Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'scoreTxt.anchor.set(0.5, 0);' Line Number: 132
Code edit (2 edits merged)
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when a word is correct, remove it from the levels[currentLevel].words array
Code edit (1 edits merged)
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Code edit (15 edits merged)
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make a small star explosion on the blackboard when a word is correct
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: blackBoardText is not defined' in or related to this line: 'blackBoardArr.push(blackBoardText);' Line Number: 129
Code edit (1 edits merged)
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when a submitted word is incorrect, destroy the letters on the blackboard and reset the lettertiles to alpha 1 and being clickable
Code edit (17 edits merged)
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when a submitted word is correct, add 1 point of score for each letter in the word and update a scorelabel with the new score
Code edit (3 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'letters')' in or related to this line: 'return levels[currentLevel].letters;' Line Number: 214
Code edit (1 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: levels is not defined' in or related to this line: 'return levels[currentLevel];' Line Number: 240
Code edit (5 edits merged)
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please populate the levels array with 10 sets of 3 letters and the words these can spell out
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each level should have it's letters, but also a set of acceptable words. please make a structure for that.
Code edit (8 edits merged)
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once the first letter on each level is clicked, a submit button shoud appear below the leters
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once a letter is clicked, it should become 0.5 alpha and unclickable
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please adda black outline to backboardtext
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -26,8 +26,26 @@
self.down = null; // Make it unclickable
};
return self;
});
+var SubmitButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('submitButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2('Submit', {
+ size: 50,
+ fill: "#000000"
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.down = function (x, y, obj) {
+ console.log("Submit button clicked");
+ // Add logic to handle submit action
+ };
+ return self;
+});
var Teacher = Container.expand(function () {
var self = Container.call(this);
var teacherGraphics = self.attachAsset('teacher', {
anchorX: 0.5,
@@ -58,8 +76,15 @@
blackboardText.x = 400 + blackboardOffsetX;
blackboardText.y = 400;
game.addChild(blackboardText);
blackboardOffsetX += 110; // Adjust the offset value as needed
+ // Check if this is the first letter clicked
+ if (blackboardOffsetX === 110) {
+ var submitButton = new SubmitButton();
+ submitButton.x = 2048 / 2;
+ submitButton.y = 2200;
+ game.addChild(submitButton);
+ }
}
// Add background graphic object covering the whole screen
var background = LK.getAsset('background', {
anchorX: 0.5,
A smooth, clean, blank and empty scrabble tile for a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A clean, warm and welcoming classroom in a school, facing the blackboard.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.