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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'price')' in or related to this line: 'if (coins < self.item1.price) {' Line Number: 364
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'price')' in or related to this line: 'if (coins < self.item1.price) {' Line Number: 364
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'hide')' in or related to this line: 'game.shop.hide();' Line Number: 89
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Code edit (19 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: shopWindow is not defined' in or related to this line: 'shopWindow.hide();' Line Number: 341
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Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'LK.gui.topleft.addChild(coinsTxt);' Line Number: 553
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Code edit (10 edits merged)
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make a class for an upgrade button
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var itemGraphic = self.attachAsset(id, {' Line Number: 215
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add a class for a shopitem
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add a background graphic object for the shopwindow.
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make a class for a shopwindow object
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===================================================================
--- original.js
+++ change.js
@@ -286,8 +286,18 @@
item3.y = -20;
self.addChild(item1);
self.addChild(item2);
self.addChild(item3);
+ var shopTxt = new Text2('SHOP\nHere you can spend the star coins you earned.', {
+ size: 60,
+ fill: "#ffffff",
+ dropShadow: true,
+ dropShadowColor: '#000000',
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 5
+ });
+ shopTxt.anchor.set(0.5, 0.5); // Sets anchor to the center of the bottom edge of the text.
+ self.addChild(shopTxt);
// Method to show the shop window
self.show = function () {
self.visible = true;
// Additional logic to animate the shop window appearance could be added here
@@ -511,16 +521,16 @@
});
bestScoreTxt.anchor.set(0.5, -2); // Sets anchor to the center of the top edge of the text.
LK.gui.top.addChild(bestScoreTxt);
var coinsTxt = new Text2('Stars: 0', {
- size: 40,
- fill: "#ffffff",
+ size: 50,
+ fill: "#bbbbff",
dropShadow: true,
dropShadowColor: '#000000',
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 5
});
-coinsTxt.anchor.set(0, 0); // Sets anchor to the center of the top edge of the text.
+coinsTxt.anchor.set(-0.2, -0.5); // Sets anchor to the center of the top edge of the text.
LK.gui.topLeft.addChild(coinsTxt);
// Create an action meter at the bottom of the screen
var actionMeter = new Container();
var actionMeterGraphics = actionMeter.attachAsset('actionMeter', {
@@ -660,8 +670,10 @@
t = starpowerups[i];
if (javelin.intersects(t)) {
if (t.type == enums.STAR) {
createStarExplosion(t.x, t.y, 10, t.r);
+ coins += 5;
+ coinsTxt.setText('Stars: ' + coins);
//speed += 0.001;
//javelin.radius += 1;
if (liftBoostCounter < 20) {
liftBoostActive = true;
@@ -736,9 +748,11 @@
}
if (landed) {
landedCounter++;
if (landedCounter >= 120) {
- LK.showGameOver();
+ //LK.showGameOver();
+ //instructionTxt.setText('SHOP\nHere you can spend the coins you collected.');
+ shop.show();
}
}
if (playerHit) {
javelin._move_migrated();
pixelart. a beautiful moon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart a beautiful starry sky seen in empty outer space.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a javelin used for olympic games and athletics. Just the spear itself, horizontally laid out in the image. It should be a slim metal spear, pointy in both ends, and with a grip somewhere off center of the shaft.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a metallic triangular pointer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart lettering of the word 'LUNAR' with some blank space around it.
replace inpainted area with transparency.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small light yellow star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
delete the inpainted areas.
Pixelart. A background window for an in-game shop, with a space theme. The center part should be a large blank area with space for the items and labels for sale in the game shop. The blank space could have the form of a black computer screen inside a spaceship.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixelart. An icon of a an arm holding javelin with fire around it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Turn in-painted area solid blue like the area around it.
Pixelart. A rectangular silvery button with the text 'CLOSE'.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.