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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
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once the first letter on each level is clicked, a submit button shoud appear below the leters
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once a letter is clicked, it should become 0.5 alpha and unclickable
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please adda black outline to backboardtext
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each added letter on blackboard should be offeset x-wise
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when player clicks a letter, it is written on the blackboard
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make a teacher class and graphics asset, and place her immediately above the background
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make a background graphic object covering the whole screen
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write a function that does the same as displayletterincircle but only displays the letters on a line, centered at height 2000
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please implement the function makeNewDrawing so that it places a number of graphics assets to form a line between drawStartX, drawStartY and the x and y passed as parameters.
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===================================================================
--- original.js
+++ change.js
@@ -194,8 +194,19 @@
words: ['LOPES', 'POLES', 'SLOPE']
}];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
+function shuffleArray(array) {
+ for (var i = array.length - 1; i > 0; i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var temp = array[i];
+ array[i] = array[j];
+ array[j] = temp;
+ }
+}
+shuffleArray(levels3);
+shuffleArray(levels4);
+shuffleArray(levels5);
var levels = levels3.concat(levels4, levels5);
var letters = getLettersForCurrentLevel();
displayLettersInLine();
// Current level index
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.