Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
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when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
Code edit (1 edits merged)
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
Code edit (5 edits merged)
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
Code edit (8 edits merged)
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once the first letter on each level is clicked, a submit button shoud appear below the leters
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once a letter is clicked, it should become 0.5 alpha and unclickable
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please adda black outline to backboardtext
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -52,9 +52,9 @@
var scoreIncrement = currentWord.length;
LK.setScore(LK.getScore() + scoreIncrement);
scoreTxt.setText(LK.getScore());
// Create star explosion effect
- createStarExplosion();
+ createStarExplosion(blackboardOffsetX, blackboardOffsetY);
blackBoardArr = [];
blackboardOffsetX = 0;
blackboardOffsetY += 120;
game.children.forEach(function (child) {
@@ -288,17 +288,17 @@
// Update function
game.update = function () {
// Game update logic
};
-function createStarExplosion() {
+function createStarExplosion(x, y) {
for (var i = 0; i < 20; i++) {
var star = LK.getAsset('centerCircle', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: Math.random() * 0.5 + 0.5,
scaleY: Math.random() * 0.5 + 0.5,
- x: 2048 / 2,
- y: 2732 / 2
+ x: x,
+ y: y
});
game.addChild(star);
var angle = Math.random() * Math.PI * 2;
var speed = Math.random() * 10 + 5;
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.