Code edit (8 edits merged)
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Please fix the bug: 'Uncaught TypeError: letterTilesArr is not a function' in or related to this line: 'letterTilesArr(letterTile);' Line Number: 235
Code edit (1 edits merged)
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Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
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when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
Code edit (1 edits merged)
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
Code edit (5 edits merged)
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
Code edit (8 edits merged)
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once the first letter on each level is clicked, a submit button shoud appear below the leters
===================================================================
--- original.js
+++ change.js
@@ -69,9 +69,9 @@
var blackboardText = new Text2(letter, {
size: 150,
fill: "#ffffff",
stroke: "#000000",
- strokeThickness: 5
+ strokeThickness: 10
});
blackboardText.anchor.set(0.5, 0.5);
blackboardText.x = 400 + blackboardOffsetX;
blackboardText.y = 400;
@@ -80,9 +80,9 @@
// Check if this is the first letter clicked
if (blackboardOffsetX === 110) {
var submitButton = new SubmitButton();
submitButton.x = 2048 / 2;
- submitButton.y = 2200;
+ submitButton.y = 2400;
game.addChild(submitButton);
}
}
// Add background graphic object covering the whole screen
@@ -94,9 +94,9 @@
});
game.addChild(background);
var teacher = new Teacher();
teacher.x = 2048 / 2 + 380;
-teacher.y = 2732 / 2 - 300;
+teacher.y = 2732 / 2 - 250;
game.addChild(teacher);
// Function to reset the game state for the new level
function resetGameStateForNewLevel() {
// Logic to reset the game state for the new level
@@ -152,10 +152,21 @@
} else {
console.log("All levels completed!");
}
}
-// Define levels with different sets of letters
-var levels = [['N', 'W', 'O'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T'], ['U', 'V', 'W', 'X', 'Y'], ['Z', 'A', 'B', 'C', 'D'], ['E', 'F', 'G', 'H', 'I'], ['J', 'K', 'L', 'M', 'N'], ['O', 'P', 'Q', 'R', 'S'], ['T', 'U', 'V', 'W', 'X'], ['Y', 'Z', 'A', 'B', 'C'], ['D', 'E', 'F', 'G', 'H'], ['I', 'J', 'K', 'L', 'M'], ['N', 'O', 'P', 'Q', 'R'], ['S', 'T', 'U', 'V', 'W'], ['X', 'Y', 'Z', 'A', 'B'], ['C', 'D', 'E', 'F', 'G'], ['H', 'I', 'J', 'K', 'L'], ['M', 'N', 'O', 'P', 'Q'], ['R', 'S', 'T', 'U', 'V'], ['W', 'X', 'Y', 'Z', 'A'], ['B', 'C', 'D', 'E', 'F'], ['G', 'H', 'I', 'J', 'K'], ['L', 'M', 'N', 'O', 'P'], ['Q', 'R', 'S', 'T', 'U'], ['V', 'W', 'X', 'Y', 'Z'], ['A', 'B', 'C', 'D', 'E'], ['F', 'G', 'H', 'I', 'J'], ['K', 'L', 'M', 'N', 'O'], ['P', 'Q', 'R', 'S', 'T']];
+// Define levels with different sets of letters and acceptable words
+var levels = [{
+ letters: ['N', 'W', 'O'],
+ words: ['NOW', 'WON']
+}, {
+ letters: ['F', 'G', 'H', 'I', 'J'],
+ words: ['HIGH', 'FIG']
+}, {
+ letters: ['K', 'L', 'M', 'N', 'O'],
+ words: ['MONK', 'LOAN']
+}
+// Add more levels as needed
+];
// Initialize the first level's letters and show level 1 when the game starts
var currentLevel = 0;
var letters = getLettersForCurrentLevel();
displayLettersInLine();
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.