Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
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when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
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once the first letter on each level is clicked, a submit button shoud appear below the leters
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once a letter is clicked, it should become 0.5 alpha and unclickable
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please adda black outline to backboardtext
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/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
// Class for Letter Tiles
var LetterTile = Container.expand(function () {
	var self = Container.call(this);
	self.letter = '';
	var tileGraphics = self.attachAsset('tile', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var letterText = new Text2(self.letter, {
		size: 100,
		fill: "#000000"
	});
	letterText.anchor.set(0.5, 0.5);
	self.addChild(letterText);
	self.setLetter = function (letter) {
		self.letter = letter;
		letterText.setText(letter);
	};
	self.down = function (x, y, obj) {
		writeLetterOnBlackboard(self.letter);
		self.alpha = 0.5;
		self.down = null; // Make it unclickable
	};
	return self;
});
var SubmitButton = Container.expand(function () {
	var self = Container.call(this);
	var buttonGraphics = self.attachAsset('submitButton', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var buttonText = new Text2('Submit', {
		size: 100,
		fill: "#000000"
	});
	buttonText.anchor.set(0.5, 0.5);
	self.addChild(buttonText);
	self.down = function (x, y, obj) {
		console.log("Submit button clicked");
		// Add logic to handle submit action
	};
	return self;
});
var Teacher = Container.expand(function () {
	var self = Container.call(this);
	var teacherGraphics = self.attachAsset('teacher', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background
});
/**** 
* Game Code
****/ 
var blackboardOffsetX = 0;
function writeLetterOnBlackboard(letter) {
	var blackboardText = new Text2(letter, {
		size: 150,
		fill: "#ffffff",
		stroke: "#000000",
		strokeThickness: 10
	});
	blackboardText.anchor.set(0.5, 0.5);
	blackboardText.x = 400 + blackboardOffsetX;
	blackboardText.y = 400;
	game.addChild(blackboardText);
	blackboardOffsetX += 110; // Adjust the offset value as needed
	// Check if this is the first letter clicked
	if (blackboardOffsetX === 110) {
		var submitButton = new SubmitButton();
		submitButton.x = 2048 / 2;
		submitButton.y = 2400;
		game.addChild(submitButton);
	}
}
// Add background graphic object covering the whole screen
var background = LK.getAsset('background', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2 - 50,
	y: 2732 / 2 - 200
});
game.addChild(background);
var teacher = new Teacher();
teacher.x = 2048 / 2 + 380;
teacher.y = 2732 / 2 - 250;
game.addChild(teacher);
// Function to reset the game state for the new level
function resetGameStateForNewLevel() {
	// Logic to reset the game state for the new level
	// For example, clear the board, reset the score, etc.
	displayLettersInLine();
}
// Function to display letters in a circle
function displayLettersInCircle() {
	var centerX = 2048 / 2;
	var centerY = 2732 * 0.75;
	var radius = 300;
	// Add larger circle behind the letters
	var largerCircle = LK.getAsset('largerCircle', {
		anchorX: 0.5,
		anchorY: 0.5,
		scaleX: 10,
		scaleY: 10
	});
	largerCircle.x = centerX;
	largerCircle.y = centerY;
	game.addChild(largerCircle);
	var angleStep = 2 * Math.PI / letters.length;
	for (var i = 0; i < letters.length; i++) {
		var angle = i * angleStep + Math.PI / 2;
		var x = centerX + radius * Math.cos(angle);
		var y = centerY + radius * Math.sin(angle);
		var letterTile = new LetterTile();
		letterTile.setLetter(letters[i]);
		letterTile.x = x;
		letterTile.y = y;
		game.addChild(letterTile);
	}
}
// Function to display letters in a line centered at height 2000
