Code edit (10 edits merged)
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create an actionmeter at the bottom of the screen
Code edit (11 edits merged)
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make a text label at the bottom of the screen: "Tap to throw the javelin"
Code edit (1 edits merged)
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Code edit (2 edits merged)
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update the javelin.moce() function so that the javelin orbits the moon.
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (9 edits merged)
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Add the astronaut to the scene
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add the background graphics to the game, before the moon is added.
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create a fullscreen background image
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Add a round moon oibject in center of screen
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Lunar Javelin Throw
===================================================================
--- original.js
+++ change.js
@@ -24,11 +24,23 @@
self.scale.y = 0.8;
self.gravity = 0.1; // Simulate low gravity on the moon
self.rotation = -0.30;
self.move = function () {
+ // Calculate the distance between the javelin and the moon
+ var dx = self.x - moonSurface.x;
+ var dy = self.y - moonSurface.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ // Calculate the gravitational force (F = G * (m1 * m2) / r^2)
+ var force = self.gravity * (self.mass * moonSurface.mass) / (distance * distance);
+ // Calculate the direction of the force
+ var forceX = force * dx / distance;
+ var forceY = force * dy / distance;
+ // Apply the force to the javelin's speed
+ self.speedX += forceX;
+ self.speedY += forceY;
+ // Update the javelin's position
self.x += self.speedX;
self.y += self.speedY;
- self.speedY += self.gravity; // Apply gravity effect
};
});
// Moon surface class for visual effect
var MoonSurface = Container.expand(function () {
@@ -80,8 +92,9 @@
javelin.speedX = Math.random() * 10 - 5; // Random horizontal speed
javelin.speedY = -10 - Math.random() * 5; // Upward speed with a little randomness
javelins.push(javelin);
game.addChild(javelin);*/
+ javelins.push(javelin);
thrown = true;
}
// Touch event to launch a javelin
game.on('down', function (obj) {
pixelart. a beautiful moon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart a beautiful starry sky seen in empty outer space.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a javelin used for olympic games and athletics. Just the spear itself, horizontally laid out in the image. It should be a slim metal spear, pointy in both ends, and with a grip somewhere off center of the shaft.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a metallic triangular pointer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart lettering of the word 'LUNAR' with some blank space around it.
replace inpainted area with transparency.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small light yellow star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
delete the inpainted areas.
Pixelart. A background window for an in-game shop, with a space theme. The center part should be a large blank area with space for the items and labels for sale in the game shop. The blank space could have the form of a black computer screen inside a spaceship.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixelart. An icon of a an arm holding javelin with fire around it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Turn in-painted area solid blue like the area around it.
Pixelart. A rectangular silvery button with the text 'CLOSE'.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.