Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: letterTilesArr is not a function' in or related to this line: 'letterTilesArr(letterTile);' Line Number: 235
Code edit (1 edits merged)
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
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when a word is correct, remove it from the levels[currentLevel].words array
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
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once the first letter on each level is clicked, a submit button shoud appear below the leters
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for Letter Tiles var LetterTile = Container.expand(function () { var self = Container.call(this); self.letter = ''; var tileGraphics = self.attachAsset('tile', { anchorX: 0.5, anchorY: 0.5 }); var letterText = new Text2(self.letter, { size: 100, fill: "#000000" }); letterText.anchor.set(0.5, 0.5); self.addChild(letterText); self.setLetter = function (letter) { self.letter = letter; letterText.setText(letter); }; self.down = function (x, y, obj) { writeLetterOnBlackboard(self.letter); self.alpha = 0.5; self.down = null; // Make it unclickable }; return self; }); var SubmitButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('Submit', { size: 100, fill: "#000000" }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { console.log("Submit button clicked"); // Add logic to handle submit action }; return self; }); var Teacher = Container.expand(function () { var self = Container.call(this); var teacherGraphics = self.attachAsset('teacher', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var blackboardOffsetX = 0; function writeLetterOnBlackboard(letter) { var blackboardText = new Text2(letter, { size: 150, fill: "#ffffff", stroke: "#000000", strokeThickness: 10 }); blackboardText.anchor.set(0.5, 0.5); blackboardText.x = 400 + blackboardOffsetX; blackboardText.y = 400; game.addChild(blackboardText); blackboardOffsetX += 110; // Adjust the offset value as needed // Check if this is the first letter clicked if (blackboardOffsetX === 110) { var submitButton = new SubmitButton(); submitButton.x = 2048 / 2; submitButton.y = 2400; game.addChild(submitButton); } } // Add background graphic object covering the whole screen var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 50, y: 2732 / 2 - 200 }); game.addChild(background); var teacher = new Teacher(); teacher.x = 2048 / 2 + 380; teacher.y = 2732 / 2 - 250; game.addChild(teacher); // Function to reset the game state for the new level function resetGameStateForNewLevel() { // Logic to reset the game state for the new level // For example, clear the board, reset the score, etc. displayLettersInLine(); } // Function to display letters in a circle function displayLettersInCircle() { var centerX = 2048 / 2; var centerY = 2732 * 0.75; var radius = 300; // Add larger circle behind the letters var largerCircle = LK.getAsset('largerCircle', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10 }); largerCircle.x = centerX; largerCircle.y = centerY; game.addChild(largerCircle); var angleStep = 2 * Math.PI / letters.length; for (var i = 0; i < letters.length; i++) { var angle = i * angleStep + Math.PI / 2; var x = centerX + radius * Math.cos(angle); var y = centerY + radius * Math.sin(angle); var letterTile = new LetterTile(); letterTile.setLetter(letters[i]); letterTile.x = x; letterTile.y = y; game.addChild(letterTile); } } // Function to display letters in a line centered at height 2000 function displayLettersInLine() { var startX = 2048 / 2 - letters.length * 220 / 2; var y = 2000; for (var i = 0; i < letters.length; i++) { var x = startX + i * 220; var letterTile = new LetterTile(); letterTile.setLetter(letters[i]); letterTile.x = x; letterTile.y = y; game.addChild(letterTile); } } // Function to advance to the next level function advanceToNextLevel() { if (currentLevel < levels.length - 1) { currentLevel++; letters = getLettersForCurrentLevel(); resetGameStateForNewLevel(); } else { console.log("All levels completed!"); } } // Define levels with different sets of letters and acceptable words var levels = [{ letters: ['N', 'W', 'O'], words: ['NOW', 'WON'] }, { letters: ['F', 'G', 'H', 'I', 'J'], words: ['HIGH', 'FIG'] }, { letters: ['K', 'L', 'M', 'N', 'O'], words: ['MONK', 'LOAN'] } // Add more levels as needed ]; // Initialize the first level's letters and show level 1 when the game starts var currentLevel = 0; var letters = getLettersForCurrentLevel(); displayLettersInLine(); // Current level index // Function to get letters for the current level function getLettersForCurrentLevel() { return levels[currentLevel]; } // Initialize variables // Update function game.update = function () { // Game update logic };
===================================================================
--- original.js
+++ change.js
@@ -69,9 +69,9 @@
var blackboardText = new Text2(letter, {
size: 150,
fill: "#ffffff",
stroke: "#000000",
- strokeThickness: 5
+ strokeThickness: 10
});
blackboardText.anchor.set(0.5, 0.5);
blackboardText.x = 400 + blackboardOffsetX;
blackboardText.y = 400;
@@ -80,9 +80,9 @@
// Check if this is the first letter clicked
if (blackboardOffsetX === 110) {
var submitButton = new SubmitButton();
submitButton.x = 2048 / 2;
- submitButton.y = 2200;
+ submitButton.y = 2400;
game.addChild(submitButton);
}
}
// Add background graphic object covering the whole screen
@@ -94,9 +94,9 @@
});
game.addChild(background);
var teacher = new Teacher();
teacher.x = 2048 / 2 + 380;
-teacher.y = 2732 / 2 - 300;
+teacher.y = 2732 / 2 - 250;
game.addChild(teacher);
// Function to reset the game state for the new level
function resetGameStateForNewLevel() {
// Logic to reset the game state for the new level
@@ -152,10 +152,21 @@
} else {
console.log("All levels completed!");
}
}
-// Define levels with different sets of letters
-var levels = [['N', 'W', 'O'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T'], ['U', 'V', 'W', 'X', 'Y'], ['Z', 'A', 'B', 'C', 'D'], ['E', 'F', 'G', 'H', 'I'], ['J', 'K', 'L', 'M', 'N'], ['O', 'P', 'Q', 'R', 'S'], ['T', 'U', 'V', 'W', 'X'], ['Y', 'Z', 'A', 'B', 'C'], ['D', 'E', 'F', 'G', 'H'], ['I', 'J', 'K', 'L', 'M'], ['N', 'O', 'P', 'Q', 'R'], ['S', 'T', 'U', 'V', 'W'], ['X', 'Y', 'Z', 'A', 'B'], ['C', 'D', 'E', 'F', 'G'], ['H', 'I', 'J', 'K', 'L'], ['M', 'N', 'O', 'P', 'Q'], ['R', 'S', 'T', 'U', 'V'], ['W', 'X', 'Y', 'Z', 'A'], ['B', 'C', 'D', 'E', 'F'], ['G', 'H', 'I', 'J', 'K'], ['L', 'M', 'N', 'O', 'P'], ['Q', 'R', 'S', 'T', 'U'], ['V', 'W', 'X', 'Y', 'Z'], ['A', 'B', 'C', 'D', 'E'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T']];
+// Define levels with different sets of letters and acceptable words
+var levels = [{
+ letters: ['N', 'W', 'O'],
+ words: ['NOW', 'WON']
+}, {
+ letters: ['F', 'G', 'H', 'I', 'J'],
+ words: ['HIGH', 'FIG']
+}, {
+ letters: ['K', 'L', 'M', 'N', 'O'],
+ words: ['MONK', 'LOAN']
+}
+// Add more levels as needed
+];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
var letters = getLettersForCurrentLevel();
displayLettersInLine();
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.