Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
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when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
Code edit (1 edits merged)
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
Code edit (5 edits merged)
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
Code edit (8 edits merged)
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once the first letter on each level is clicked, a submit button shoud appear below the leters
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once a letter is clicked, it should become 0.5 alpha and unclickable
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please adda black outline to backboardtext
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -21,8 +21,9 @@
letterText.setText(letter);
};
self.down = function (x, y, obj) {
writeLetterOnBlackboard(self.letter);
+ currentWord += self.letter;
self.alpha = 0.5;
self.down = null; // Make it unclickable
};
return self;
@@ -39,10 +40,18 @@
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.down = function (x, y, obj) {
- console.log("Submit button clicked");
+ console.log("Submit button clicked: ", currentWord);
// Add logic to handle submit action
+ if (levels[currentLevel].words.includes(currentWord)) {
+ console.log('correct');
+ var scoreIncrement = currentWord.length;
+ LK.setScore(LK.getScore() + scoreIncrement);
+ scoreTxt.setText(LK.getScore());
+ } else {
+ console.log('incorrect');
+ }
};
return self;
});
var Teacher = Container.expand(function () {
@@ -63,8 +72,15 @@
/****
* Game Code
****/
+var currentWord = "";
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
var blackboardOffsetX = 0;
function writeLetterOnBlackboard(letter) {
var blackboardText = new Text2(letter, {
size: 150,
@@ -100,8 +116,10 @@
// Function to reset the game state for the new level
function resetGameStateForNewLevel() {
// Logic to reset the game state for the new level
// For example, clear the board, reset the score, etc.
+ LK.setScore(0);
+ scoreTxt.setText(LK.getScore());
displayLettersInLine();
}
// Function to display letters in a line centered at height 2000
function displayLettersInLine() {
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.