User prompt
use two instances of path for seamless scrolling
User prompt
make a parallax effect where the path and the bushes move slowly towards the left, as new instances are spawned on the right side seamlessly
User prompt
make another asset called berrybush, and use it randomly for shrubbery
Code edit (2 edits merged)
Please save this source code
User prompt
add a bit of randomness to the shrubberies x and y positions
Code edit (9 edits merged)
Please save this source code
User prompt
make a function to place x amount of shrubberies, more or less evenly spaced
User prompt
add a few shrubberies between the background and ground
Code edit (4 edits merged)
Please save this source code
User prompt
make a path asset
Code edit (1 edits merged)
Please save this source code
User prompt
please make a fullscreen background image
Initial prompt
Endless Runner 1
/****
* Classes
****/
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.moveLeft = function () {
self.x -= self.speed;
};
self.moveRight = function () {
self.x += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 2048 / 2;
player.y = 2732 - 200;
game.addChild(player);
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle touch events for player movement
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
player.moveLeft();
} else {
player.moveRight();
}
};
// Update game logic
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (obstacles[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
spawnObstacle();
}
};
A background illstration for a game, rich in style, medieval fantasy themed, of a landscape seen from a great distance, like froma mountain ridge with mountains and forests and lakes and lots of features.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet with various poses for a heavily armored little dwarven warrior with an axe in various poses for use in an endless runner game. Te poses should include walking, eating, jumping, ducking low, and chargingforward. Sprites should be laid out in a rectangular grid wih blank space between them. Style should be medieval fantasy.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A game logo for a game called 'Endless Viking Run' using norse font on a background of a viking shield and crossed axes. Muted colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.