the border, a modern army is marched up and pointing weapons at the other side. Style should be detailed illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
A blank scrabble tile, direct top down view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful meadow in summer, seen in perspective from a low altitude plane.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A smiling family waving.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fiery explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A rectangular green button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.