function displayLettersInLine() {
	var startX = 2048 / 2 - letters.length * 220 / 2;
	var y = 2000;
	for (var i = 0; i < letters.length; i++) {
		var x = startX + i * 220;
		var letterTile = new LetterTile();
		letterTile.setLetter(letters[i]);
		letterTile.x = x;
		letterTile.y = y;
		game.addChild(letterTile);
	}
}
// Function to advance to the next level
function advanceToNextLevel() {
	if (currentLevel < levels.length - 1) {
		currentLevel++;
		letters = getLettersForCurrentLevel();
		resetGameStateForNewLevel();
	} else {
		console.log("All levels completed!");
	}
}
// Define levels with different sets of letters and acceptable words
var levels = [{
	letters: ['N', 'W', 'O'],
	words: ['NOW', 'WON', 'OWN']
}, {
	letters: ['A', 'E', 'T'],
	words: ['TEA', 'EAT', 'ATE']
}, {
	letters: ['A', 'M', 'R'],
	words: ['MAR', 'ARM', 'RAM']
}, {
	letters: ['A', 'T', 'P'],
	words: ['APT', 'PAT', 'TAP']
}, {
	letters: ['A', 'T', 'R'],
	words: ['TAR', 'ART', 'RAT']
}, {
	letters: ['O', 'T', 'P'],
	words: ['OPT', 'TOP', 'POT']
}, {
	letters: ['A', 'E', 'R'],
	words: ['EAR', 'ARE', 'ERA']
}, {
	letters: ['E', 'C', 'A', 'R'],
	words: ['ACRE', 'CARE', 'RACE', 'ACER']
}, {
	letters: ['E', 'S', 'N', 'T'],
	words: ['NETS', 'TENS', 'SENT', 'NEST']
}, {
	letters: ['E', 'L', 'A', 'M'],
	words: ['LAME', 'MALE', 'MEAL']
}, {
	letters: ['S', 'D', 'E', 'U'],
	words: ['DUES', 'SUED', 'USED']
}, {
	letters: ['E', 'L', 'A', 'M'],
	words: ['LAME', 'MALE', 'MEAL']
}, {
	letters: ['E', 'L', 'A', 'M'],
	words: ['LAME', 'MALE', 'MEAL']
}, {
	letters: ['E', 'L', 'A', 'M'],
	words: ['LAME', 'MALE', 'MEAL']
}];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
var letters = getLettersForCurrentLevel();
displayLettersInLine();
// Current level index
// Function to get letters for the current level
function getLettersForCurrentLevel() {
	return levels[currentLevel];
}
// Initialize variables
// Update function
game.update = function () {
	// Game update logic
}; ===================================================================
--- original.js
+++ change.js
@@ -155,36 +155,48 @@
 }
 // Define levels with different sets of letters and acceptable words
 var levels = [{
 	letters: ['N', 'W', 'O'],
-	words: ['NOW', 'WON']
+	words: ['NOW', 'WON', 'OWN']
 }, {
-	letters: ['F', 'G', 'H', 'I', 'J'],
-	words: ['HIGH', 'FIG']
+	letters: ['A', 'E', 'T'],
+	words: ['TEA', 'EAT', 'ATE']
 }, {
-	letters: ['K', 'L', 'M', 'N', 'O'],
-	words: ['MONK', 'LOAN']
+	letters: ['A', 'M', 'R'],
+	words: ['MAR', 'ARM', 'RAM']
 }, {
-	letters: ['A', 'B', 'C'],
-	words: ['CAB', 'BAC']
+	letters: ['A', 'T', 'P'],
+	words: ['APT', 'PAT', 'TAP']
 }, {
-	letters: ['D', 'E', 'F'],
-	words: ['FED', 'DEF']
+	letters: ['A', 'T', 'R'],
+	words: ['TAR', 'ART', 'RAT']
 }, {
-	letters: ['G', 'H', 'I'],
-	words: ['HIGH', 'HIG']
+	letters: ['O', 'T', 'P'],
+	words: ['OPT', 'TOP', 'POT']
 }, {
-	letters: ['J', 'K', 'L'],
-	words: ['JLK', 'KLJ']
+	letters: ['A', 'E', 'R'],
+	words: ['EAR', 'ARE', 'ERA']
 }, {
-	letters: ['M', 'N', 'O'],
-	words: ['MON', 'NOM']
+	letters: ['E', 'C', 'A', 'R'],
+	words: ['ACRE', 'CARE', 'RACE', 'ACER']
 }, {
-	letters: ['P', 'Q', 'R'],
-	words: ['RPQ', 'QRP']
+	letters: ['E', 'S', 'N', 'T'],
+	words: ['NETS', 'TENS', 'SENT', 'NEST']
 }, {
-	letters: ['S', 'T', 'U'],
-	words: ['UST', 'TSU']
+	letters: ['E', 'L', 'A', 'M'],
+	words: ['LAME', 'MALE', 'MEAL']
+}, {
+	letters: ['S', 'D', 'E', 'U'],
+	words: ['DUES', 'SUED', 'USED']
+}, {
+	letters: ['E', 'L', 'A', 'M'],
+	words: ['LAME', 'MALE', 'MEAL']
+}, {
+	letters: ['E', 'L', 'A', 'M'],
+	words: ['LAME', 'MALE', 'MEAL']
+}, {
+	letters: ['E', 'L', 'A', 'M'],
+	words: ['LAME', 'MALE', 'MEAL']
 }];
 // Initialize the first level's letters and show level 1 when the game starts
 var currentLevel = 0;
 var letters = getLettersForCurrentLevel();
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