Code edit (1 edits merged)
Please save this source code
User prompt
now use the beziercurve function to generate an overarching path from each ingredient to the center of the glass
User prompt
cool, please add the function to the game, soI can use it
Code edit (16 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'ingredientsContainer.addChild(ingredientButton);' Line Number: 386
Code edit (1 edits merged)
Please save this source code
Code edit (9 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var startX = self._parent.x + self.x;' Line Number: 185
Code edit (5 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: harvestedCounter is not defined' in or related to this line: 'harvestedCounter++;' Line Number: 207
Code edit (1 edits merged)
Please save this source code
User prompt
on ingredientbutton down, move the ingredientbutton to the emptyglass position x and y, and scale it down to 0.3 on x and y, over the duration of 1 second.
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: startX is not defined' in or related to this line: 'target.deltaX = destination.x - startX;' Line Number: 241
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
please us LK.ticks (assuming a framerate of 60 frames per second, instead of datetime in the moveTo function
Code edit (18 edits merged)
Please save this source code
User prompt
please implement the moveto function so it it moves the target object to the destination cooredinates and endScale x and y over the number of seconds secified in duration parameter.
Code edit (1 edits merged)
Please save this source code
User prompt
please fix the emptyglass class, so that the textlabel is correctly added to it.
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: queueUpdateCounter is not defined' in or related to this line: 'if (queueUpdateCounter < queueUpdateMax) {' Line Number: 328
Code edit (7 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -157,12 +157,12 @@
//x: ingredientButton.x //i * 400 //(i - item.ingredients.length / 2) * 400
});
self.addChild(ingredientSprite);
self.moveTo = function (targetX, targetY, duration) {
- var startX = self.x - ingredientsContainer.x;
- var startY = self.y - ingredientsContainer.y;
- var distanceX = targetX;
- var distanceY = targetY;
+ var startX = self.x + ingredientsContainer.x;
+ var startY = self.y + ingredientsContainer.y; //1800; //ingredientsContainer.y + self.y;
+ var distanceX = startX - targetX;
+ var distanceY = startY - targetY;
var totalTicks = duration * 60; // Assuming 60 FPS
var currentTick = 0;
self.update = function () {
if (currentTick < totalTicks) {
@@ -170,8 +170,10 @@
//self.x = startX + distanceX * progress;
//self.y = startY + distanceY * progress;
self.x = startX + distanceX * easeOutBounce(progress); // * progress;
self.y = startY + distanceY * easeOutBounce(progress); // * progress;
+ //self.x += distanceX * easeOutBounce(progress); // * progress;
+ //self.y += distanceY * easeOutBounce(progress); // * progress;
currentTick++;
} else {
self.x = targetX;
self.y = targetY;
@@ -353,15 +355,17 @@
ingredientsContainer = new Container();
ingredientsContainer.x = 2048 / 2;
ingredientsContainer.y = 2732 - 400;
game.addChild(ingredientsContainer);
+ game.addChild(ingredientsContainer);
for (var i = 0; i < item.ingredients.length; i++) {
var ingredientButton = new IngredientButton(i, item.ingredients[i]);
ingredientButton.x = i * 400;
ingredientsContainer.addChild(ingredientButton);
+ ingredientButton.x += 1024 - 400 * item.ingredients.length / 2;
}
//ingredientsContainer.x = 1024; //(2048 - ingredientsContainer.width) / 2;
- ingredientsContainer.x -= ingredientsContainer.width / 2 - 200;
+ //ingredientsContainer.x -= ingredientsContainer.width / 2 - 200;
// Add an empty glass
emptyGlass = new EmptyGlass();
game.addChild(emptyGlass);
emptyGlass.x = 1600;
A beautiful scenery looking out to sea from an empty beach side promenade on a bright summer day. Happy game illustration style for a casual family friendly game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove the glass and the crate of lemons from the table.
A simple, elegant white speech bubble.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A lemon with a few slices cut off.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bag of white sugar, open and with a pile of the sugar in front of it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pitcher full of nice fresh water and ice cubes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round white button for an interface element.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An empty drinking glass.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red heart. simple.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of watermelon and strawberry slushice. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of banana milkshake. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of pina colada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A nice glass of mango lassie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of blueberries. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A couple of bananas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bottle of milk. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A watermelon and some pieces of watermelon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A mango and a few slices of mango. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pineapple with a few slices of pineapple in front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A fullscreen background gui element for an in-game shop. It should be mostly blanks space, but along the edges there could be some structure or decorative vines and items, mostly related to fruits, berries, cocktails in a summer theme.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A modern dream of a sailing boat. game illustration.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A bold green checkmark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blnd girl in a strawhat i en joying an enormous strawberry drink on her sailing boat as the sun sets. Clean game art illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An idyllic llustration of a beach cove where a blond girl in a straw hat is enjoying an large strawberry drink on the deck of her sailing boat as the sun sets. Clean game illustration style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.