Code edit (16 edits merged)
Please save this source code
User prompt
please implement function gameWon such that it displays a message 'Congratulations! You found all the worrd!' for a few seconds before calling KLshowGameOver.
Code edit (1 edits merged)
Please save this source code
Code edit (8 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: letterTilesArr is not a function' in or related to this line: 'letterTilesArr(letterTile);' Line Number: 235
Code edit (1 edits merged)
Please save this source code
Code edit (5 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
Please save this source code
User prompt
when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
Please save this source code
Code edit (15 edits merged)
Please save this source code
User prompt
make a small star explosion on the blackboard when a word is correct
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
Code edit (1 edits merged)
Please save this source code
User prompt
when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
Please save this source code
User prompt
when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
Code edit (3 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
Code edit (5 edits merged)
Please save this source code
User prompt
please populate the levels array with 10 sets of 3 letters and the words these can spell out
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for Letter Tiles var LetterTile = Container.expand(function () { var self = Container.call(this); self.letter = ''; var tileGraphics = self.attachAsset('tile', { anchorX: 0.5, anchorY: 0.5 }); var letterText = new Text2(self.letter, { size: 100, fill: "#000000" }); letterText.anchor.set(0.5, 0.5); self.addChild(letterText); self.setLetter = function (letter) { self.letter = letter; letterText.setText(letter); }; self.down = function (x, y, obj) { writeLetterOnBlackboard(self.letter); self.alpha = 0.5; self.down = null; // Make it unclickable }; return self; }); var SubmitButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('Submit', { size: 100, fill: "#000000" }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { console.log("Submit button clicked"); // Add logic to handle submit action }; return self; }); var Teacher = Container.expand(function () { var self = Container.call(this); var teacherGraphics = self.attachAsset('teacher', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var blackboardOffsetX = 0; function writeLetterOnBlackboard(letter) { var blackboardText = new Text2(letter, { size: 150, fill: "#ffffff", stroke: "#000000", strokeThickness: 10 }); blackboardText.anchor.set(0.5, 0.5); blackboardText.x = 400 + blackboardOffsetX; blackboardText.y = 400; game.addChild(blackboardText); blackboardOffsetX += 110; // Adjust the offset value as needed // Check if this is the first letter clicked if (blackboardOffsetX === 110) { var submitButton = new SubmitButton(); submitButton.x = 2048 / 2; submitButton.y = 2400; game.addChild(submitButton); } } // Add background graphic object covering the whole screen var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 50, y: 2732 / 2 - 200 }); game.addChild(background); var teacher = new Teacher(); teacher.x = 2048 / 2 + 380; teacher.y = 2732 / 2 - 250; game.addChild(teacher); // Function to reset the game state for the new level function resetGameStateForNewLevel() { // Logic to reset the game state for the new level // For example, clear the board, reset the score, etc. displayLettersInLine(); } // Function to display letters in a line centered at height 2000 function displayLettersInLine() { var startX = 2048 / 2 - letters.length * 220 / 2; var y = 2000; for (var i = 0; i < letters.length; i++) { var x = startX + i * 220; var letterTile = new LetterTile(); letterTile.setLetter(letters[i]); letterTile.x = x; letterTile.y = y; game.addChild(letterTile); } } // Function to advance to the next level function advanceToNextLevel() { if (currentLevel < levels.length - 1) { currentLevel++; letters = getLettersForCurrentLevel(); resetGameStateForNewLevel(); } else { console.log("All levels completed!"); } } // Define levels with different sets of letters and acceptable words var levels3 = [{ letters: ['N', 'W', 'O'], words: ['NOW', 'WON', 'OWN'] }, { letters: ['A', 'E', 'T'], words: ['TEA', 'EAT', 'ATE'] }, { letters: ['A', 'M', 'R'], words: ['MAR', 'ARM', 'RAM'] }, { letters: ['A', 'T', 'P'], words: ['APT', 'PAT', 'TAP'] }, { letters: ['A', 'T', 'R'], words: ['TAR', 'ART', 'RAT'] }, { letters: ['O', 'T', 'P'], words: ['OPT', 'TOP', 'POT'] }, { letters: ['A', 'E', 'R'], words: ['EAR', 'ARE', 'ERA'] }]; var levels4 = [{ letters: ['E', 'C', 'A', 'R'], words: ['ACRE', 'CARE', 'RACE', 'ACER'] }, { letters: ['E', 'S', 'N', 'T'], words: ['NETS', 'TENS', 'SENT', 'NEST'] }, { letters: ['E', 'L', 'A', 'M'], words: ['LAME', 'MALE', 'MEAL'] }, { letters: ['S', 'D', 'E', 'U'], words: ['DUES', 'SUED', 'USED'] }, { letters: ['P', 'S', 'A', 'N'], words: ['NAPS', 'SNAP', 'PANS', 'SPAN'] }, { letters: ['A', 'L', 'R', 'I'], words: ['LAIR', 'LIAR', 'RAIL'] }]; var levels5 = [{ letters: ['T', 'D', 'E', 'I'], words: ['DIET', 'EDIT', 'TIDE', 'TIED'] }, { letters: ['T', 'E', 'L', 'A', 'R'], words: ['ALTER', 'ALTER', 'LATER'] }, { letters: ['E', 'S', 'M', 'L', 'I'], words: ['LIMES', 'SMILE', 'MILES', 'SLIME'] }, { letters: ['S', 'R', 'T', 'I', 'E'], words: ['RITES', 'TIERS', 'TRIES', 'TIRES'] }, { letters: ['P', 'S', 'A', 'E', 'H'], words: ['HEAPS', 'SHAPE', 'PHASE'] }, { letters: ['O', 'D', 'Y', 'R', 'W'], words: ['DOWRY', 'ROWDY', 'WORDY'] }, { letters: ['E', 'B', 'O', 'R', 'S'], words: ['BORES', 'ROBES', 'SOBER'] }, { letters: ['P', 'L', 'E', 'S', 'O'], words: ['LOPES', 'POLES', 'SLOPE'] }]; // Initialize the first level's letters and show level 1 when the game starts var currentLevel = 0; var levels = levels3.concat(levels4, levels5); var letters = getLettersForCurrentLevel(); displayLettersInLine(); // Current level index // Function to get letters for the current level function getLettersForCurrentLevel() { return levels[currentLevel].letters; } // Initialize variables // Update function game.update = function () { // Game update logic };
===================================================================
--- original.js
+++ change.js
@@ -102,35 +102,8 @@
// Logic to reset the game state for the new level
// For example, clear the board, reset the score, etc.
displayLettersInLine();
}
-// Function to display letters in a circle
-function displayLettersInCircle() {
- var centerX = 2048 / 2;
- var centerY = 2732 * 0.75;
- var radius = 300;
- // Add larger circle behind the letters
- var largerCircle = LK.getAsset('largerCircle', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 10,
- scaleY: 10
- });
- largerCircle.x = centerX;
- largerCircle.y = centerY;
- game.addChild(largerCircle);
- var angleStep = 2 * Math.PI / letters.length;
- for (var i = 0; i < letters.length; i++) {
- var angle = i * angleStep + Math.PI / 2;
- var x = centerX + radius * Math.cos(angle);
- var y = centerY + radius * Math.sin(angle);
- var letterTile = new LetterTile();
- letterTile.setLetter(letters[i]);
- letterTile.x = x;
- letterTile.y = y;
- game.addChild(letterTile);
- }
-}
// Function to display letters in a line centered at height 2000
function displayLettersInLine() {
var startX = 2048 / 2 - letters.length * 220 / 2;
var y = 2000;
@@ -153,9 +126,9 @@
console.log("All levels completed!");
}
}
// Define levels with different sets of letters and acceptable words
-var levels = [{
+var levels3 = [{
letters: ['N', 'W', 'O'],
words: ['NOW', 'WON', 'OWN']
}, {
letters: ['A', 'E', 'T'],
@@ -221,9 +194,9 @@
words: ['LOPES', 'POLES', 'SLOPE']
}];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
-var levels = [];
+var levels = levels3.concat(levels4, levels5);
var letters = getLettersForCurrentLevel();
displayLettersInLine();
// Current level index
// Function to get letters for the current level
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.