Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: letterTilesArr is not a function' in or related to this line: 'letterTilesArr(letterTile);' Line Number: 235
Code edit (1 edits merged)
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
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when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
Code edit (1 edits merged)
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
Code edit (5 edits merged)
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
Code edit (8 edits merged)
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once the first letter on each level is clicked, a submit button shoud appear below the leters
===================================================================
--- original.js
+++ change.js
@@ -102,35 +102,8 @@
// Logic to reset the game state for the new level
// For example, clear the board, reset the score, etc.
displayLettersInLine();
}
-// Function to display letters in a circle
-function displayLettersInCircle() {
- var centerX = 2048 / 2;
- var centerY = 2732 * 0.75;
- var radius = 300;
- // Add larger circle behind the letters
- var largerCircle = LK.getAsset('largerCircle', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 10,
- scaleY: 10
- });
- largerCircle.x = centerX;
- largerCircle.y = centerY;
- game.addChild(largerCircle);
- var angleStep = 2 * Math.PI / letters.length;
- for (var i = 0; i < letters.length; i++) {
- var angle = i * angleStep + Math.PI / 2;
- var x = centerX + radius * Math.cos(angle);
- var y = centerY + radius * Math.sin(angle);
- var letterTile = new LetterTile();
- letterTile.setLetter(letters[i]);
- letterTile.x = x;
- letterTile.y = y;
- game.addChild(letterTile);
- }
-}
// Function to display letters in a line centered at height 2000
function displayLettersInLine() {
var startX = 2048 / 2 - letters.length * 220 / 2;
var y = 2000;
@@ -153,9 +126,9 @@
console.log("All levels completed!");
}
}
// Define levels with different sets of letters and acceptable words
-var levels = [{
+var levels3 = [{
letters: ['N', 'W', 'O'],
words: ['NOW', 'WON', 'OWN']
}, {
letters: ['A', 'E', 'T'],
@@ -221,9 +194,9 @@
words: ['LOPES', 'POLES', 'SLOPE']
}];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
-var levels = [];
+var levels = levels3.concat(levels4, levels5);
var letters = getLettersForCurrentLevel();
displayLettersInLine();
// Current level index
// Function to get letters for the current level
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.